Boycott or no, why should anyone believe this? They said the same exact thing about Stormblood and look how that turned out.
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I don't create a subject to express my weariness to see people create topics to complain about and nothing for the result. Because, it is very likely that it will happen anyway.
That's why I think my energy expenditure is negligible.
And (bonus), I don't watch Game of Throne.
And, I'm not disappointed by my favorite heal job.
And :)
Still the same energy to type as anyone else :p People spend their energy on lots of things, and venting is one of them. Sometimes its merely cathartic (which can have some value) and sometimes it actually causes change. I've seen people in uproar over proposed changes in another MMO and it led to a modification of the dev approach. Either way, the winds blow and the seas roar without regard to our qualms or asperity.
Yet, example is relevant. Some folks are still upset over it but the volume on social media has died down. Some of the spicier complaint vs. anti-complaint comments over the past 24 hours conjure for me the of a person removing some of the wrapping from a gift and saying (sometimes loudly and angrily) that they're disappointed, while someone else is replying "Who cares?" or "You can't be sure yet!" Interesting social dynamic.
This is why I'm concerned. The devs don't seem to understand that just buffing outgoing damage and/or nerfing healer DPS toolkits is not the way to go - potencies and encounter design would have to be fundamentally changed if you want to create an organic, healthy way of pushing healers more towards healing than DPS. Scripted burst windows and insane HPS throughput are why healer gameplay is the way it is in this game, and taking away Cleric Stance, pruning healers down to two DPS buttons and putting a cap on mana isn't going to make healing magically more fun, it'll just make DPS less fun (as though it was that fun to begin with if you were an AST lol).
I usually like to at least give something a chance before passing instant judgment on it.
See, Yoshi-P and team playtested it. We haven't.
You're going to talk like you know better than the team who went through a rigorous design phase, playtesting phase, etc?
You're going to talk like you know more about the subject than they do?
Really?
But go ahead, throw your tantrums, etc. I'll enjoy my faster Q times, and my commendations.
Which is a GOOD thing. It creates a bit of a buffer, to where you can do stuff other than healing, or if you've got slower reaction times, you won't end up causing wipes because you weren't healing with 0.5s margin of error like in WoW.Quote:
This is why I'm concerned. The devs don't seem to understand that just buffing outgoing damage and/or nerfing healer DPS toolkits is not the way to go - potencies and encounter design would have to be fundamentally changed if you want to create an organic, healthy way of pushing healers more towards healing than DPS. Scripted burst windows and insane HPS throughput are why healer gameplay is the way it is in this game, and taking away Cleric Stance, pruning healers down to two DPS buttons and putting a cap on mana isn't going to make healing magically more fun, it'll just make DPS less fun (as though it was that fun to begin with if you were an AST lol).
I've tried WoW healing and it is everything you're asking for, MOAR HEALING and .... it sucks. A lot. You have very little forgiveness, very little margin of error.
Trust me. It's better the way it is in FFXIV.
Why not just wait for 5.0 to come out, try healing with the new changes, and then make a decision if you're going to continue doing it or not?
I get the frustration and being vocal about it (I play sch myself as my main healer), but already saying you're going to drop it before even trying it isn't really adding to the credibility.
I'm going to try all the jobs(Tanks/Healers/DPS) I normally play and if I don't agree with the changes after trying them I'll be vocal about them with others.
*shrugs* The Devs have different goals/likes than we do.
The Devs thought 4.0 was fine when they first playtested it, but the players in their infinite GOTTA GOGOGOGOGOGOGOGOGOGOGOGO mentality that is a disease upon Duty Finder content were all whiny and crap.
I'm getting the feeling that the Devs are not so impatient, and not speedrunners that absolutely must finish dungeons in 15 minutes or less type mentality. But they release these classes and the speedrunners complain because it doesn't work as well for speedrunning and the Devs have to adjust.
*shrug*
But then I'm of the opinion we should put obstacles after every single pull to stop this absurd speedrun crap.