Calling those complaints "bemusing" reads a lot like "unreasonable".
But fair enough.
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Nah, I try not to take that much liberty with definitions, I was going with "mild amusement" with a bit of puzzlement thrown in there. Not even directed at the content of the complaints, but more so because some posters seem genuinely surprised at some of the more recent changes when they are consistent with the direction the overall game has been moving in for years. At this point I'm just wondering what will be the next victim.
DPS isn't as obvious when it's bad unless you are using ACT so they will more than likely never be touched. The main reason these changes keep coming about is because FF14 is meant to be casual but there is a lot of player pressure to know X basics to play the game that I don't think square wants to be a thing.
I mean, we're talking gameplay at this point. If capacity were the only talking point, no tanks would complain about getting dull (low, if any, skill ceiling) but powerful-over-time self-healing.
To be fair, if the issue is pressure to learn X basics being overwhelming at the time new players (especially, boosted players) encounter said pressure, that makes a case for teaching those elements before sliding them into higher pressure environments, more so than removing those basics outright.Quote:
The main reason these changes keep coming about is because FF14 is meant to be casual but there is a lot of player pressure to know X basics to play the game that I don't think square wants to be a thing.
Yes this person gets it, I stopped playing dark knight because I got tired of sitting on the brink of death every encounter. Every single group I've been in with a dark knight the healer had to go all out just to keep them alive. People always have to complain about something. Tank healing is high so they want them nerfed, dark knights have no self sustain an are hated for it lol
Because significant imbalance and matters of gameplay preferences are the same thing?
But let's be clear: no one has argued that DRK self-sustain is too high. Some have argued that all tanks should drop nearer to PLD's level, to GNB's level, or to DRK's level, and/or that the means of that self-healing should be different. But no one has simultaneously argued that DRK's self-sustain, by extension of the broader role as if it were equal across the board, is at once too high and too low.
Honestly this pretty much sums up my issue with healers as they are right now, they're boring to play, the heals barely do anything (600 potency heals like a wet noodle) and they're kind of invalidated when you die and the boss can still be solo'd 50% to 0 because the paladin can just sustain everyone with clemency or the warrior can fight the boss for days with their self heals
They can make healing do less so we have to do more, and that's fine, but it doesn't make sense to just give tanks a ton of self-healing so they basically get to be independent when it comes to boss fights
Who cares it makes your job as a healer easier? I love the fact that I can get koed on a mechanic on a boss I don't know and watch from the floor as the paladin and reaper solo it with me and the bard dead. One scholar and one bard dead used to mean a wipe now it means if THEY are good and know mechanics they can carry.