Fair point, but not every boss needs you to be clumped up on their rear and I don't see any point to it unless mechanics require it, otherwise it doesn't really feel like you're playing a range class, just a low potency melee support
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Honestly part of my issue is that RDM's melee combo is super satisfying to get off and end with a backflip, dancer's "melee combo" just kinda feels disruptive for little payoff.
I'm hoping they'll address this in the future since as a person who's played RDM a lot I actually enjoy moving into melee range for finishers, but there's a 25% chance that you'll move into melee range and get 0 procs off the 2 aoe skills and only gain about 100 potency, which, whoop dee doo so exciting
Conversely, there isn't much reason to stand at max range either. I tend to stay relatively close to the bosses (even on ranged) and only disengage if need be. It makes it much easier on healers that way, too; because they should also be centered near the party for their AOE heals to hit.
Flourish will be up around the same time you're dancing for your big boi Standard Finish or super big boi Technical Finish in most instances. Even with the drifting caused by Standard/Technical being on the GCD. It's the same idea you've presented here with the RDM melee combo. You should already be moving in to range for your Finishes - the Flourished AOE procs are just icing on that cake.
I actually never stand at max range, I started the game healing so I usually stood mid range for max aoe coverage and still do. (Between the casters/ranged in the back and the melee/tanks in the front.)
I just wish the aoes skills had a higher range so that it wasn't necessary to move into near melee range to land them. I know a lot of people enjoy that aspect of dancer but it's a bit annoying to me because it doesn't feel satisfying or really enhance the feel of the job.
It's obviously my opinion and I shouldn't be playing dancer if I want better range but I've just been trying out all the ranged classes to see what I enjoy and I like dancer minus that one aspect of it.
Is it a nice QoL change yes. Is it needed no people are just being lazy
Its all part of the dance, my friend! You put your left foot in, you put your left foot out, you put your left foot in and you shake it all about! You do the final flourishes and you turn yourself around, thats what its all about!
That is really interesting i've been working out fights that i have yet to re-do since becoming a dnc around how my nin used to work since Flourish will be up roughly around the same timeframe as trick attack was, while i could speak on Savage, Ultimates i couldn't speak on beyond Ifrit/Nael as that is as far as i got with my group before they took breaks.
Currently for Eden savage i'll have to remember for second boss to go stand on the corner to get dmg up buff pre-pull without pulling the boss XD, lots of new interactions going from a melee to physical range (auto attack being one of the biggest pre-pull offenders)