Originally Posted by
Fyce
If you want people to improve, the very first step to achieve that goal is making them aware that they can improve. The second step is giving them an incentive for improving. Turns out unspoke social pressure is really good at that, as well as compering yourself to others in some kind of meaningless competition without any real impact on anything.
My suggestion does exactly that, use tools the engine already has, and avoid the "issue" of in-built DPS meters. It also doesn't gate people off like some suggestions would, such as making SSS a requirement to enter something.
Of course the total amount of damage done throughout an entire run is somewhat meaningless. But meaning is not something mandatory to achieve the goal of making people aware of their own situation. Heck, you could even put a little medal icon next to the biggest damage number if you want to go further into this idea. All we need is people asking themselves "what can I do to get that medal?". If we manage to do that, we win. That's both the simplest and hardest step in the process of making the playerbase improve itself.