I kind of agree with what they were going for.... there are more than 2 useful stats
Glad needs:
VIT for HP
VIT for defense
DEX for Evade
DEX for Block Rate
STR for amount of damage blocked
STR for damage dealt (Which theoretically generates the most hate)
PIE for magic evasion, which for a tank vs a primal can be a big deal
on top of that, with gear and materia you'll want to boost HP, Defense, possibly enmity generation
So yea, STR still matters for Blocking....
I think we are looking at Blocking on an "All damage vs zero damage" basis
But DEX determines how often I block, and STR determines how much I block for, whether that is all damage or just partial damage.
You can't unequivocally say that without knowing the formula...
For the purpose of this discussion, Glad Dex is just an arbitrary number. The formula could be adjusted so that 200 DEX is an insanely high block rate and scales down from there... It could be made so that 100000000 dex is a perfect block rate and scales down from there. Saying that it shouldn't be based off of Dex because we only have 190 dex points is a moot point without knowing the formula.
For instance...
Say I am the developer of this game, and I want the best possible block rate vs Ifrit to be 25% with a fully geared Glad
(I know it's not nearly that high, I'm just giving an example)
I can take the best block rated shield + The highest possible DEX that a Glad can have with best gear and materia....
And make the formula so THAT causes a 25% block rate on Ifrit.... and scales down from there
whether that DEX number is 100 or 100,000,000 it is all relative.
