Originally Posted by
ForteNightshade
Because without enrages, every single encounter becomes a war of attrition. Just keep throwing bodies at the boss until it dies. You only ever need a healer and/or Caster (sans BLM) alive to keep going. This absolves any responsibility from damage dealers. In fact, you could literally just bring all four tanks, all three healers and a RDM to practically guarantee you'll see every mechanic within the first 30 minutes. Why bring a DRG when a WAR can survive half the mechanics bosses do? I'm sorry but if you can't focus on a fight for 5-10 minutes because of other obligations, then don't queue into the content to begin with. Normal modes and 24 mans are a mess because there is zero incentive for players to improve outside self motivation. As stated above, so long as someone's alive to raise people, it doesn't matter how many times you die.