Thats OK, the OP used the Olive Branch to beat on the post he used as the basis for this topic, so we may need a new branch.
I am not unsympathetic to your plight but what are your suggestions that aren't "take stuff away from people who aren't as good as me"? That seems to be the common suggestions made by those who have come to be seen as "speaking" for the Hard Core Raider. What is going to motivate you that isn't new story(because that does defeat the whole purpose of having a storymode) or ILs(because appparently that's not enough) or even challenge(because its too similar to NM) Achievements and rare drops don't seem to be enough
Would bringing out Savage and NM at the same time help? I've seen that bandied around the board and I don't see how that would hurt anyone. Does Savage Mode have to be as different from Normal Mode as Extremes are from HMs in primals?
Im only really going to comment on the issue of story which is the only thing I think I can fairly comment on since I haven't raided Savage.
One of the issues with BCoB was it was exclusive. It was story the majority of the player base didn't have access to. Sure it didn't require the level of skill Savage does but it still required time investment and good teamwork. The majority of players probably never saw past turn 9. If they even got that far.
The very fact there was a story version of Alex was to address that. That's why its called Story. This is because having story content locked behind harder content and content that requires structure denies players access to that story if they don't have the time or skill or even the contacts within the community to access it. This is untrue for raiders. Raiders who can do that content are not limited access in any way to any other story within the game. For non raiders this understandably feels very unfair. Do remember that the number of structured raiders make up a pretty small percentage of the total player base. Having such a set up makes raiders seem 'exclusive' or favoured, even if it isn't the case since they have access to things simply because of the play style they favour.
This is where giving Savage versions unique stories is an issue. Its hard to do that without it coming across as making no raiders 'second class' players.
Perhaps part of the solution is in glamour. If the Savage sets looked notably more impressive than the non savage, rather than just dyeable, they would still make the raiders stand out without denying non raiders narrative. The raiding sets from Coil stood out pretty well in 2.x.
If all you want is story, why do Savage at all? If something isn't fun don't do it.
If you want challenge, why complain about it being too hard? If you like challenge, then embrace it.
If you want better gear, why do you think you deserve it without doing punishing content? If you want to be better than other players, BE BETTER than other players.
Um, not sure if you know this but the population of forum posters here, is quite heavily skewed towards hardcore players and raiders, at least that has been my experience for more than two years, which contrasts deeply to the actual game where the vast majority of players are not hardcore, or raiders. For more than two years, non-hardcore, non-raider voices on this forum have tended to be drowned out, so it's quite amusing to see the hardcore/raider community acting like the down-trodden.
I think perhaps adding a few features that we can meet half way on:
Alex NM and Alex Savage should come out at the same time imo.
I also think there should be zero requirements to beat normal before you can access SV.
I think the gear sets between normal and savage should be distinctly different past dye. Both normal and savage sets should be dyable if they are made visually distinct.
There either needs to be a 3rd level of difficulty or alex savage needs to have it's difficulty curved smoothed out a bit where a4s is about the difficulty of a3s.
They could give the raid weapons back the 5 ilvl bump above the rest of the ilvl210 gear out there.
They could hype the release of savage if it had to be delayed. They could make a bunch of fates spawn up to the savage release about alex reanimating and we have to go back in and take down the "repaired & super charged" versions of the boss. Just make it more interesting than, "hey I am just making an exaggerated recount of your past deeds, cheers!"
Improve the overall story of alex
Put titles back in per savage turn kill.
Throw in some dusk born aethrsand and a few other common mats in the chests, make them feel more like a treasure trove of goodies.
Those are just some ideas off of the top of my head that have almost no impact on alex normal.
If you really want to talk compromise, there should be an optional boss unrelated to the lore of the raid thrown in every new savage tier. Sort of how world of warcraft has ra-den, sinistra, algalon, etc. Those bosses had very big lore implications. The FFXIV rendition could be like "this rogue Illuminati gobbie recovered the oppressor and living fluid bodies and made a hybrid boss with both their attributes." Not exactly a great tie back to lore, but a good avenue to reuse game assets to make raiders happy without giving any extra story to the game. The boss could drop maybe a dealer's choice kind of gear token that allows the static to trade one token for any of the alex savage loot? That way they are gaining no new items other than stuff they would already have access to.
Could you just please leave the thread? You are not here to help solve anything other than inflate your own self importance like some true voice of reason that can cut through all the BS. You're being vitriolic and one of the worst offenders. Rather than try to bridge the gap between us you are just hammering wedges into the cracks hoping you get more responses to your tired arguments and straw mans.
You say you don't play endgame, yet you spout with such certainty what raiders want and assert their problems for them...
If you're so bored, there are plenty of non raid related threads. If we are the minority that no one cares about, SE has those stats and you have nothing to fear. Just leave us do as we wish. We can type our feedba.... er, I mean complaining in these threads with the civil people and you can go about your business like we don't exist.
I sit here to type out the the best post I could in the most constructive and non-inflammatory manner as possible and you still manage to be vitriolic and abrasive.
Also, your point about raiders "having a choice" is terrible. That's no better than saying non-raiders should just "git gud" that they have "choice" and they simple "choose" to ignore improving and trying raiding. Both are terrible arguments.
If you want to actually help create meaningful dialogue, great, I would love to hear what you have to say. Otherwise, you are being just as rude as the stereotype you denounce so much.
Most raiders would still do the raids with 0 story.
Most raiders I've come across raid for one main reason: kicking a boss's ass with friends is awesome.
Lol, parsers are not something used by the more cadual end of the spectrum, the state of duty finder find just as many critics in one group of players as any other group. As for difficulty, complaints about that are one of the things that prompt my cynicism about some raiders - given we have suggestions to rebalance Alexander Savage at ilvl 190, andothers complaining it's too stiff a dps check. This forum has (imho) always had a disproportionately high representation from the hardcore and/or raider communities. I suspect it always will.