Why make a macro?
Just auto-walk into a wall.
edit: Aww... auto-run still logs you out. Go go jump macro!
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You must be rich to be able to keep your self logged in and pay ur electric bills with out any problems. It is not hard to log back in I'm sorry but it just sounds like your lazy. If you get kicked out during DF thats ur problem cause theres allot of other things u can do as you wait In this game. Ever since they have added this people can get back on. this is something that needs to stay cause like someone stated once the PS4 version comes out and the download copy you can buy on line goes back on sale if this feature gets taken away we are gonna have a lot of problems.
It should be permanent because 1070 still exists. There is no reason for you to be taking up server space if you are afk 30 min. You only need to log back in if the game kicks you out. Getting 1070 will be a lot less likly to happen when people get kicked after 30 min of being afk. I know people stay logged in all the time and are afk days at a time before playing. These are the people who are making it so people on crowded servers can't get in.
I don't mind the Auto-Logout feature for kicking the egregious players who AFK the entire night / taking up space. But like Lunar and Alhanelem said, I think 1 Hour for kick is a more reasonable time. Things can come up unexpectedly or just making lunch and bringing it back to the game.
For those saying you can just log back in (true), but in some instances people may want to read their FC / LS Chat (or potential /tells from friends), while they were AFK. Or for some the Duty Finder queueing.
Again, I have no issues with Auto-Logout, but I think 1 hour is the sweet spot.
For those who are saying that login issues are completely gone, you couldn't be more wrong.
The JP data center servers, where many of us went when the NA servers were unplayable, are still having issues during peak hours due to a much larger player population. As soon as they open up world transfers again, it will balance this load and bring back issues to ALL servers.
So yeah, logging in is still an issue globally in the game, and it's coming back to a server near you when they allow world transfers.
How were you expecting to afk while being in the duty finder anyways? It's not like you're going to be there to join if it finds something. Not to mention the joy of your would-be party mates who get to sit there wondering if you're going to join before being kicked back out into the queue.
You just answered your question with your statement, If you happened to be involved in a task that requires more then 30 minutes of your precious time, and you are logged out. Then you mostly wont have a issue logging back in since "the last big maintenance"
I dont see the problem with this.
IF afk more then 30 why are you logged in, you are not playing. CHeck back in 30 click the option.
Auto run does not circumvent it. Repeating certain key ops does not as well. Eventually it see's it. It looks for key aspects for activity and interaction and will be adjusted as needed.
If you really find a need to circumvent it to be afk more then 30 mins. You need to evaluate your ethics, addiction issues, and value.
-looks at the first line in the first post-.....-blinks-......-checks again and shakes head-
OP i sure would like a Auto-LOGIN feature but hey thats just me, if however you meant the Auto-LOGOUT feature then it is a permanent thing, as other have said, if you are going to be AFK for more than 30 mins then log yourself out, if you are going to afk in a dungeon for more than 30 mins, then quit the group or don't queue till you are sure you have the time to play through the entire dungeon, if it is an unexpected AFK then LOGOUT so you know where you will be and also that you will still be alive.
Stop complaining and stop trying to rationalize that you just want to be lazy and stay logged in all the time.
I couldn't be happier that they finally put this in the game! With player-run bazaars removed, there is no longer any justification for letting people stay logged on for hours or even days on end. No more AFKers in Quarrymill waiting for Odin to pop, no more level 50s e-peening in Ul'dah, no more people staying logged in while they sleep or go to work. This will also take care of people like me who have a bad habit of falling asleep at the keyboard. They have already stated that they are nearing the end of what hardware upgrades they're willing to make. Removing AFKers and offering server transfers is not only the next logical step, but a necessary one.
Uh, what?
I played World of Warcraft since its first expansion (The Burning Crusade) through mid-Cataclysm. That's about 5 years. And in all that time, there was a 30 minute AFK auto-logout.
Source
Quote:
Various AFK mechanics
- You are marked AFK automatically after 5 minutes without any interaction.
- You'll be logged off and sent to the character selection screen if you are AFK for 30 minutes.
- You'll be disconnected from the server if you remain at the character selection screen for 30 minutes.
