You haven’t missed out on being able to progress, go progress now. There is still 12 more moon stages.
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From what I've read via machine translation, quite a few jp players are upset with the design and implementation of this content.
Check out this thread, if you have an auto translate plugin for your browser it can translate the page for you as you scroll and you can read their replies.
https://forum.square-enix.com/ffxiv/...E3%83%AC/page4
I really think people are blowing this out of proportion, or they aren't really understanding why those first 2 steps of 'PHASE 1' (btw) went so quickly. Step 3 of this FIRST PHASE (btw, again), being 'Habitation Module & Cosmoport Preparations' is taking the longest.
All this is feeling like manufactured drama (at least to me it is). If anything, people should be up in arms about how ass some of the missions are; that's what I'd think folk would be complaining about more than anything.
And don't get me started on what they choose as our Mount reward for the meta-achievement this time around.... I'm sorry, but there are so many more problematic things people should be talking about regarding this content versus the server progression, which is... like, nothing.
The fate is a fate like any other, only takes 10x longer. Progression "event" takes 10 seconds and consist of camera moving around the base. If anything, it's extremely anticlimactic.
Would it be cool to see it? Sure. I just think it's bizzare that people are so up in the arms about it.
It's just basic Fomo. It would've been better if it was tied to the person and not the whole. But it had to be the way it is. They should be mad that as content, it's boring as shit. I don't care that I missed setting up the teleporting. I care that it's just gambling at the end of the day. It's a thinly vailed Golden Saucer but tied to crafting and gathering. At least the Diadem had character. This is just leves with extra steps.
If it was tied to your personal progress, people would cry it's not "community content" as was advertised. It would be Doma, but with actual work not just giving money.
As for content being boring - if someone spends 7 hours grinding it (yes, I saw posts like this), sure they would get bored very quickly. Personally, I just added it to my daily "roster", which includes other activities. This way I'm not getting burned after two days.
But crafting/gathering is not for everyone. So if it's not your cuppa, then you will not have fun doing it.
I like gathering. But I hate leves. So, for me, the Diadem is still 100 times better. It's an actual zone that has mounts, and when you fill the bar, you get to bazooka enemies and get more materials. It's just night and day.
Crafting is never going to be fixed for me. I've always hated it. Too convaluted for too little gain. I like being able to craft things for myself like gear and glamor, but the stat caps and the min maxing of it all turned me off it completely. Now I just keep them to 100 and get my master books and 100% NQ glamours and go on with my life. Once I got to master crafts, I knew I wasn't going to get gold rank anymore and just kinda gave up.
At the end of the day, I've set myself up to get the rewards I want, and then I'm abandoning it until new rewards come out. I don't care about relics unless they look cool, so I'm really just cred farming.
And that is absolutely fine. In fact, I'm doing exactly the same - I will farm (not the best word, but I don't have better) currency to get what I want. Like with fates. Like with other content gated by any currency.
And while doing all that, I'll help progress little story of rabbits going to space (pity not the pigs, but oh well). And we'll see when we get to go when we build our starship.
And I bet it's the same for most of players.
Getting up in arms and upset about it - just why?
That's why I'm trying to avoid having preconceptions about new content. