It's so nice to see our comments/ideas directly impacting development. Stuff that needs to get done is getting done and they're getting a nice list built for brightening the future of this game. This, as usual, is awesome news.
Heya!
I was so pro with this idea that some months ago I've sent something about this through Feedback & Suggestions.
Long story short, what I wrote in order to make the game itself alive was to have NPCs that wander around the cities and around the lands, which reminds me of an NPC in Vana'Diel near San d'Oria's fields that was running back and forth.
It would be great if what an NPC says would be changed while time goes, like saying something in the day and another thing in the night, or when the moonphase changes or whatever.
In regard of the sound, I recall asking if it would be possible, just like when you walk into the nature hearing animals sound, to hear people speaking in the background (obviously, not too loud). I remember something like that in The Last Remnant, and I think that gave the city of the game a good and alive feeling.
That's what I have to write for now, as it's a little late here, maybe tomorrow I'll have more ideas about this =)
See ya!
And Rukkirii, I give you guys an Internet Good Work charm! Thanks for your efforts on telling us important informations like these!
NPCs like the ones in the starting videos being active in the cities would be awesome
Reposting from the NM thread:
Rare gear should be rare, and earning it should be based on valor and victory in battle. What if HNMs didn't pop...but assaulted Ul'dah on some random time frame...(when they felt they had sufficient strength of numbers vs PCs and could maybe wipe us out). And the massive group of mobs and the HNM poured through one of the passages our of northern Thanalan - or poured out of any of the caves that go nowhere really. And made their way south to Ul'dah trying to slaughter every PC in sight.
Those adventurer's that don't turn and flee, but instead turn to face the HNM and engage, and turn him back so that he flees tail between his legs back to the north are victorious and well rewarded.
But maybe those outside the city fall, and he keeps rampaging through into town and starts slaughtering crafters outside bric-a-brac left and right. If it gets to the point of really wiping the whole map, then the Azemya's sheilds ride to the rescue and save or sorry rears or some such.
Please...think outside the box about what you really want this game to be. It might take work and thought by the dev team, but that's what I want them to do.
What other ideas *opens pandora's box* jk jk. But seriously beastmen in every zone, the zone isn't particularly boring just due to copy pasta or what not its boring due to lack of danger a lot of people have seen this, even people who didn't play XI have seen this, which I find amazing. More beastmen, more danger, more death, more dying, more "beginning levels effing sucks", more failure, but not so much so to the point where we're always dying and we quit playing due to frustration/breaking computer. That's the balance that needs to be adjusted to make the world seem more alive. The monsters they have now, make those non aggressive monsters that yield low sp, they suck, and they suck, and they suck, and they are boring (sorry my opinion), not that I want all the mobs from XI (i would like mandys but everyone has at least one they want back), I would like more unique mobs, taking the front legs off a funguar did not make it more unique. Raptors are almost the same, so you don't have to change them, but some of these mobs are down rigth boring looking, not saying crabs in XI were the greatest or that mandys were or that rarabs were, but I think some of the higher level mobs were cool in XI, but there isn't enough access to the cool higher level mobs we already have in XIV, if that makes sense?
Random Garlean assaults on encampments every couple of hours would definitely make the current world feel like it was actually at war, for starters ^ ^
The missing genders playable would definitely make the world feel more alive to me.
As someone earlier stated, I think it would be really neat to have ruins to explore! the regions are big enough with enough open land to place lots of them; I think La Noscea would be a perfect place for this. Imagine the variety of quests/leves we could get with stuff like this! Leves/quests involving exploring ancient ruins to find certain items or kill a certain boss/monster would be awesome. Give me ancient temples, palaces/castles, pyramids, towers, you name it, breathe some more history into Eorzea! Along with this, I pretty much agree with everything the OP said.
I am 100% behind this idea. Even XI had King Ranperre's Tomb and many other ancient structures. Another way to add some of this stuff would be to add extra bottom areas to every dungeon currently in game, with some sort of boss battle/NM specific to that dungeon.
Either way, old ruin exploration, ancient towers (maybe with small mechanical touches) among other things are integral to Final Fantasy.
Some suggestion's, mostly graphical effects.
* Swimming fishes in the water streams. (maybe the actual fish that you can catch there?)
* Water puddles when it rains. (when rain stops, the puddles fade away, maybe add some raindrop effects in the puddles / streams too)
* Visual weather effects on the UI, when it's Windy, maybe some leaves, grass can get stuck on the screen. (for a few seconds)
- Sandstorm effect on UI / screen, sand-grains getting stuck on the screen... etc (you get the general idea)
* When it snows... actual snow on the ground, wich also leaves foot-prints when stepping in it.