In your Interface Options, under Controls, you can select "Auto Clear Away", which will automatically unset the AFK flag when talking or moving. It should be noted that any input that would reset the AFK flag if auto clear AFK is enabled will also reset the afk timer, regardless the user having the option disabled.
They might as well get rid of /away and /busy now, because you will get autokicked either way.
My friends and I are still getting login queues. So... what was this supposed to fix, exactly?
wow you dont know how creation restrictions work.. SE already clarified this.. the amount of chars. allowed to be created per server is about 4 times the amount a server can hold at one time so 8k X 4 at this point.. someone being logged in/out has nothing to do with it what so ever.
I simply cannot believe people are crying that they would have to spend maybe 20 seconds to log back into the game after they have been afk for 30 minutes. It simply boggles my mind that grown adults can cry about this.
Please tell me why you need to be afk on the game for 30 minutes or more when there are no bazaars in this game. No seriously, PLEASE... enlighten me.
Just.... log back in?
Just... no?
Why should I have to "just log back in?" Why can't I stay logged in? I explained multiple times in multiple posts how this feature does not contribute to the goals of why it was put in to begin with. This feature doesn't need to exist. It doesn't help anybody with the greater server capacity. FFXI let people stay logged in forever with no problems. There's no reason that can't be the case here.
Login problems almost entirely went away after the previous big maintenance. This feature may have been helpful during the time when everyone was getting 1017 constantly, but now that it wasn't happening without the feature, there was no good reason what soever to put it in. The benefit it provides is insignificant, and the pitfalls will at least annoy a lot of people.
If I'm kicked off, I can't scroll back and look at the company and linkshell chat that happened in my absence. There are many valid reasons to stay on even if you are AFK.
The impact of an idle player on server load is minimal. Unless a server is being given login restrictions, which more or less hasn't happened since last week on the vast majority of servers, there is no reason to log people out. You said yourself, you didn't have any trouble logging in. This means the inactive players were not having enough impact on server load to keep anyone from logging in or affecting gameplay in any measurable way.Quote:
I've not had any trouble logging in since the first server expansion. Not once. I don't see any reason to not log out people who aren't playing to alleviate any unnecessary server load.
Yes. That's your option. No one wants wasted server load.
God forbid you spend 20 seconds getting back on.
If your chat is so important, ask your fellow members what's been going on. You can't be there all the time for every conversation and that's just life.
Please list them, because I personally wouldn't consider missing out on a random conversation a valid reason.Quote:
There are many valid reasons to stay on even if you are AFK.
One player, yeah, but it adds up.Quote:
The impact of an idle player on server load is minimal.
And the effort to log back in is less than minimal.
This isn't a disastrous change by any means.
The "wasted server load" of a player doing nothing is insignificant. Again- IF THE SERVER ISN"T AT CAPACITY, WHICH THEY HAVEN'T BEEN SINCE THE LAST 10 HOUR MAINTENANCE, THERE IS NO REASON TO KICK PEOPLE.
No. I shouldn't have to make people repeat stuff they said just because I had to do some chore or something that took longer than i expected.Quote:
If your chat is so important, ask your fellow members what's been going on. You can't be there all the time for every conversation and that's just life.
You're making a measurable claim here. What reason do I have to trust you over the actual developers?
If it's not worth repeating to someone who missed it, how is it worth knowing? You don't have to be there for every little conversation.Quote:
No. I shouldn't have to make people repeat stuff they said just because I had to do some chore or something that took longer than I expected.
Just as many have said there is no point in being logged on if you do indeed need to afk for more then 30minutes even then if you do indeed need to afk for that long come back to your computer at the 20-25 minute mark and move your character around for a few seconds interact with an NPC or two and your afk timer will reset back to 0 minutes.
One step closer to being WOW with a FF skin.
Pro's
SE is paying for bandwidth, Got less if you're not logged in.
SE is paying for Server repairs as they burn out parts because of use, everything has a mean time to failure. Less load last longer Cost less over time.
SE has more money to do upgrades.
Server have little to no login queues. (with WOW, I recall weight 40 mins in a queue to log in, now that's a waste of my time.)
Less server leg.
Con's
Pay may need to re log in.
You can't step away form your computer well waiting in a queue for duty finder. (well point of duty finder was so you could do other things well waiting for party to forum. go Craft / fate farming / gathering.
