On the Antarctica data centre. Best cooling for severs in the world.
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They can split the worlds 50/50 and give notice some months prior and enable free transfers for everyone in NA. You can decide with your friends and FCs where to go or stay. But there will be again ppl who will whine like always.
I don't see it happening anytime soon. They already spent money to open the new one. Can't see how they will budget one more right now. Maybe when 5.0 comes.
This is my dilemma atm.
I'm sitting at 200ms on Byrn coming from the UK, compared to 35ms on Odin, and all the friends I started the game to play with are on Byrn. I'd love the best of both worlds, being able to stay at a speedy home and be able to guest into another world to see my friends and vice versa, but sadly FFXIV's world structure isn't going to work like that.
Sucky situation and it makes me long for Guild Wars 1's setup.
Ping can't be the only thing affecting this. I'm on the west coast of England and after reading your post I tested this on my SMN. My ping went from 90+ to 180+, yet I could previously only get 5 Ruin IIIs off during DWT and I can now get 6 comfortably. Strange!
It is likely old data to the montreal data center, 30 ping is realistic there.
Anyways, game would be playable on 100-200 ping if it was not for this:
http://forum.square-enix.com/ffxiv/t...ues-Irrelevant!
Just fix the coding and I am sure people will notice and make many happy. It is just the move is making people notice this issue more, like Benediction taking longer to trigger and easier to notice.
There be no need if they code the game better though, it makes a bigger difference then you think. I was really expecting a coding update with upgraded servers, because I thought old technology was the reason behind it.
As Pence notes this might just be in my head, but thew 43ms ping makes me feel like I move "too fast". I am now over running or spinning because things are done before I expect them to be. I suspect I will be used to this in a few days, and the people on the other side of the equation will get used to that soon as well.
This is a red herring and not implicity true. The biggest component of your ping does not generally come from your connection to the router and is usually somewhere in transit between your Router and the destination. For instance, I am on a FiOS connection connected to my router with a cable. Running a traceroute I get this:(Yes, I know there are 2 bad hops there, nothing I can do about that.)Quote:
1 <1 ms <1 ms <1 ms Wireless_Broadband_Router.home [192.168.1.1]
2 8 ms 7 ms 7 ms lo0-100.NWRKNJ-VFTTP-304.verizon-gni.net [108.53.177.1]
3 9 ms 12 ms 12 ms B3304.NWRKNJ-LCR-22.verizon-gni.net [100.41.139.224]
4 * * * Request timed out.
5 * * * Request timed out.
6 9 ms 9 ms 10 ms 0.et-11-1-0.BR2.NYC4.ALTER.NET [140.222.239.35]
7 10 ms 12 ms 12 ms NTT.customer.alter.net [152.179.49.38]
8 11 ms 15 ms 14 ms ae-3.r24.nycmny01.us.bb.gin.ntt.net [129.250.5.61]
9 100 ms 90 ms 89 ms ae-2.r20.sttlwa01.us.bb.gin.ntt.net [129.250.4.13]
10 88 ms 90 ms 89 ms ae-0.r21.sttlwa01.us.bb.gin.ntt.net [129.250.2.54]
11 91 ms 92 ms 92 ms ae-3.r23.snjsca04.us.bb.gin.ntt.net [129.250.3.124]
12 98 ms 94 ms 97 ms ae-45.r01.snjsca04.us.bb.gin.ntt.net [129.250.3.175]
13 96 ms 97 ms 96 ms ae-1.r00.scrmca02.us.bb.gin.ntt.net [129.250.7.31]
14 97 ms 94 ms 96 ms xe-0-1-0-1-1.r00.scrmca02.us.ce.gin.ntt.net [129.250.195.46]
15 94 ms 95 ms 96 ms 204.2.229.234
16 95 ms 96 ms 94 ms 204.2.229.9
Notice hop 9? That's an INTERNAL connection on NTT's network (not mine) that shoots my ping up from a nice, low 15ms Max up to the 90s (maxing at 100). Now I am not going to sit here and complain that my connection is ruined (it is slower than it was, but not ruined), but you need to be aware that the vast majority of issues like this are generally not within your own network.
similar ping but 0% packet loss, my loss could get to the 20% marks or higher at times. =D
I had not tested before the move, however the game seems to run smoother now for me (Central Canada)
I was leveling monk on an alt last night in POTD it sometimes it felt like button presses didn't react so I'd have to mash them again, but that has always happened from time to time. Not sure if more or less since the move, and it's so inconsequential in the grand scheme of things.