- Option to turn these extra effect on / off ofcourse.
Areas:
* Some Heavy-fogged / misty - magical forest much like in FFXI.
* A proper desert / dunes area.
* An area with some real heavy / wild snowstorms, im talking Epic Nordic Winters, with frost & reflective ice cystals here & there.
I personally like "Cassiopeia Hollow" but it feels abit empty, there's no hidden treasure chests,
no NM's and its abit too dark in places.
Monsters:
Sandworms that lurk below the Thanalan desert region.
- visually you can see them digging around underneath from the moving crust in the ground where it is,
it dosent have to be a massive sandworm , a medium-small one would be cool too,
but everyone like insanely massive too i guess.
Rabbit, i miss the rabbits, mandragoras & tonberrys.
Other:
I totally agree with Ruin's areas, its a must have.
Infact maybe ruins in various regions hidden somewhere.
I would also like to see more island areas, even if it means taking a short boat ride to it.
(or perhaps my own company ship)
Hell, why not make our companys own a small island? Pirate Cove Here we come Yarrrr!!!!
Finally, id like to see some more Houses, even small huts here & there in the great field areas, like in coerthas.
Maybe a few npc could live there, maybe some quest givers to Field-gatherers.
- I <3 Coerthas ! ^.^)b
One thing from Champions Online id take that really made that game feel alive
NPCs that roamed all over the place.
Now granted doing that in the wilderness isnt a great idea, but in the towns, having npcs who are just walking around would really put a nice touch on things.
Does it just happen or do you elect to participate...because I want to see a dragon roasting crafters and afkers in downtown Ul'dah :D
Just went and read about it - sounds good. But it also sounds like since it is tied to a particular city, you have to go and actively seek it out. I'd like for catasrophe, and danger to be an active and unexpected thing in the world. Like if it just happened a couple times a week at random cities in the game.
I'm tired of predictable, repeatable, content that has no variation or surprise. Things should not always happen on a schedule that can be planned for.
I wouldnt complain if Sandworm enemies were introduced into the game, especially the Amano style worms:
http://www.ffcompendium.com/art/2-barrel_worm-a.jpg
Of course i'm not really sure if Thanalan actually counts as a desert, since there arent any actual sand dunes. I'd really like to see the team make use of the empty space around La Noscea and Thanalan with Beast Tribe camps.
As far as city assaults go, I really want to know what Hamlet Defense entails.
Besieged:
The beastmen (Lamia, Trolls, Mamool ja) build their forces then march towards the city, you can intercept them if you want, but when they reach the city you're thrown into a fight to defend the Hall with the Cand. Everyone can fight everything so it does "just happen".
Campaign:
Same idea, but you defend a military fort from wave after wave after wave (sometimes) of beastmen as part of the crystal war scenario, if the enemies take control of every adjacent region, they'll lay siege onto the final area, the nations themselves.
I would like to see more of the little things in the atmosphere. Birds flying in the sky in various areas, lighting effects on various things throughout the world that make things seem more magical (certain flowers that light up at night for example), dark buildings with glowing candles, being able to see fish in the water on the boats, falling leaves, insects flying/jumping around, auroras, meteors in the sky, crashing waves in LL, leaping dolphins and whales, waterfalls, ducks and other things in/around the lakes (they are boring), minor volcanic eruptions from the volcano in La Noscea, more NPC movement (they all seem catatonic).
I'd also like to see more things in Uldah related to mining since minerals are a part of their economy.
These things might sound trivial but I think they are really important to the overall feel and atmosphere of the game.
Sidenote: Finally figured out that the Gnat design is from Final Fantasy II:
http://www.ffcompendium.com/art/2-beelzebub-a.jpg
I agree! The reply from Rukkirii sure made my day!! I'm so glad we all put our efforts into building this thread and got the attention of Yoshi P.
Until our turn comes in the development queue of Final Fantasy XIV in a few months, let's continue posting original ideas to make Eorzea as lively as possible. :o
Definitely!
Thinking outside the box, to make the box bigger!! :D
(Getting completely new ideas that will become standards in the industry)
Hopefully it's what they had planned about the threat on Eorzea, haha.
I love to see Volcanic eruptions, earthquake would be nice maybe a area that happen a lot and you see cracks on the floor and lava flowing to the ocean. how about some shooting star? and meteor showers and meteor rock on the ground on some part of the world and big holes showing the impact of pass events on eorzea seeing NPC looking and studying the rocks and the impact. Maybe NPC studying the Volcanic and the lava that going to the ocean also.
