Had a JP friend give me the name in Japanese. it's Imperial Captain. someone messed up with the translation.
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Gotta agree with OP, UNLESS as some people have theorized, these mobs are impossibly hard on purpose to drive us away from the city. I realize this is the end of the world and that it should feel hopeless, and that we're not supposed to be winning anything, but it's also a live event that's lasting for ten days. There should be something in the event to make me want to log in, and right now there's no reason to, unless its to explore and say final good byes to 1.0. I logged in last night, and it was really fun, because while you died quite frequently, you were able to actually DO damage, and not just feel like your punching a wall. We were able to repel waves of monsters, and I felt like I was actually participating and contributing. I logged in tonight..and man...it was like..why even bother? I'll be here for the next 5 hours and I'll be lucky if any of these mobs go down.
That being said, if the point is to NOT fight the mobs, people don't seem to be getting the picture. No one was very interested in hearing about trying to figure out alternatives. It seemed to be just fight, do 10 dmg if you're lucky, die, return, rinse and repeat. I'm afraid what's going to happen is that people are going to just stop logging in, instead of trying new things to figure out if there's anything else to this event. Then there will definitely not be a reason to log in, because whatever we're supposed to be doing, I'm sure that it involves EVERYONE, not just a couple people.
maybe.. but it still seems obvious to me the mobs are not our target.... why keep increasing the difficulty of the beasts if they were just suppose to be the target to the point that they 1 shot us.... they want to expel us from the cities, the cities are lost, and also if we are to be fighting in that area hinted at we should be "marching" to it to fight, not camping in a city like everyone has for 2 years now. I could be wrong, but I am sure we are not suppose to be in the cities.
It's not the cities though, it's JUST Ul'dah. Last I checked, shortly after the update, Limsa was completely free of monsters. Dunno about Grid.
The anima rate increase could just be so that people are able to explore without the harsh limitations.
I'd love for it to be more than that but at this point it just doesn't seem like it.
I'm willing to bet the end cutscene will involve us being hopelessly driven from the cities enmasse, and when that happens, we can actually feel like we were a part of the hopeless destruction that occurred, rather than just spectators that could do nothing. We can say we tried, and we battled, and although we could ward a few off, we just couldn't keep it up and lost. Our resources were cut off (repairs), our companies were spread thin... etc.
Others have mentioned that there might be a point to travel. Perhaps there is. I'm wondering, though, if what we may find out there will just be a collection of easter eggs from the dev team, like the similarity between the Wandering Minstrel and Yoshi P. Maybe we will discover a few new things if we explore, but I doubt any major story will be advanced only by exploring... simply because a lot of people will be upset if they don't discover it before the end, and never can. They want to make this accessible to everyone, and they want the 50's to feel just as helpless as the 1's. (With a bajillion mobs, anyone will die in a few hits. Tanks can't take on 20 Bixies, for example.)
What will the end bring? We will somehow save ourselves, or the deities will save us, despite Dalamud falling. What if we are saved, while the monsters that ravaged our cities were destroyed by Dalamud? This would explain the changes in the terrain, both in a physical way and a habitual one... What if the beastmen that were once friendly with us (Goblins, Qiqirn, Sylph) are angry with us because they believed we have caused this tragedy? What if they hate races of men because humanoids destroyed the world? This would explain a few events which seem to be somewhat disjointed unless connected in an abstract way. (The beastmen attacking the cities prior to the final save will explain why they become hostile in 2.0. If you didn't witness the event: it was controlled by a GM who warned everyone to step outside the gates and kill beastmen attackers. In Ul'dah, it was goblins).
It's all speculation, but this is my guess.
If there is nothing 'hidden' i still like it.
In a real apocalypse, there would be people fighting impossible enemies like in Ul'dah,
and there would be people who would turn to prayer in hopes of something.
Still, i hope there IS something.
Today's mini-patch might not be the last either.
huh? Why do you think I want to win? Why do you think i care about recognition?
I want to see the end, the end is a struggle and a long battle.
It is not a boring ass auto attack on the same mob for 5 hours until it hits 0 then the next mob spawns.
What I see visually is not an epic finale i was expecting.
What I have experienced is not struggle or ending, considering i can just re-raise infinitely it doesnt give me that "this is the end" feeling.
There is nothing exciting going on.
The world isnt falling apart, there is a couple mobs loose in the city, how frantic lol.
Now more might come but i aint holding my breath out, just how i feel about it so far, its boring now and maybe it wont tomorrow or next week, who knows.
This is so dumb. The game is over, you can stop playing now if this bonus end of the world stuff isn't to your liking.
I feel like you guys are missing the point of this world event. The point is to see a world in ruins ready to be destroyed. There is supposed to be chaos. It is for this reason alone that they did the final save before it started (It wouldn't be fair to kill everybody repeatedly and repeatedly deteriorate everybody's gear).
Fact: Everything you do right now will not be saved. SE is not expecting anybody to do anything right now. They aren't not going to show you some important piece of the story because we all didn't figure out how to mass pray at multiple stones. Everybody is going to see the full story (if any) if they tune in at the impact time. Everything that is happening right now is for fun. There is no goal or objective. Just enjoy it.
