We can create piggies to help people affected by light aether and help a zone create matter out of nowhere but we apparently never think about healing our disabled friends. Wheelchair guy comes to mind aswell.
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The mere presence of the Scions actively hinders the game's story.
Island Sanctuary should include the Chocobo Stable, Marketboard, and Glamour Dresser.
The Stable and Dresser I could see but I think they’d use the same reasoning for market boards as they did with Mor Dhona way back when.
Lots of people requested them to add a market board there since there was a lot of crafting quests and things in the area. But S.Es response at the time was, ‘we don’t want to create a situation where non-city-states are flooded by players because they have market boards’. It’s the same reason there aren’t market boards in Idyllshire, Eulmore or Radz-at-Han.
No doubt they’d pull out the ‘server limitations’ thing too lol. Personally I think market boards should be available in certain non-state areas. At the very least they should put some in the endgame / time stone exchange cities lol
Island Sanctuary should've included instanced housing in exchange for your private one if you happened to have one; and wards should've been made FC only, with all small plots upgraded to medium plots.
Fr tho. I don't hate NIN, I got it to 90, but I was so into the ROG fantasy up to that point, I couldn't help but be disappointed when it took the left turn that it did.
That said, I won't pretend I have any ideas for how they could've stretched ROG into a hypothetical THF direction that wouldn't have functionally resembled NIN anyway, and I have to assume the devs didn't know either lol.
Low-key drives me crazy that they put a market board in exclusionary Sharlayan over Radz -- canonically famous for its trade, complete with a dramatic arc about its trade lol.
I assume it was to keep Sharlayan alive, since so much of the endgame is centered in Radz otherwise. But I end up just using Ul'dah's or the one near my FC house anyway, so can't say that worked on me.
Oh, hell yeah, the narrative possibilities for their job quests are limitless. That was a big part of my FOMO once I had to graduate to Ninja, that I wasn't getting anymore of that flavor -- but I could just imagine the possibilities.
Gameplay-wise, though, I assume THF would have been just as combo-oriented and backstabby as NIN. Never say never, of course, but at least from that perspective, I understand why the devs had to pick only one or the other. I just wish it had been THF, if only for the fantasy.
That said, I know there are plenty of Ninja-lovers out there, so. ¯\_(ツ)_/¯
But... Rogue/Thief has always upgraded into Ninja? you literally cannot get more classic and iconic than that, FFI Thief upgrades into Ninja, FFT Ninja requires a high level in Thief, FFTA Ninja requires 2 Thief abilities, and these are just the examples that come to mind, this is the iconic path for the Job and XIV did it right.
Y'shtola bongo cat should be a thing.
Personally, I think it would've been pretty cool if, to keep with the Final Fantasy tradition, having Thief be a job back during ARR that Rogue turns into. Thief has been avoided due to affiliations with crime and morality unbefitting of a Warrior of Light, and I can respect that mindset to a point, but I do think they could easily have spun the Thief job to be about espionage--like spies for Uldah who infiltrate and sabotage the corrupted wealthy who use their resources to avoid the law. Meanwhile, Ninja could've been added as a physical ranged job using a shuriken like with Yuffie rather than daggers. There's overlap in those identities, but Thief could've been spun about being more utility with an information gathering focus in contrast to the status as guards and assassins that Doma's shinobi embody.
I could never really buy that explanation, personally, because the Rogue storyline itself already proved they could give the archetype a(n anti)heroic spin. And hell, everyone knows Robin Hood. The Thief with a Heart of Gold is not a new concept, and the team's more than demonstrated they're very familiar lol. Imo, the excuse offered was platitude.
Another game I have a lot of love for. <3
On MCH, I miss the Ammo mechanic. (╯✧∇✧)╯
Having your character load 'em up and cock the gun was really satisfying. Scattershot has that same feeling now but still.
I would love if they took the bow/gun-mage gameplay and concept of HW's BRD and MCH and made a new caster job out of it: weak insta-cast spells that become stronger but gain a cast time whenever the user manually turns on a stance-ability and they have one or two abilities that give them stack to make those spells strong and insta-cast. (*•̀ᴗ•́*)و ̑̑
Also, I enjoyed Godbert's gameplay: Gain stacks after doing your combo to use for abilities and drop-kicking around the battlefied.
I would really love a job that dashes and runs around battlefield (kind of like Titus's hit and run strategy from Dissidia). ヽ(´ω`○)ノ.+゚*。:゚+
that's the dumbest thing I've ever heard... in FFXI Ninja and Thief are very different jobs, only thing they have in common is they can both use daggers (THF: Rank A in Daggers, NIN: Rank C in daggers) but FFXI jobs can use a lot of weapons and not just tied to one weapon like xiv jobs. jobs using daggers doesn't overlap identity.
in FFXI, you are the WoL, fighting to save the world of Vana'diel from engulfed by darkness, you can do all of this as a THF.
so that mindset makes no sense.
https://cache-na.finalfantasy.com/up...12_ddoff_6.jpg
I love THF, whoever said THF was associated with "evil" never played a final fantasy game before
Godbert was better imo for two simple reasons.
1. You were playing a unique character with it's own custom abilities and not just a gimped version of an existing job, as is so often the case with playing an NPC.
2. It was over rather quickly, the NPC battle usually get stretched out way too long.
And that's FFXI, but FFXIV isn't "FFXI-2" as much as some people like to pretend it is, it is a Final Fantasy game, so claiming it "did the iconic job wrong" is ridiculous when it has a depiction more accurate to the older games than FFXI did, if anything, it's FFXI that failed the legacy, and FFXIV course-corrected to what it has always been.
FFXIV failed THF like FFXIV Failed Ranger and Bard, and made bard which has always been a support to a Ranger that plays music.
FFXI was true to what THF is and what NIN,was also true to what bard is, a Heavy Support job, and red mage too, A jack of all trades, master of none
instead FFXIV is just a Orgy with all the FF games and a homogenized job system with a very very boring battle system
funny you say FFXIV isn't FFXI-2 but all the original races are watered down versions of FFXI races lol
We should have three types of glamours dressers if we never get a better system:
1. Gear Dresser
2. Weapon Dresser
3. Accessory Dresser
With them all having up to 800 or more available slots, because with the current system, we'll never be able to hold all the glamour that we actually want.
And of course, all the dressers would be connected, just like how the Armour chest is to the current glamour dresser.
We should have housing on the moon.
*Apologizes if this was mentioned.*
Gaia's face disturbs me.
(Love her hair, though)
It shouldn't be against ToS to call someone out for being bad. They aren't going to improve if they don't receive feedback informing them of their failure to perform.
Dark Knight's weapon spam should be redesigned into the Job just building up its gauge to unleash ONE powerful attack. Alot like how the Shadowbringer's trailer shows off the WoL destroying that powerful Sin Eater with just to overwhelming strikes.
It would fit better with Dark Knight, considering the massice blade it swings around. So naturally, being able to cleave enemies within just a few hits should be a given. It qould also help its identity as a tank not be so similar to Warrior's tank dps spamming, too.