It's not, there should be a way to either to not do boring tome grind or buy with tomes. Calling this a qol is just trying to appease lazy as hell devs. Step 1 is same thing, can't farm anything in OC.
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if we didn't have the tomestone grind, you would be complaining that it's not fair to force people to grind for weeks on end for light, or spend 300k+ gil on materials every time they reach this step.
WHAT exactly are you looking for in terms of relic content? because all i'm hearing is complaints and no realistic ideas.
Okay, so let's take a look at the ARR relics. Guess what? There's an RNG FATE grind, and oh....looks like you need tomestones to buy the mist and enchanted ink? And then after that? A dungeon farm for light. You then got the books, then have to either craft or buy the mats from the MB.
If we take away the tomestone thing on the new relic for a moment and just put the mat as an RNG drop in dungeons or FATEs, would that make a difference or is it the exact same thing? Oh yeah, there's also a step where you have to shove a bunch of materia in your weapon.
Are we at the point where forking out 300k gil counts as 'rich person thing'-thing only? Or what am I missing here? That's literally about 3-4 days of doing full suite of roulettes, assuming you don't spend unwisely + it's just one-time.
The crafting is also barely any harder than your standard 7.2 MRs. At this point of the patch you could probably shout in main cities "I got the mats, can somebody craft these for me?" if you're hell bent on not willing to raise DoH/L.
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On the topic of step enjoyment... now that I've let the steps sink in for a bit, I can safely say that I'm mostly ambivalent with 2nd step. It's a bit better than the 2.0 tome weapon route they took for Manderville - stress on 'a bit'. Because at the end of the day, I think my personal issues are mostly compounded by the fact that none of my jobs that I play are particularly fun in any contents that's not styled like Eureka/BSF.
If jobs are more fun, I think I could even stomach garbage RNG bs that has no bad luck proof.
This! :D
People extremely often forget that this is still a multiplayer game. They saw a craftable item and they scoff and groan "now I gotta craft this". No you don't, you can gather the materials if you hate crafting, and if you hate gathering too you can buy the materials with the gil you get from roulettes and then get someone at the end to craft it for you, or just straight up purchase it from the MB.
Genuinely what are people actually willing to spend Gil on?
Like if you are whining about wanting to spend Gil on a relic what are you willing to spend Gil on
Tomestones for weapons after the "hard" step is fine by me. Not that there is much use for them, unless you count the Mason's Abrasives for 7.3 crafter gear.
Making subsequent weapons simple to get is healthy overall because we're talking about 21 weapons and, in the future, there will be more jobs and, thus, more relic weapons per expansion and more time sink.
What I do wish is that we could get an improved armoire where we can dump all the completed relic weapons because it's either deleting them or them taking unnecessary space. And I'm not keen for either. But, alas, the item systems is still as flawed as ever.
The combat relic requiring max level crafters is such a weird and silly requirement to have. I don't know what was going through their heads when they set this up. Are they going to put an item for the crafter relics behind savage next?
Didn't ARR and HW have cap level crafter tidbits, too? DoH/L back then were also way more evil & less accessible, lol.
During post EW patches, I recall some players calling for ARR/HW-styled relic grind, so Ig that's why?
ARR had things I had to buy on the marketplace as I hadn't done any crafting. A green weapon with a materia on it or something. HW had some pieces you could buy with crafter scripts; not sure if you can get them another way since I always just used scripts.
I guess even though I have level 100 crafters now, when I saw it needed 12.5K quality and durability of 35 to work with after I gathered everything, I decided to just buy the pieces for this relic. I think I spent about 3 million to get the array. If I waited it already would have been a lot less with how prices are going. (Most of that cost was the 600 bicolor gemstone item as I really don't feel like grinding fates).
This is like saying needing potions and food are silly requirements for raiding because you need to craft them. Crafters aren't supposed to be an isolated bubble apart from combat content. Completely the opposite, as matter of fact, as a very sizeable portion of the crafting log is combat gear.
There was also one of the early stages of the Anima weapons where you had to get a number of components, some of them could be either crafted (and, at the very beginning, it needed a craffer with soul crystal and to be HQ) or bought with a sizeable amount of GC Seals
After looking into the relic steps myself (have not done them because unsubbed) in greater detail, I think the complaints are overblown. For the most part, these steps are exactly what a relic grind should be. The only things I dislike about it are the over reliance on RNG (where applicable) or grinds lacking options (aetherway).
I feel like for example, you could give people some alternative ways to complete the aetherway, such as completing a specific set of hunting logs daily the open world, or a set of gathering requests. I think having a few options available that give small rewards toward progress might help break up the grind a bit.
I do understand their goal here is getting the roulette more active, which is why if they do offer more activities that give progress, they may need to slightly heighten the point requirement.
I am assuming that if a second weapon is to be progressed, do we have to repeat all the steps in this patch again? E.g. components and farming light.
Nah back to tomestones weapons once you finish the light farm.
amazing thank you
While I would have preferred it being tied to OC, I do really like that this step rewards you for having unlocked a lot of optional content. I appreciate Ivalice+Nier giving the most for alliance raids. This is a glorious situation where for once you're rewarded for doing some of the longer raids instead of just spamming CT. Loved seeing 999 aether from Paradigm's Breach without a daily bonus.
There will be complaints no matter what. It seems like they really looked at ARR relics because "That's what people wanted" and put that into Dawntrail. Yet, the complaints are still there. This is why I say they can't win. People forgot what grinding in ARR was like.
Also lol thinking I'm using chatgpt because you can't fathom anyone genuinely enjoying the game at this point. Very dismissive and not constructive.
The reason they can’t win is because the seismic shift in the entire games design principles in ShB has fundamentally created two distinct player bases who want to play two different games
For people who’s relic experience is EW the new (and old) relics feel like they are being asked to do something unreasonable. Meanwhile for people who actually did the original atma pre nerf the whole tomestone cop out seems insulting for a relic
It’s going to very hard to marry those players. Square seems to at least partially understand because their shift to quantum design of “everyone should have something to do in every piece of content” but it remains to be seen how they implement that into content that was built with the foundation of a grind in mind. Like how do you make an inclusive but still grind friendly equations of arcanauts/augmented laws order/elemental gear?
This is my only real complaint in this step, personally. I am fully on board with the how of this: none of the roulettes were particularly popular, so this is an effective way of incentivizing people into them. But given we have no real sway on what we get, getting ARR content...the most common content purely by virtue of everyone having it unlocked as a matter of course...and being rewarded next to nothing feels particularly punishing. By all means I am fine with variance in the gains, especially since a lot of the ARR content can be knocked out relatively quickly, but I hope the formula used is recalibrated a bit to narrow the field a hair or two.
Honestly, given how relic steps have been in the past, I don't think it's unreasonable to farm 4 aetherwells per weapon.