I wonder why SE doesn't make more things client-side, like they did when they fixed mudras -- is it that the software is too easy to hack? Or some other reason?
I had around 100 (maybe a little over) before the move, now i sit at around 78.
Works for me, (so far)
And playing blm with 100 or so ping not doable? lol yes it is, maybe not 150+ but around 100 it is fine
How about no
Good, then perhaps you should be warning them away from yourself.
I just tracrt'd Behemoth from my corporate network, I get a RTT averaging 67ms, which includes all the hops through NTT. From my residential connection, my RTT is more than twice that. That's not NTT's fault it's my ISP and their crap routing. The route from my corporate network hits an external ISP after 5 hops with a total RTT of less than 3ms. Then it bounces through level 3 (of all people) and once it hits the boundary router for NTT we're already at 60-67ms. The total routing time through NTT is sub 3ms. I don't have my home PC with the tracert I ran there for reference at the moment, but the majority of the additional routing time experienced was not within NTT. It's the routing of my ISP and their backbone peers.
This is what I have been saying the entire time, it's poor routing by the ISPs and backbone services for residential customers. However, due to that, and the number of hops involved, it's highly possible for that to be optimized with better routes and fewer hops. Looking at the tracert for my corporate net, the bounce through level 3 (starting in Atlanta) is what get's me to California and it's consuming almost 45 ms. Due to the hop to Atlanta (approximately 12-15ms) from my current location, my PC may as well be on the east coast distance wise.
The point of all of this is simple, optimized routing can make a *huge* difference to people's ping time. People with a 160ms ping from the continental US should be able to get under 100ms with better routing. Players in South America should be able to get improved pings too, again with improved routing. Taking those SA players who have gone from reasonable to ridiculous pings, I think you and I would have to agree that the initial hops that they take to the US are almost certainly the same now as they were before, it's the internal routing in the US that is causing the issue. And based on the traces I have seen, that's not an NTT issue it's a routing issue of the ISPs and backbone providers between NTT and the entry point from the undersea link. For example, for someone in SA seeing a 250ms increase in ping time, at least 200ms of that is coming from bad routing in the US. If that routing is optimized their ping should drop much closer to what it was before. But again, it depends on route optimization and of course network congestion.
You seem fixated on NTT as an issue, they are not. Their internal routing is not the issue based on the tracert outputs I have seen. It's the routing of traffic from the client to their boundary routers, and back to the client from that boundary that is the primary issue. That is something that can, and should change since the routing of the Internet is dynamic , it should optimize itself to a degree - depending on how many static routes are being forced in the path taken. Players complaining to the ISPs may help, but since NTT and SE are not the routing issue, complaining that SE should do something isn't going to help.
When the packets get redirected to Amsterdam instead of going straight to the game servers...90ms to 250+ms ping. I would say thats a reason to complain about the server move. Instead of getting better ping because of the shorter distance in my case i get higher because of stupid routing issues since the move. SE has not even said anything since the move at all, only attempted to fix it by offering a free server move and locked a lot of servers.
Quote:
3 35 ms 35 ms 35 ms 172.28.255.29
4 58 ms 35 ms 34 ms 192.168.255.57
5 81 ms 39 ms 78 ms 10.208.3.45
6 33 ms 44 ms 34 ms 10.208.2.50
7 85 ms 87 ms 87 ms 84.16.8.85
8 74 ms 74 ms 73 ms 94.142.122.170
9 158 ms 158 ms 164 ms 94.142.117.229
10 207 ms 183 ms 166 ms 5.53.6.178
11 167 ms 170 ms 211 ms ae1-0-ntt-grtamstc1.net.telefonicaglobalsolutions.com [213.140.53.97]
12 197 ms 179 ms 186 ms ae-4.r25.amstnl02.nl.bb.gin.ntt.net [129.250.2.146]
13 180 ms 172 ms 172 ms ae-5.r23.asbnva02.us.bb.gin.ntt.net [129.250.6.162]
14 252 ms 244 ms 328 ms ae-10.r22.snjsca04.us.bb.gin.ntt.net [129.250.6.237]
15 261 ms 251 ms * ae-19.r01.snjsca04.us.bb.gin.ntt.net [129.250.3.27]
16 328 ms 252 ms * ae-1.r00.scrmca02.us.bb.gin.ntt.net [129.250.7.31]
17 250 ms 252 ms 253 ms xe-0-1-0-1-1.r00.scrmca02.us.ce.gin.ntt.net [129.250.195.46]
18 318 ms 250 ms * 204.2.229.234
19 288 ms 251 ms 251 ms 204.2.229.9
Can't bane after Bio II (the bane fails to transfer even on hard cast bio II) but can bane after miasma and swiftcast miasma. (never fails to transfer) It is a coding issue, it might be "intended" but it needs changed. No reason for them to be so slow. All it does is make the game feel clunky and just gets worse each bit you are over 80 ms. (Meaning you feel it more and more as ping increases) If the game was intended to be playable at 200 ms, this clunklyness needs changing. ALL DOTs cept maybe miasma? appear too slow, like brd dots, bio, bio II.