World seem less full(but not really because there are so many people playing right now.)
Inturn Pro's out way Con's
And if this is go game breaking go find another MMO without a AFK timer, FFXI is bleeding players and you could use you, and it's AFK kick timer can be turned off.
I don't understand how 30min is "too" short? Is it that difficult to log back in?
The developers put the feature in because some very vocal players demanded it, not because it was critical to bringing the servers to stability- which they had already mostly achieved after the first maintenance.Quote:
You're making a measurable claim here. What reason do I have to trust you over the actual developers?
It's a simple fact: An active player performing actions has to communicate more data with the server than one that isn't doing anything. Your S / R network information are higher when you are active than when you are not. While there are a limited number of connection slots avialable, we didn't seem to be hitting them last week. If we're not hitting that limit, there is no reason to kick people. A better method, if people were to insist on kicking people, would be to simply kick the longest idle people first, if and only if the servers reach like 95% of capacity, rather than kicking people after an arbitrary amount of time. That is to say, kick people if and only if room needs to be made, not just because the've been there so long.
My only issue with it is it seems to kick you if you're sitting around, paging through crafter pages, market, etc, counting that as being inactive :/. Yes I did that a couple times for around half an hour.
Just a note from the other side of the pond... It has still been very difficult to get into many of the high population Japanese servers even after the first upgrade. I spent about 2 hours trying to get on just a few days ago... then about 45 minutes trying to get back in after DC'ing during a zone change.
This auto-logout timer will probably make getting to play easier by giving priority to actively playing people over people who go AFK.
That said, I do hope they remove it if/when it is no longer necessary... or perhaps extend the timer to a few hours rather than just 30 minutes. A rep on the Japanese side said that they will continue to evaluate the situation and make adjustments as necessary.
Part of the appeal of an MMO is going afk in a city or camp while you wait for something.
Maybe I want to read while I wait on the duty finder. Maybe I want to put some laundry in because I know my friend will be on in 40 minutes.
I can sit on a bench or at the bar making the game more immersive for people passing by.
Cities and areas altogether will seem more empty. As soon as the servers are reliable and no one has issues getting online; I really hope this becomes optional.
Lazy people I tell you
Please don't encourage people to do this.
The chances are high that they will:
a. be considered a botter by a player and reported to GM who, when trying to engage them in conversation will see also that they are afk and likely consider them to be botting.
b. be considered a botter by a gm and lose their account.
All the while gillspamshout rmt's are not getting the attention of that GM.
A note to OP, the message said that the afk auto kick will be in force during times where there are login restrictions in place. Perhaps this means that when no login restrictions are in place, it will be removed.
I see your point, but who's to say exactly how their servers handle individual player data? You're still sending and receiving information even when idle. The game needs to constantly send you information about what is happening around you and needs to check that you're still there. Even at small amounts, it's still using up space. And that adds up from player to player.
It just clears up space for more active players. A cleanup. Even if we're far from capacity it works to prevent it happening in the future. Which brings us to your idea of only activating when reaching high capacity, but how would an average player know when that is? Perhaps a warning of some sort?
All this aside, I don't really see why not have it. I have yet to see a good solid reason why someone needs to be idle for more than an hour. (I do think 30 minutes is a little short to be honest.)
Well that's not good. That's not good at all. Menu interaction should count as playing. Chatting too. Any actual interaction should count for gameplay.
Or just move a bit within every 30 minutes.
My thoughts exactly. Might as well get rid of all the cute little chairs and benches everywhere, they are pointless now. Get rid of /away and /busy, it is pointless now. Standing around waiting for an unspoiled node to pop? Can't do that, gotta run around like a maniac. Sitting in town just chatting or RPing? Nope, gotta move around. I hope this because optional as well, it really should be. Once the monthly payments kick into gear i'm sure 30% of the population will be quitting anyways. There are no more full world errors anymore. It really is a useless feature, and will make the world appear empty.
I think 30mins is a little too short, maybe it could be increased a little to between 1 to 2hrs. Anything more really means you are doing something else as top priority at the moment.
Yes, it's so IMMERSIVE to have an army of people gone for the day standing around at an Aetheryte set to away...