Also a awesome Comet that pass every few years on FFXIV which is a awesome sight to be hold. Something awesome looking passing the sky.
How about lunar eclipse and solar eclipse every year and it look awesome also? All of these events could bring so much life too eorzea it would be a very fun and beautiful world. Giving the NPC life also by giving us story line and showing us when the event happen.
When there a meteor shower they could be a NPC that give you a quest to go and get him some rocks so he can study. Give you a nice reward maybe a item for your home?
There so much SE can do there no limits for it.
Ya, thats the sandworm i had in mind.
And well , i think most of us got dissapointed after readin months before release that the "Desert" city of Uldah,
was...bl bla...bla & when we finally go there, it was all rock & rubble, no san-dunes at all... extremly dissapointing.
But for now...i guess were stuck with it.
One thing I always found odd while traversing through the many streams of the black shroud was, why isn't my character being reflected in the water? Ok I understood for FFXI there were limitations because of the technology but I feel XIV should at least have little things like that.
Note that i said "adopt a similar strategy". I too didn't make it past the first week in RIFT, but it is a good idea for keeping the open world alive. Systems similar to this are what i'm referring to, not a copy & paste.Quote:
No, no, and no again. Rift's rifts are freakin BORING, and ANNOYING. Sure it's cool and makes it feel more "alive" the first few hundred times you're forced to do a rift cause they're attacking the place you need to turn in a quest....but when you login and want to do something other than rifts, it's really frustrating and irritating.
Just, as a little example, Rift was so mind-blowing that I didn't even make it through the whole free month after buying the digital collector's edition....please don't take ques from this game, unless your goal is to completely revamp what they've done.
Campaign, Besieged & Dominion Ops helped, but they are confined to their respective locations. I'm referring to a system that would make the world more alive not just a set location (be it battles or environmental changes).
Yeah I thought it would've been something similar to Altepa Desert in XI, or at least have a similar area somewhere outside the zone. Im sure we'll get an actual desert area at some point though. This seems to be closer to those savannah style areas around Windurst.
Wow great post! I know some people may find it annoying to have stuff flying into their screen while on a windy day or a sandstorm but I think that would be really epic feeling. Of course you said to have the option to turn it on or off and thats really smart too. Not only does it give more player options for the environments but it also helps for people and dev teams to make the game usable for lower type systems. Very Good Post!
Monster life
Right now monster life in Eorzea feels stiff and cold
here are some ideas:
Wolf hunting prey/gnawing on bones
Squirrel hiding nuts / eating nuts
Mole digging for food
other basic eating animations (grazing)
Opo-Opo climbing on trees to get fruits
Vultures getting some resting time on the ground/tree/high-voltage cable (how about a dead tree)
-> Some kind of resting animation for each mob
Two billygoats ramming into each others horns (obviously to score with a nannygoat)
Doblyn eating some ore and growing a new crystal on its back
Hog searching for truffles
Firedrake yawning (man that would be awesome, with fire ofcourse!)
Goobbue planting flowers which they take from their head
Morbol having (deadly) hicups
Crab hiding in the ground (only pincers visible)
i think you get the idea
Or at least other scripted events
There was a nice event once an ingame day at the Leretnieu Lagoon in Lufaise Meadows where a dragon like creature came flying down from some mountain atching a fish from the lagoon while flying over it at high speed. http://www.youtube.com/watch?v=CkfA2h-SAl0
That kinda sounds like some of the stuff you'd see happen in some of the later FFXI expansions (Wamoura changing for example). Either way more idle animations for monsters would be nice. Some of them are pretty cool already (dodo head twitching, Crab general jitteryness, etc.) Gobbues should probably scratch their back every so often.
PVP Coliseum Content
Player VS Player content is something some but not all players want. This post will be giving a idea that fits PVP & PVE & even a variety of other players including gamblers.
Ul'dah is already filled full of extra rooms and areas that resemble a Coliseum and there's even a cutscene where you fight in one. I think it would be a good idea to implement a instance area where players can PVP each other by registering up to fight, and other players can actually spectate from the crowd by being in the outer area in the stands. Other players could interact with the fights by actually placing bets at a counter thus ridding Eorzea of gil, and also giving something very fun to do!
