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Originally Posted by
Wintersandman
You understood PotD 1-100 being a snoozefest as a good thing. For me it is not. Just because I don't static or PF doesn't mean I don't like a challenge. Which is why I also said to keep it light party. It is a lot easier to get 3 other people together than 7 other people. But even finding 3 other people to potd floors 101-200 is still challenging. The people who have done it don't want to go back.
I'm still confused though. You're either being hypocritical or I am missing something. By your own admission you don't do EX's or Savage (please correct me if I am wrong). That means that the only content left is snoozefest content, dungeons, normal mode raiding, 24 mans etc. So how can you say you like a challenge when you yourself admit you don't engage in anything challenging?
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Every other Extreme, Trial, Dungeon, Etc. is on a roulette. The reason why I am making about a big deal of it here is because Diadem is the best example. It is mostly abandoned. This is the 2nd time it has been left to sit there because it is gated behind full party.
Diadem wasn't abandoned because it was full party content. I have no idea where you got that idea from, but it's blatantly false.
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In regards to your other comment about people getting left out. 3.5 it was nigh impossible to find an A1-A4 party. So people trying to catch up in story and in gear had a difficulty finding a party. I have already stated this multiple times.
Yes you did mention this several times, and I've refuted it several times. These players would not be left out of my iteration of Eureka. They would be more than capable of joining up for 1 star via DF with the majority of the playerbase.
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Originally Posted by
Linx0r
I wonder when this next relic is going to start. And please don’t let this be diadem format .....sorry, not interested in it
I'm confused. Are you saying my concept is diadem format or are you simply saying you pray that Eureka is not diadem format.
Are you saying my iteration is good or bad? If so state examples of what is good and what is bad so I can better understand your position.
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Originally Posted by
Sandpark
The planar or reflector comparison are different. If you hit them during wrong phase, there is some boon to the enemy or consequence for you hitting during the wrong time with the wrong skills or from the wrong angle.
They are different. I acknowledged that. What I said was that their resolution was identical. If you have 2 different mechanics that have identical resolutions, you're better off consolidating them into a singular mechanic.
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The idea is randomized skillsets. So an imp could be 1-20 different tendencies or a group of imps could be a mix of different tendencies. This makes fighting packs always randomized.
Which is identical to my proposed version of Eureka so we're in agreement there.
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For flyers, I think auto fly up/crash down would be too one dimensional. Have some swoop, some peck, some dive, all with unique effect.
Nothing wrong with differentiating their "fly up/crash down" mechanics, but the core mechanic can be largely similar, which is that it is immune while it is up, and does some type of technique to come back down.
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Think of that wearing down of weapons due to fighting something really dense and hard. Like hitting solid steel mountain with wooden sticks. Breath of the Wild played around with this concept but it was annoying there because weapons broke too easily and this applied to most weapons.
This would only be for certain encounters, where you have to decide "Should I beat these to a pulp and go through mutliple weapons?,Should I sneak past them? Should I kill with burst magic? We have to synergize hits against this or only hit it during certain phases or it going to wreck havoc on the enounter due to broken weapons!"
That quite literally sounds like the antithesis of fun having to carry multiple weapons to accommodate this trait. How do you 'synergize' hits in FF14? How do you burst with magic? You just let your melee/tanks AFK while mages beat on it?
The reason I disagreed with this singular trait was because I am still struggling to find any redeeming qualities it would add in a gameplay scenario.