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Same misleading argument we saw parroted with SMN's rework. "Oh but look at how much more you press different abilities in a minute now! Big improvement!" Turns out the context such an analysis was lacking was more important, as SMN is about as vapid as healing below Ultimate is now. Trading Aero 3 for Afflatus Misery, for instance, is not an equivalent exchange of engagement. On the healer that was already considered the significantly easier healer at the time.
The problem here is that it wasn't. SMN is easy, but old SMN...was honestly a mess. But neither are equivalent to WHM from SB to ShB/EW in either case. WHM gave up Aero 3 every 30 sec in favor of Misery every 90 sec, now 60 sec, and gave up Aero 2 for...getting nothing back. Otherwise, everything WHM "lost" it has gained or gotten an equivalent in some way. I guess my issue with this argument is, for WHM, it never has really been true.
As noted, for SCH and AST, that's different.
And despite what you think of me, I genuinely DO want you and those like you to have Jobs to play that you enjoy - just not at the cost of people who enjoy healing now losing everything and not having anything they enjoy. Which is why I feel the compromise is the solution. Given that:
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AST is on the chopping block for 6.2, prognosis is pretty grim for anyone who looks fondly back on HW or SB AST. Hopefully we get details on Friday and don't have to wait for the second 6.2 liveletter, better to have more time for feedback considering some of the 6.1 response.
Does have me kinda worried, too. AST is the one healer I just don't play because I really don't like it. On PAPER, I should - it's the only healer that doesn't HAVE to be in melee (from years of playing MMOs, I dislike having to be in melee range on a healer...or in general, even if I do spend a lot of time dancing around the Boss's hitbox boundary like in HydEx), and AST is the only healer with a ranged AOE. I also like empowering allies rather than attacking enemies, so AST's buffing should be right up my alley. I even LOVE the animation of Collective Unconciousness as I've wanted to be able to Louisouix shield my allies since I first saw the ARR launch trailer, and even moreso when Y'Shtola got to do it over and over again while seemingly on CNJ!
BUUUUuuuuut...AST's buffing is mostly (or all?) oGCD, and heavily RNG, that is supposed to be weaved within its damage instead of taking up GCDs and being actual actions you engage in. It's SUPER busy and I prefer a more easy going, laid back pace (probably why I like WHM better, even if I generally dislike the "holy priestly church man healer" aesthetic, which WHM...doesn't EXACTLY have, but kind of fills that archetype niche), and I've never been a fan of occult stuff, so the tarot card and astrology aesthetic is more of a turn off than even WHM's priesty man thing is.
It's the one healer that I just don't play today...but I also recognize that some people love the hell out of it.
As I noted above, I've honestly been opposed to the removal of Nocturnal since it was announced. I really wish they'd make it the Healer for people like you, since it's already half-way there anyway and there's no reason for them NOT to...but instead, they seem to be going the other way. But HOPEFULLY we'll hear (one way or the other...) on Friday, and HOPEFULLY it won't be them ruining it for you. :( (Though, seriously, would Undraw being removed from the game really be a bad thing... <_<)
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A sub-optimal accord
/sigh
Every compromise requires not getting everything you want and giving something up in exchange...
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made when faced with the reality that the game's director is content leaving an entire role emaciated. Glare III making up a majority of TOTAL ability uses in an optimized environment (read: not just on the GCD) is horrendous design. It's completely neglecting a core skill of the game: maintaining a rotation while executing the requirements of an encounter. A skill I am of the opinion every role should have to develop, to varying degrees. WHM remaining the simplest healer is fine, but remaining in its current state would be a shame.
Healers in MMOs have never been a role with a "rotation". The MMO healer with a "rotation" is rare. Most MMOs focus more on healing, and the "rotation" is the interaction between heals. FFXIV has some of that (SCH with Recitation, Deployment Tactics, and Emergency Tactics, for example, or WHM with Plenary Indulgence and Solace/Rapture -> Misery), but not a lot, and it's SELDOM actually needed anyway (you don't NEED a Deployed Critlo ever, because then SCH's would be required for fights, so at best, it's "useful when people are making mistakes")
The skill of healers is supposed to be choosing the right heal for the situation (factoring in things like AOE vs single target, cast times for if you have enough to go with a slower big or MP efficient heal or need the quick heal now to keep the target(s) from dying), being MP/mana efficient to not go OOM, consideration of CD usage, coordination with other members of your healing team (I always thought 25 and 40 man healing was fun, and loved flying Logi in EVE Online because we'd have our own channel in voice comms and kind of be our own mini-party within the greater party/combat effort), upkeep of party buffs and HoTs, and when all of that is taken care of and you have nothing else to do, using damage so long as it doesn't hurt your MP management.
That's always been what made healing fun to me and was the true expression of healer skill. Knowing when to cast a Cure over Cure 2. Using Medica 2 to apply the HoT then Medica x3 or so because that's more efficient, or alternatively, using a Cure 3 if it would do enough that you wouldn't need to use 3 Medicas. Alternating Cure 1 and Cure 2 to make use of Freecure procs for MP management and reduce the chance of overhealing while still keeping the tank up in a higher damage situation that demands that much healing.
Those, to me, are the skills healers should "have to develop". But I've ALSO always been a fan of having other takes on healers (Holy Light tank spaming Healadins, Fistweaving Monks, Chloromancers and Disc Priests that heal by doing optimal damage rotations) for the sake of making sure that healing is welcoming to all types of players, even if they don't QUITE have my natural skill on healing efficiency but still wanted to heal and support their party.
I suppose I've always had that mentality, now that I think about it...making healing as a role accessible to everyone of all playstyles so anyone that wants to heal and empower their team is welcome to do so in their own way.
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The first thing, sure, but the unending posts failing to synthesize what you're trying to say concisely, smoke-screening your own argument with accusations of elitism or fallacy, is only doing you a disservice.
Except I've said it many times concise and straightforward.
The issue is when I have half a dozen people replying to me, have a limited number of daily posts to respond to them, and many of them are ignoring what I'm actually saying clearly and concisely, I have to make a longer post digging into that and breaking it down further with "unending posts".
Further, it's not a "smoke-screen" to point out fallacies. Do you have ANY idea how frustrating it is to make a concise statement of, "Hey, let's make 2-3 healers more complex, leave 1-2 as they are now, then everyone can be happy" to have it met - FIVE TIMES OR MORE - with the straw man + ad hominem combo of "Look at the Sylphie Cure 2 spammer complaining that he won't be able to get carries anymore"?
Do you have ANY idea how frustrating that gets, after it happens again and again and again?
"The same end, again and again and again..."
I've completely abandoned the Healer part of this forum because the people in there are so bad about that, and a lot of them post here (just not all of them)
In case you can't tell - it's REALLY frustrating.
So me pointing out they're engaging in fallacies instead of rehashing for the hundreth time that I have more buttons I press than Cure 2 is kind of a necessity at this point, not a disservice. Someone in there even outright pasted a parse someone uploaded of me (legit, not trying to avoid getting in trouble, I don't run parses because, while I try to contribute damage, I'm not driven by stuff like that) showing how much I was using Glare to...berate me...for being a Sylphie that only casts Cure 2, while also arguing that I was casting Glare so much. It was the weirdest "Are you insulting me or complementing me?" post I've ever seen. Trying to nip that in the bud and get them to stop doing it isn't a disservice since it's a disservice to the discussion to let it lay.
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As for the elitism - As noted in my post above: That IS legitimately a motivating factor for a LOT of people asking for the change. It's also why I'm adamant about shooting down the abject lie that is "More complex doesn't mean more difficult".