Thats the thing, i dont know. A normal ping to a server on california or anywhere on the west coast is around 110ms ping for me. It is only when i ping or trace the server that i get such high ping and i noticed the routing to europe when i did a trace. Its not just me that has this issue, people from central america are being redirected to the east coast before going to the game server. Even people from south america are being redirected to europe before the packets start heading to sacramento. It HAS to be on SE end, not ours.
I love the new data center. I went from over 200ms latency, to about 85ms. It's amazing and I couldn't be happier. While I feel for those whose ping worsened, I think this was a great move by SE. Let's not forget the new data center allowed them to make positive updates to the game, like increasing inventory.
Well, not really on the SE side, they just set up their IP and the systems choose which way to route things. It's odd that your traffic goes across so many private nodes like that and ends up in Spain. It's almost acting like you're running a VPN that terminates in Spain and then the traffic routes back over the open internet. I don't know what else would cause it to throw your traffic out that far.
I feel that they did more than just relocate the data servers. For me, my ping went from 45ish to 100ish. Yet, my actions respond the same and I see enemies attack sooner so I can react earlier to move out of things.
Yet, the HP bars seem to respond much slower. For example, I was in PotD and after casting a heal, I was able to start casting another one the moment the animation finish all before the HP updated.
This game is so smooth now!
As a EU player the game is awful to play for me now so if there's a solution to fix the atrocious responsiveness, please SE, look into it. Having to leave my friends for a EU server would really be upsetting.
Except that for a lot of users, they actually are an issue. NTT's route from the northeast is simply not very good. There are much better routes into the area that are not available to us. All we can do is get to the closest NTT node the best we can, which in this case is NYC, and my route to them in NYC is already perfectly fine. I've tested my routes to multiple VPN endpoints and other datacenters in the area and get better routes to the majority of them.
VPN is something that PS4 can't do on it's own, you've have to VPN via a PC and then bridge the PS4 to the VPN via that PC. Some routers might support the use of a VPN service, I've never really looked into that.
You can also badger the heck out of your ISP about ping times and bad routing and ask them to optimize. They may/may not do anything. However it's possible that they could help the situation if there is some bad routing in their network, bu optimizing it.
All this talk of ping I am reminded of the Adult Swim Robot Chicken sketch https://www.youtube.com/watch?v=1Wh-2aAC28w
Also EU player and the Delay on everything is much worse now! i dont want to have to move servers It will brake Friendships / Static's and oh wait it would get rid of eld :)
But yes SE should look into this!
Thanks I'm gonna have to look into this. It might improve my ping on PS4 a bit
The only way to get around that is to use a VPN. One of them that i tried was also getting redirected to europe (mudfish) and the other lowers it to 150ms ping. Without a vpn the traffic gets redirected to europe which is stupid since it should use the shortest route available when possible.
I'm glad people are responding positively to this. Since 2.0, I've been saying that XIV's got some kind of weird netcode going on, and people always told me I was wrong or my internet sucks.
I think after the server move, people are finally beginning to understand that there's something wonky going on under the hood.
Thanks for that link, it's a very interesting read. Bookmarked and will be sharing it, as it expresses issues with online games and how they deliver information between clients and servers with a lot of clarity.
If you think the move was pointless, you may have missed the point of the move.
Maybe SE wanted to do some spring cleaning and attract more west coast players? ping before move on this side of the country was 130+ sometimes spiking to 180. Now it's between 30 and 50. How the tables turned. It will show the good players from the ones banking on sub 70ms... Just saying, some players have had above 100 ms and played just fine.
If you think your ping is bad now (and you are in the USA), just wait for next month where congress votes to get rid of the net neutrality laws. Then if you wanna play games online, you'll have to pay the ISP for the nice speed/routing. Otherwise, it's all slow speed... ; ; (as I understand it anyway, politics doesn't make a lot of sense to me)