Oblation should not be a 10%, in it's current state, it's too weak to even matters. Same as when TBN during SB, when used on an other target : you always used it on someone close to die, but 90% of the time, it wouldn't make a difference.
Either buff oblation, to a 15%, to actually make it half decent to use ( because in the current state, i just tend to forget this thing exists : already too busy spamming my oGCD ), OR completly change what it does.
I could see oblation as being the second face of Dark Arts back then : adding effect on already existing tool.
Oblation / LD = halfen the recquired healing
Oblation / TBN = Guarentees the shield to break no matter what and give you a regen
Oblation / Dark mind = etc etc etc bla bla smth smth
You get the idea. Maybe some of the old school DRK players would be pleased with something like that, while feeling less insulted by how oblation feels weak. Don't get me wrong, the tool is fun to use, but too weak to matter.
I feel like they designed that tool as being an " oh shit " panic button you press, like for example as soon as you see a TB cast. Problem is, it's the complete opposite that happens : why would i use Oblation, a 10 mitig, with TBN, while i can use a 20% or 30% ? Literally makes no sense nor logic.
The tool is great when you already know in advance what's going to be thrown at you, NOT when it is unexpected