Personally I as a player love to test my limits, and the best way to do that is to fight another player. This Coliseum Content could very well act as FFXI's Ballista did.
currency could be used to buy perhaps items and gear that can "ONLY" be used while in coliseum,
example:
gear that receives stat bonus; adds
while in coliseum combat:
+STR DEX AGI MND INT PTY
+HP
+MP
+Attack
+DEF
+Resistance
etc.
CREDIT TOO Fieros:
PvP
*Once the match is set, spectators have 5 minutes to pay admission and get transported to the instance. Everyone is moved back to lobby following the battle.
*Charge admission for spectators (per fight)
*Charge an entrance fee for the participants (various stakes- 10,000gil/ 25,000gil/ 100,000gil)
*Various brackets to participate (1v1/ 2v2/ 5v5)
*Winner takes all (minus 20% going to the coliseum)
PvM
*Once the match is set, spectators have 5 minutes to pay admission and get transported to the instance. Everyone is moved back to lobby following the battle.
*Charge admission for spectators (per fight)
*Charge an entrance fee for the participants (various stakes increase the difficulty of monsters- 10,000gil/ 25,000gil/ 100,000gil)
*Various brackets to participate (1/2/5players vs. 1 wave of monsters[1 round], 1/2/5players vs. 3 waves of monsters[3 rounds back-to-back], 1/2/5players vs. 5 waves of monsters[2 rounds, 2waves then 3waves])
*Winner takes all (minus 50% going to the coliseum, to cover cost of capturing the monsters)
*Winning a match earns Coliseum Marks
*Losing match will cost Coliseum Marks
*(Someone else can find a use for Coliseum Marks)
*No SP, experience, or loot given from monsters- Coliseum is meant for entertainment and challenge
yea some pvp actions not all pvp but some will be so great :) heheh
The greatest news for me. Thanks so much for your efforts. :)
Sorry for repost it but i think this post belongs also here:
I think the interactivity with the world is fundamental to complete the immersive atmosphere. For example, if they'll add some ruins around, it would be nice to explore them and actually find something (an item for crafting or some antiquites to sell to a special -archeology- vendor). Or in the same manner, we could find some secret/hidden places in which we could find some kind of items (randomly maybe). An example could be, you find an unique spring in a cave and you can take that 'special water' for crafting (cooking or alchemy) or stuff. Another thing i'll love is the possibility to make campfire around or lightup those already on the ground.
I think a living world is also a world in which we can interact with its parts (to not result a 'scenography' only).
edit: btw, very nice ideas guys and gals! Love all of them.
If someone can please post the Aion vision trailer for me :3 this trailer has what Lau/lua wants which is dynamic weather effects. Honestly it looks cool.
My suggestions to make earozea alive.
dynamic weather and mobs. Like in WoW wolves would ocassionally attack a bunny. Something to that effects. add a simple (and i know this is doable) water dampening effect on our character like when it rains or when we run through rivers. where our gear looks wet and drips for a few seconds.
I would actually like to see swiming don't need to be far or deep. Like have a beach area where we can dress in cute swim outfits and enjoy swimming around in them. the reason for this is when lalafell run in a river that is over their heads they swim a second to get buy. I would also like to see when carrigages are finally put in that players can see the carrages on the roads.and wave to it. Lastly I would like to see actual housing zones where we see the houses. (mabinogi did this as well as Aion(well tried to) )
that players can decorate (housing fyi) and have the funishings be usable. And we can use these houses for places to craft. Like we can by stoves for cooking, spinning wheel for weaving or a loom. I also would like to have more usable furnature in the game world. deffy wouls make eorzea feel more alive are character animations for say and shout. similar but better looking in WoW. Make it so we are talking through our character nit just in a box on the screen. I much rather look at other peoples character then a box on the screen.
Totally agree with you on this, ive been looking forward & hoping for this since beta.
I truly hope they add some kinda of housing much like FFXI, in wich we can decorate with our crafted items.
And...maybe even use them, like sit on the chairs, have guildhouse gatherings where we can sit down and
drink beer and... um.. my bad...um... discuss future pillagin... errr common goals lol
Another little idea,
i would love to see unique constellations in the sky during the night. Maybe some could be represent the Twelve, others mithycal FF creatures (leviathan, bahamuth, etc.). And maybe every zone could have some differences (for example in Coerthas we could see 'Halone' (guardian of Ishgard) and in La Noscea 'Llymlaen' (guardian of Limsa Lominsa) and so on). It would add atmosphere during the night time. Some could give you some benefits (example if you are under your -choosen in the chara creation- Guardian constellation in that moment). Maybe also adding constellations maps in game, depending on where you are.