Originally Posted by
Kyani
You'd think non-random spawns would be less RNG, but in reality? They play out to be worse!
When spawns are fully random, each team is playing with the same deck and can make decisions based off of their path to victory. When spawns are semi-random,however, the decks become uneven - you have to make choices based off of what the RNG allows, rather than ones that will win you the game. And the RNG doesn't always think you deserve a shot to win.
In Seal Rock, you could outplay RNG, either by outmaneuvering people to stack the odds in your favor, or simply by killing them. Shatter.. the jury is still deliberating, but right now? Not so much.