Originally Posted by
Erzaa
Yes I understand, I know all of that now. My entire point is that, these mechanics are far less intuitive at first glance, than say an ARR or HW boss, which boil down to don't step on yellow stuff. Which makes them harder for first timers. And even in ARR/HW there were a few of these, but far less than in later expansions, that's why later expansions have harder mechanics. And even when you have don't stand in the yellow stuff now, it's not 1 or 2, they cover the whole arena with a small safe spot, or force you to run to the last one, then dodge into the first one, often while also dodging lines etc.
Modern dungeons and trials and raids are much harder than their ARR/HW counterparts. They ask more of the player do keep an eye on and do.
My next isn't directed at you specifically, but in general however.
It's ironic to me how this whole thread asks others to understand the plight of healing being boring, and I do, I hope SE gives you all more stuff to optimise and do; yet the same people stick their heads in the sand, completely oblivious to the plight of new players and how overwhelming a lot of mechanics can be to them on the first or second try, and what a shock it can be moving from one expansion to the next. Or even to players who may just be slower on the uptake.