Raubahn, just how much gil do you have to blow on the attempts? IF you're at cap or close to it I'll happily take donations.:P
The only thing that stopped casual Timmy from getting Garuda weapons was because casual Timmy sucked at the game. What's the point of even having a challenging fight if you want it just handed to you? That's what keeps you playing, the carrot on the stick. Get good enough at the game/put in the time and you get rewarded.
Don't get me wrong, I've complained numerous times about the heavy casino factor this game has, but really that's a poor example of why people don't do it.
I agree with that one.
This thread is about dice-rolling and how stupid that is, but Garuda isnt a good example since its not that much about luck (just serverlag still sucks now and then which should be fixed with 2.0) and for the first time we have some progress there.
Congrats. :)
My JP friend just went 0/12 on Seals. Every run over 66,000 Points.
They did see 2 Seal drops to someone else in their pickup group and saw, I think 4+ Barbuts and 1 Hand drop amongst other Militia Items.
But again, seeing 1 or 2 Seals drop and it randomly gets distributed to 1 member. It's still not great for those with bad luck.
I'm currently 0/5 on Seals from the time I got my last one. All over 60,000 Runs.
People need to stop looking at a "No drop" if it didn't drop for you. It's a selfish attitude, but SE perpetuates it by not letting people pass the damn seals.
I'll say the same thing I did with primal loot drops, the drop rate isn't bad but the loot system is terrible. Let us pass the seals when they drop so we can focus on one person at a time or not waste extra seals.
I'm also rather curious how long it will be until so many double meld weapons flood the market that the "RNG melding crap" turns into a mere gil investment.
This example is great too, trials did mostly suck. But you always saw forward motion if it took a week/month/year if you put in the time your saw the results. I wouldn't get more than you in less time and you wouldn't get more than me. The time/progress was always equal.
It's not a poor example. This is excatly the reason why Inever attempted any of that contend that involves heavly RNG stuff. I never went to a casino cause of the same reason... I don't like random stuff... I don't have a problem whit a bit randomness like crafting where sometimes you just blow up the stuff. Crafting I get the feeling that skill and equip heavily influences the chances. But reading from people that they did stuff x times more often then others and got nothing out of it and others got all the stuff in the least possible tries, no thank you I prefere to do stuff where I don't feel screwed up cause of RNG.