You're right, but it has everything to do with getting all the chests to pop, which in turn affects drop rate. Guess what your drop rate is on HDL without a speedrun? it's 0%
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the only speed chest is the bodies. don't exaggerate the issue here.
You can but the drop rate is too low for it to be feasible.
EXACTLY ! where is the enjoyment of being a prick about 10 seconds slower on a kill? And again, where is the skill in memorizing a fight and oping your gear? how bout achivements for beating dungeons with gimped gear ? being at a disadvantage and getting the win seems like it would take more skill then spaming the same thing 100 times with the same 8 players in triple melded gear. Nothing wrong with being efficient, but to say that it takes skill to do so is a stretch.
I agree with Molly and others that are stating the same thing in varying degrees. The speedruns to up the percentage in loot drops is the worse idea ever. Whoever thought of that idea needs to be spanked with a custom made spank paddle with their name on it. The custom-made spank paddle needs to come with a wall mount so it is hung in their office to serve as a reminder to never, ever come up with a stupid idea like that again. If they do, they are gonna get a whoopin'.
Need actual difficulty >_>
Pretty sure speed run chest is still going to be there so be prepared lol. They probably only took out the achievement because there's going to be new loot rules or something.
Better get your speedrun achievements soon ;p
Speed run in av/cc gets you the fifth chest, not an increased chance at drop. Wish it did but it doesn't.
Always hated that dungeons had time limits and always hated the speed-run concept. You cant even really admire the dungeon because of these things. I've only been in AV and CC for AF pieces, but I've been totally ignoring completing the dungeon because its all just stupid bum rushing to the end. Thought it was all stupid since darkhold was released, and cant wait to see it go.
Get off your high horse. I've done speed runs, 16 minute runs and all that jazz. Just because someone dislikes it doesn't mean they are gimp and can't do it. It's stupid and has to go. It's not conducive to team-play with random people nor is it conducive for class balance. People should be rewarded for clearing content not blasting through it as quickly as possible. Again, get off your high-horse, you sound like a colossal prick which is not what this community needs at this point in time. We shouldn't ridicule people who may not have the time or ability to consistently get speed runs.
There are other ways to make the game challenging beyond speed runs. All this does is open up the game to be more accessible for people who want to do content but lack the time and ability to get a static run to do it with.
I played WoW for a bit during what many describe as the golden era of Launch/Burning Crusade and one of the best things about that game that I remember to this day was that I could grab a random group of people and tackle content relatively well with whatever classes the people were. Sure we couldn't accomplish it as fast as some of the elite groups but it was a great feeling being able to clear content with what was at hand. This indeed looks like it will be the case with 2.0. Sure certain Linkshells will aim to clear content as fast and as efficiently as possible which is great, but those who do not will not be punished for being a tad slower. It's common sense and good game design really.
Also, I would wager that the current trend of 'burnout' in 1.0 FFXIV is due to Speed Runs. Nothing in this game burns you out faster than grinding speed runs (except maybe Hamlet), day after day in AV/CC. Nothing.
Why on earth would anyone consider completing somthing in half the time as whats aloted for an event as being "skill full"? OP? maybe, experianced with that content?, Sure, but skill full? NO. I remeber letes on xi could log off the game for months, come back with a new expansion and still be lete knowing nothing about the new content. Its not because they had perfected the strat, or had op gear, or had a awsome group to carry them through the event. Its because they were skilled with their specialzed jobs.
There is a clear difference between having the time to spam content till you know every aspect that you can exploit and every corner you can cut till you are clearing said content in super fast times. And then acually knowing and perfecting your particular speciality to the point where you can perform superbly no matter the situation your are put in. The differance is having an obsurd amount of time on your hands to spam content and then acually being skilled at your speciality. That reason alone is enough to declare speed runs as irelivant to testing skill of a player, to be condisending to another player because they have a life outside of ffxiv just proves your that guy
lol it's not require skill-ful to complete speed run? how you rate those cant complete speed run?
i laughed @ the 2 likes, Aceo made my day. Thanks for the int you showed.
gave you a like , bc it made me chuckle.
heh
Speed runs do require skill. Skill as in knowing how to play your class, knowing when to stop and when to go, knowing how to listen, knowing how to give instructions, knowing how to lead, knowing how to follow, etc. Do some of you guys think (those of you that believe speed runs do not require any sort of skill sets) that the list I just mentioned in this post is inherent and happens out of the blue - that it is not learned or practiced? If you think that is the case, you have issues.
The definition of Skill: The ability to do something well; expertise. A particular ability.
What I listed above are abilities. With that being said, I still stand by the fact that I am glad that they are only having Speed Runs as an achievement and not something to increase the chances of loot dropping. Yes yes, you guys say it just allows the 5th chest to drop but a 5th chest dropping increases the chance of loot dropping, right? Right.
http://i47.tinypic.com/34zlrow.gif
Speed runs are the result of repetition. You're delusional if you think otherwise.
Also true. We'll settle this by having the first dungeon of 2.0 completed in a Speed Run, first attempt. Anything afterward doesn't count, because this isn't about learning, it's about raw skill...something the dirty peasants know nothing about.
Now, if you'll excuse me...I have to go stock up on this stuff!
http://www.wired.com/geekdad/wp-cont...06/dewfuel.jpg
Speed runs completion is the sum of skill and repetition, you're both right.
A skilled group of player might take 10 runs to learn all the mechanics, find solutions and achieve the performance to succeed a speed run.
An less skilled group of players will achieve the same, though it might take 20 runs instead of 10, and they may have to go read some guides instead of finding solutions themselves.
I just quoted that because it made you sound ignorant saying people with a life can't complete a speed run and incenuating that those who can don't have one.
There is skill to be had in Speed runs. Knowing what does what and how to do something effective is skill. A skillful person is skillful because he finds the most convenient way to do something and does it. Why would you do it any other way? Also, I'm not even talking about Party set-up wise when I say that, but why kill every single mob if you only need to kill 6? If anything, legitimate "skilled" players should be able to speed run it easily if they are indeed skilled. And if you say "Well, it requires a certain set-up!" http://www.youtube.com/watch?v=sVlLSzCff_o
Surely, as skilled as all the people who say it takes no skill to do a speed run are, you should be able to research and trial and error your way into a speed run. That being said, I don't like Speed runs being a requirement for a chest, I do think that a speed run should give some sort of bonus to new dungeons. Timer for re-entry taken away if you beat it with a certain time? True skill should be recognized and rewarded; But not everyone can be as skilled as people with "no life" and then some people want to actually explore the dungeon and kill every mob. Maybe there should be rewards for going either way. Each chests drop every piece of gear. However, if you unlock a speed run chest you have another chance at getting all of that gear. Same for all treasure chests one, more chance. Make a chests where you have to kill every mob in a dungeon? That way the skilled get more chances for gear and the casual players get their chance for gear for the effort they put into it and there is a bonus for taking your time and killing every single mob which the "unskilled" speed runners will not get if they do it the way they have been.
Ya they're dumb. Content shouldn't be fast raids. There's a higher chance of failure with the "reasonable" droprates they have even if you run it a bunch and longer content is generally more thought out anyway. Speed runs are indeed stupid. That's coming from someone who's done them.
Glad to see them go.