Originally Posted by
BruceyBruceyBangBang
Exactly. "Hard" fights were designed to be made possible early on by the characters who have utilized the armory system. At that point it was what separated the men from the boys. With all of these changes though, the line seems to blur when it comes to the armory system. It could very well just be dependent on player skill. Which is a great thing.
However, this is exactly what I meant. If they were to make hard content that didn't point out character growth and challenge it as they did when it was released then it was never meant to be or developed to be "Hard".
Moogle fight we now know is being developed to be harder than Ifrit. I'm willing to bet that the same players complaining they need sentinel (which... at this point you don't. There are many strategies that were figured out that allow you to go in without the ability they are just more risky) will complain about a whole new fad the hardcore had figured out in besting the furry popples that challenges their character growth. You should be growing your character and leveling classes to mix/match spells and abilities. This was the whole point of the armoury system.
If you do not display the requirements to beat "hard" content within the first couple of weeks of it's release it's safe to say it wasn't developed with casual players in mind. If it is personal skill based then that can't be helped unless you try, try, try again.
Environmental latency was something to be more up in arms over. Not shouting against a fight that wasn't even designed for you in the first place.