Originally Posted by
Gramul
So, you basically just said "It would take a long time to do things so most people would quit". What evidence do you have to back that up? How do you know that so called hardcore players are all but gone? We where all young teenagers once with more free time. It stands to reason that there's more out there willing to play in a world that demands engagement and commitment. Certainly not as much as the casual masses that will eat anything with the slightest hint of a skinner box design, but still strong, and more importantly, committed. I believe this game can support both kinds of content, and even stuff in the middle without having to rely on cheap tricks like lockout timers.
Also, Horizontal progression does not necessarily equate to timesinks. It's more about having more options in what to do.