The only reason there are articles about the praying on the front page is because that's the final step of the storyline. You take out Darnus and then you are asked to pray at the deity stones (Quest: "Living on a Prayer"). The articles are for people who didn't complete the story...they are essentially informing those players that people around the world are praying to their deities. Then when impact time hits and the deities appear and whisk us all away to a timeless realm it will make sense to those who weren't able to complete the storyline.
The praying articles are nothing but a way to catch others up to speed who did not finish the 7th umbral storyline. That is the more logical answer.
I'm going to repost this in the other prayer threads but here's another thing to consider, going off the evidence at the stones that there is one of each "class" of imperial do we need to have a party that consists of one of each class or job? Does it need to be a full party of eight or can a "Lucky 7" do the job?
Viion, your grand finale was "To Kill a Raven." I'm not sure if you can get more epic than that. You take an airship up to a floating island with Dalamud hanging over head and clash with Darnus. Then when you defeat him you are rewarded with a celebration and begin your pilgrimage to the stones. That was your finale.
What you see now is unpreventable. It's merely an end of the world scenario where there's nothing you can do. It's supposed to be a hopeless scenario. In terms of the story, all that is left to do is pray. The stones are glowing because in terms of the story, they began to glow after the "Living on a Prayer" storyline. They are glowing to indicate hope. That something might happen.
All that is left to do is wait till impact time.
That's what Living on a Prayer hinted to in the end, however I'm thinking it's just leading up to that trailer/cutscene. I was hoping it would happen in-game but with the final save already in the past I'm thinking that's not going to happen. Right now it's looking like that timer will hit 0, Dalamud will "hit", that trailer will be released and it'll be the final bit of the 1.0 story leading into 2.0.
You're not exactly supposed to be winning anything.
You could burn all your items and throw yourself into the arms of the strongest enemies and nothing's going to change.
You're supposed to be dying.
EBON PANELS GUYS!!
So what I'm thinking is.. they started at the gates and now they're working their way inwards.. in a couple of days or so we should have the battles leading up that massive stairwell leading up to the Council chambers, with another day or so of battles taking place in the actual council chambers..maybe with Raubin helping out? Unless he's already in Mor Dhona..once those battles are quelled..the battle goes to Mor Dhona itself for non stop Imperial assaults.
I like it.
My LS will be going on a Field Trip throughout all of Eorzea tomorrow ^^ and I will be streaming it, link below!
If there's nothing, well, ARR is what matters anyway,
but if there IS something, then i love how they've started it.
The impossible battle for the first few days sets the tone really well.
Progress? i think so :p
[IMG]http://i46.tinypic.com/1zq838k.jpg[/IMG]
Taly would enjoy revenge on a giant snurble, especially if it's waddling through town. I agree with whoever Striking Bull is.
This is all just a preview for 2.0. Prepare to get 9999'd all day everyday once ARR drops.
Its the end of the world as we know it...its the end of the world as we know it...its the end of the world as we know it...and I feel FINE~
Nope Yoshi said there be a reason to login and experience the last days, i dont see much of a reason that I cant just view in screenshots.
People keep saying your not supposed to win, there is nothing you can do. People spending hours to kill the mobs obviously say otherwise because if we couldn't win and wasn't supposed to, why can we win? lol Raven was ok, watched it on youtube, dont really feel like it was a finale.
This isn't a hopeless scenario, you could go and auto attack on the mob and not die for about 5 hours and eventually kill him, that isn't hopeless..
I expected more, and maybe more will come in the next few days, maybe I just need the trailer at the end of the Dalamud CGI to be satisfied, who knows but right now I dont get this whole "end of the world" feeling, I dont feel hopeless, i dont feel like there is a struggle, i dont feel like the world is going to ruins, I feel like I am in the same world I have been in for the past few months but now some angry OP mobs have been thrown in town for the "lols", maybe that is all there is to it, doesnt mean I cant say I am unhappy so far.
Like a movie, might be rubbish at start then kick in half way through and get epic near end, I will have to wait and see.
I was thinking the same thing last night, but you can't really auto attack when ogres spawn and do AoE damage wiping out pretty much everything thats fighting something every 20 minutes. People are saying that if you do a /pray at the mobs they die instantly or give you buffs but when I tried it last night it didn't do anything for me. I guess my prayers aren't special enough.
your just using the ghost of your character who cares what happens. nothing is going to save.
/pray harder.
Well went to Halone's Fury, equipped my ring and prayed,. Still Shines Brilliantly
https://www.youtube.com/watch?v=5sjkaemiZvk
We have to pray! pray!
TBH this whole thing could be improved a lot by using mobs lvl55 ish instead, with 10-20 times their normal HP.
I'm so mad because I can't go to Mor Dhona to get good screenshots of view anymore. It's instant death whenever I teleport to Brittlebark or the Ravenaunt something camp. It was nice the other day. Less people around means less photo-bombing bastards and/or those who go AFK for eternity in places with good view. So now I have less people blocking my view and such. But in turn, it's not safe to thread in so many places and today I couldn't bring my friend to my favourite screenshot spots in Mor Dhona T.T
OK ... Lots has happened since this post. However, no one has pointed out that everyone who failed to kill Raven cannot pray. This is game bias in the worst way. Just because you couldn't find a party that was strong and quick enough to kill raven... now you can't help save the world.