I would have full conversations while fishing. It took a bit of learning the timing, but it was far from difficult. Just ask anyone from my shell, I never shut up.
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From reading your side on fishing, I understand your perspective. I think that fishing should have choices between active or 'afk' type modes. Like when you are standing there ready to fish - you have an option to "Just wait and See" (basically afk/social chat mode). This mode does not lead to as great of rewards or perhaps special fish and requires active input. I agree that you should NOT be well rewarded for having ability to afk.
To add:
If I think of it this way in my mind. Fishing now = equivalent of 'Go mining' and your character runs around and mines with no player input and the ability for achieves and awards then it sure doesn't sound good.
Edit: lol yes I can change my views with more thought. :P
I don't think that's the real problem. Yoshi made it very clear that fishing will not be lucrative for RMT in the first place. That means the possible income from fishing is either zero or at least significantly smaller than the income from other classes. It won't be a viable method for earning money anymore, regardless of botters.
In fact, I'd wager that the "bot" will already be implemented in the game. If he wants people to chat while fishing, then there shouldn't be any key prompts in-between bites. How would it be different from the old system if you actually have to press enter after every catch?
You do know that pressing Esc would save everything you wrote, right? ^^'
I had no trouble at all typing while fishing. If I was in the middle of a sentence and got a bite, I just canceled the message, reeled it in, then clicked the chat window again and pressed the up arrow to get back to what I wrote. Granted, my replies came a few seconds delayed sometimes and I was definitely fishing slower when I was in a conversation at the same time. But this is still supposed to be a game. It should still be necessary to interact with it in order to achieve something.
No he's driving the bots out of fishing. See now you're being silly. If they can't make money selling gil off fishing they won't do it. Now you tell me how this somehow makes fish less valuable. If there are no bots in the market competing with your fish?
This discussion has gone from geniune concern to hyperventilating. They've provided lots of information to show that effort will be required if you're going to achieve something with fishing. However, just because you are 50 fisher doesn't mean you're going to have to fill your box with 99 stacks of 99 baitballs just to fish. It won't be required. Anyone with a rod can cast a line. They can take that fish to market, they can craft with it. Or they can really go hard at it and get some achievements.
Do you not realized that achievements in the game, particularly in this game, don't come without rewards? There are luminary rods and titles at the beginning sure, but there can be other rods and fish related gear like, I dunno, the AF in the official artwork maybe? You have to catch bait to bait other fish at higher tiers. Filling your log will probably be like in hunting and gather log where you have to fill it before you move on to another area. There's a GC hunting log, there will probably be a GC gathering log for Fishing. You will have to put some effort into filling it.
I wish the devs will just lock this thread for all the unreasonableness being exuded. You want a minigame, but you're not getting it. There will be actions if you want to use them for achievements or you can fish casually. Fish will not be valuable to RMT but you can use them. Crystals are got from gathering now, not from fish.
If you actually think this small measure will entirely remove botting from fishing, then you're delusional. Let's go over the basics:
- Idea: There will be no money to be had by selling fish. Fine, bots won't touch it.
- But: There will be recipes that require certain fish for different crafting. This creates demand.
- Demand, however small, means there's money to be made.
- Therefore: If there's money to be made, you can be damned sure there will be bots.
It doesn't matter if it's a small amount of money because RMT and bots don't care. They'll do the work, sell the few fish that are worth something, and corner the market. And for the last time, no, there will be no actions. Yoshi has stated it three separate times now.
There will be no abilities to use while fishing.
I don't think anyone wants to see Fishing go down the toilet.
That said, we can only speculate till more details are provided.
....
I feel deja vu.
"Nobody wants to see ______ go down the toilet in FFXIV. That said, we can only speculate until more details are provided" </the past 2 years>
Yoshidas vision on fishing and "stress" in general is very flawed. This is something I find quite ironic coming from a self claimed "hardcore" player.
Fishing is being stripped down into nothing but a leisure time activity. They want to fight the force against the RMT and make the value of items be nothing noteworthy so RMT leave the activity alone. Newsflash: People are already botting in the beta for Botany. So...should we strip down the activity to have no value?
This "too stressful" notion is becoming very annoying.
You are saying two completely different things. Fish have value, but it doesn't have value. Fishers will be able to make money, but RMT wont be able to make money with fishing. RMT wont be able to bot fishing for gil, so they wont do it, but players will still be able to make money off it (except they don't have value, so they wont).
If there is a profit in fishing, RMT's will bot it. If there is no profit in fishing, then PLAYERS will not make a profit either. Fish botting requires 0 effort on the part of the botter, they just set up their dozen characters and come back the next day. Even if it is a marginal profit, it is still a profit that requires practically no investment so they can go and do other things simultaneously. Fish were not the most profitable thing ever in 1.0 either, but damned if there weren't rows of bots along some shores, because its EASY.
My personal favourites:
Q: I would like the action bars to automatically disappear if I don't touch the controls for a certain period of time.
A: This might cause stress for certain people [...]
Q: I want an inertia animation when starting to run from a walk, stopping, and turning around.
A: No Plans to Address. This will cause a lot of stress on players […]
Priceless! : D
Yeah, this "no stress" thing is starting to kill me. I don't know what frail, bed-bound person he used as a testing source, but I'm pretty sure having to wait a tiny fraction of a microsecond for our characters to start running won't cause any 'Nam-style flashbacks to come roaring in.
This has anything to do with fishing because?Quote:
Q: I want an inertia animation when starting to run from a walk, stopping, and turning around.
A: No Plans to Address. This will cause a lot of stress on players […]
Fighting Garuda as a tank in 1.0 was tough, not necessarily because I didn't know what to do when, but because when I went to do them, the reaction time was off, the lag was off, and the UI took 1-2 seconds for my actions to even register. This caused stress. Lag stress is the worst stress to have in a game that requires fast decision making, positioning, and reaction.
Yeah we eventually got Garuda down. But it took me at least 10 tries to get accustomed to both her and my slow muddy 1.0 feet.
The "challenge" a game brings should not be a fight against your controls or the latency. It should be a fight against whatever the hell it is you're fighting.
Let's make it realistic :D Fish were caught much too often. Perhaps the wait time should be significantly increased therefore you still have to be there. No I'm not being serious.
My final opinion on subject until more information is released is that it seems like the people most upset by this are dedicated fishers which were also happy for active interaction during fishing. These are the ones that deserve the most credit to their opinions because they are the most affected. Therefore I will put my support with those people and if I get into beta forums (hopefully soon) then I would support feedback from long term fishers.
My favorite thing is mining in most games. I'd sure hate them to mess that up even though there are plenty of bots to be dealt with there as well. "Now mining will be based on achievements such as 'you found extra rare gold ore' and now you get an achievement for mining in all areas. Mining will now require no player interaction and ore will no longer be of an interest to bots or a way to make gil! Just click 'mine' and your character will run about to the nearest nodes even as you go to work.
So count me in on the fishing should require an active role. If they want to make a "non-stressful" activity then create something entirely new. Although I would not have ever labeled fishing as stressful.
From a different interview but I feel it is relevant considering where we're headed with this fishing hysteria.
Nova Crystallis: On the topic of community, what goes through your mind when people trigger react to things such as the infamous grass discussion from the official forums?
Yoshida: (Laughs) It can’t really be helped. Not only our game, but with any genre you’ll see people who won’t give anything a chance but just say something based on the first thing they thought. That’s the nature of Internet blog stories. So, I can’t really help it so I don’t worry too much otherwise if I took each of those comments too seriously I might get depressed.
That being said, those people who express themselves whether it’s a good or bad thing means they’re still interested in this product – which I think is a good thing. If they really don’t care about it, they won’t say anything about it.
I also understand those people who love 1.x are really passionate about it and might be afraid of the changes.
Know what, earlier you said something about "afk vs active fishing" and it didnt even seem half bad, because thats kinda what fishing in real life is. You can be as active as you want, jigging your lure, casting as often as you want, or you can just sit in your boat with your tackle over the side and drink beer. One is likely to get you more fish, but the other is still a good way to kill time. But here's the kicker: the second one requires the players input to achieve those better results. That's what I want most in this game, player agency that influences success.
During the downtime I went and played some LotRO (hey, its free to play and I know some people who play it, why not), and the differences between how the non-combat classes in that are handled, and how they were handled in 1.0 were stark. Gathering was just walking up to a node, hitting a button, and receiving an item. Crafting was just queuing up some synths, and then going and getting a sandwich while your little dude pounded out some ingots. So I didnt craft much.
I'm still hoping this is a messaging issue, and that there is some system coming which is interesting, relaxing, and fun to do. That every time Yoshi speaks about fishing he is focusing on the stuff he deems important, but there is still *something* there for the fishers to do, because why would there not be? Out of all the non-combat stuff, fishing lends itself the most to some sort of fun little activity. There are ways to make an activity that fit within what he has described that is fun, but he has not explicitly said or shown anything about where the "fun" will be. Which is concerning. And the fact that we will see nothing of it until the final phase is concerning as well, since beta is the time for tuning these systems. Botany has been changed a bit in every phase so far, and while I haven't had a chance to try it in Phase 3 it seems they have addressed at least one aspect that I felt unfun. Will there be time for similar tuning to fishing?
I'm not a fisher by trade, but I do feel for my gathering brothers and sisters, I want the best for them and it doesnt feel like they are getting it.
I didn't read much into the quote, so I'll take it on faith:
I just think it's kind of ironic how he thinks "button pressing is stressful."
Fishing is too stressful, take out the button pressing!
Battle is boring, add in the button pressing!
Most people spend more time battling and pressing buttons, but that isn't stressful and fishing was? I'm just confused.
I hope fishing in ARR is like fishing in Animal Crossing. That's the only game I actually enjoyed fishing in and got really addicted.
Whatever Yoshi-P said in ALL the interviews is extremely vague, and I can interpret what he meant in 500 gazillion ways. It's like saying "Arcanist will have an interesting play style.".
If I had to press the same button 10 times to catch one fish then yes it is stressful, more like madness. But if it was 2-3 clicks then not really. "Button pressing is stressful" and "Fishing should be relaxing" are vague sentences that don't mean anything.
http://pierrepucheu.files.wordpress....meme.png?w=640
Careful everyone! Don't anger this man. He might resort to taking stabs at your hair color!
Better calm yourself. Your next post might include even more elipses! We all know how automatically badass someone is when they use a lot of elipses! :eek:
http://cdn.memegenerator.net/instanc...x/28238234.jpg
lol You people need to freakin relax.
If you are a clicker and need the bars up then them disappearing on you would be a major inconvenience.
Inertia sounds simple till you try to stop and cast a spell but get it canceled because the game says "Nope. You are still not done slowing down!". In relation to fishing it would be like if the spear fishing nodes randomly moved around and you ran over to one and tried to spear before it moved and tried to hit it but no you are still slowing down from racing over. Then it moves on you. Yay inertia.
Seems fisher botters are pretty angry. Fish bots were all i saw in 1.0 anyways
Fishing game that's more than just dropping a line and waiting... just a little bit more...
https://www.youtube.com/watch?v=jjgqJpkbv2A
Favorite fishing game during my child hood for Famicom
https://www.youtube.com/watch?v=M3mlqc4qs8Y
Tsurikichi Sanpei, all you do is choose bait, wait, and left/right to control and B/A to bring in the fish, it was damn fun... still fun...
EDIT: ooh nice they got FFXIV ad on youtube now lol
i'm sorry but nothing beat fishing in ffxi, i've yet to see a mmo where there is 20-100 players in every lake, river, pond and sea fishing together. the chat log filled with people joking and laughing together while they fished. while during that time they didn't implement the tug and press thing in ffxi it was a great feeling fishing around people. yoshi is trying to create some kinda useless thing out of fishing cause of stress? that is bullshit, then they would of done the same for all gathering. doing it for the rmt? like he said they will find a way, remove it's worth in doing it? then you just removed the reason any one would fish in a mmo and chat and relax in the first place. the reason people were all gathered together are simple, it was worth fishing in ffxi so they did it, it was worth standing around chatting even if you didn't fish cause you can sell your fish pastes and lures to people while crafting too. they are removing all good, fun aspects of gathering for bad reasons. and then there next mmo they will remove it completly. why you ask? cause yoshi will be like, well no one was enjoying it so we took it out. no no they stoped enjoying it cause your trying to force feed your bullshit to us. but hey maybe getting quests from it will be good ...when they add it, if it's worth it. maybe it will drive tons of people to fish together in the same waters together. i know in ffxiv it was usually empty zones or botters only. it was bad knowing that there was a bot not even paying attention while you fished your ass off. that is the only part that is not relaxing of it that all your fish are worthless ....but making them totally worthless ain't gonna make it any funner. i would love to have those days of fishing around 100's in windhurst and sandoria all day long, or in rabao, and yeah probably was cause the gil thing, i didn't know about it back then cause was my first mmo and i was a noob but lol, it was a great experience. fishing and filling up my bazaar with pastes to sell at the same time, talking to people i never met b4 for hours. good times they aren't implementing correctly for it too happen. your just making it less stressful for the botters to know when to get up and leave when the one dude fishing without a bot pulls up to an empty lake to talk to him lol.
"We’re going to make sure that the stuff you get from fishing is not stuff that is going to be lucrative for RMT. The system needs to be relaxing."
I am more worried about this than simplifying the mechanics, why would Yoshi do this? Be cause of RMT? That makes no sense. If its not worth to fish for RMT its normally not worth for normal players either. Its a gathering class god damnit, why the hell did i spent so much time leveling up my fisher to 50? this is unacceptable.
Yeah and what sucks is there is no need to devalue the class for RMT sake. I've seen tons of anti-RMT practices in other MMOs that don't impose on regular players. For example, Captchas. Have an NPC run up to you and hand you a scroll to read at random intervals. If you type it in wrong or take too long you get booted to the lobby. Infuse it with the lore of the world or give it a tiny exp reward for each correct input and it won't just seem like an annoying RMT pop up. Obviously thats just one little example. We have an entire team of developers. They have to be able to think of something other than making fish worthless.
/yawn..
I'm bored, this is boring, you're boring zoidberg..
Speculate speculate speculate..
And while you're at it, you should try speculating some more.
You're speculating and bashing..
You keep saying things like "devalue" and "make it worthless" but that is an opinion.
To a lot of people the new system might be great.
I guess it's too much to ask, to get even the most basic idea of how it will really be, before we start saying it is garbage..
I hate captcha's.
Honestly SE's captcha is pretty awful, the last time it came up during beta I took a fifteen minute break rather than do the entire routine of Username/Password/Security token/captcha x4 because I can't tell if that is a letter or a squiggly line since all the letters are warped to look like squiggly lines and they actually have lower case l's in their captcha (ridiculous, is it a line or a lowercase l, well a lowercase l is a line... /ragequit). Can we please not have captcha's actually in the game?
Because you know it can't be text or bots will be able to read it, it has to be annoying in order to prove we are human.
This was information that was given to us. When I say 'making fish worthless', I'm referencing the point in the interview where he states that fishing wont be profitable because it's no longer about making money it's a class for achievements, etc.
You ignore the information that's been clearly given to us and can't seem to connect the dots that have been tossed at you just because you haven't played it. I am stating my opinion on the information that we have because that's all we have to go on.
These are ideas expressed by Yoshi-p which clearly seem in a different direction than most fishers want. The general lack of information, along with these statements from Yoshi-p, and lack of DEV response here on the forums is cause for concern for me. Sorry that's boring for you, no one asked you to suffer through reading this thread you know?
I wish I knew more about botting in order to come up with a better example than captchas, I agree they are kinda of annoying. But I think if things are done smoothly and incorporated in a way that seems not like it's taking you out of your game to input some code it could work well. Something that just immerses you further:
You're fishing in a random stream outside Uldah when a little NPC boy comes up to your character. The screen fades to black and cuts to a cutscene. The little boy tells you he can't read and can't seem to make out this text and needs your help. You input a captcha for one of the words. He rewards you by telling you one time he saw someone catch a <rare fish> here at this depth with <bait> and runs off. The screen fades to black again and you're back still with your rod cast ready for the next fish.
This would be something I wouldn't mind because it allows you to get further involved in this world and its characters, doesn't impose on you for more than a few seconds, and could be an interesting way to give some sort of break from the expected to players.
Anyone who got fisher to 50 has the same right to gather profitable items as the other gathering classes, period. To hell with the achievement thing, thats of no use to me.
So everyone who said I was "speculating" even though the information was clearly in front of us, was the gameplay video enough or can I not express my dislike yet?
Ow, absolutely. Now that we've seen how fishing has been implemented, feel free to express your dislike.
Personally, from what i've seen from the vid, I have the impression that it works/feels like Botany during the previous phase and to be honest I like it. Now I can go out and easily fish for the fish I need. For example, during the previous phase I tested out both botany and culinarian. I wanted to make Miq'abobs and I needed paprika for it. So, I went and searched where I could farm them. I went to that spot and only farmed paprika's for while. It was really nice not to depend on the random drops.
Sure, with fishing, you got the fish you needed 90% of the time, once you knew the angle and depth. But, this makes it a lot easier and it makes me want to farm more then I did in 1.0.
In short, I don't think this new fishing style renders fishing useless. On the contrary... I want to fish more now.