Originally Posted by
Malicewolf
Actually, that sounds more like an issue with the healer. Though, the tank should have stopped doing big pulls when it failed the 1st time. If the healer couldn't keep him up from 2 mobs, then he really shoulda known that he wasn't going to survive another or more... As for the sliding in and out of mobs, I've had to do that as well depending on the circumstances. First thought is they were avoiding AoE's and the mob was simply too big (therefore, you're basically circling them to avoid as they each start placing AoE's down). Second thought is that since the healer was failing, the next best mitigation tool after using all your CDs is to kite... It may seem silly to see a tank running away from a mob, but even just taking a few less auto attacks a second willgreatly help preserve hp. It's not recommended, but from what you wrote, it sounds like the healer just couldn't keep this guy up and the tank was trying to continue doing big pulls and trying to do everything he could to keep up.
But overall, the fault lies with the tank in terms of his judgement. Just because YOU can handle bigger pulls doesn't mean your team can. I've said it many times, but if one of the trinity roles can't perform, you all will fail. If a tank can't hold aggro, you will wipe. If a healer can't keep the tank alive, you will wipe. If the DPS can't burn the adds, you will likely wipe from resource depletion.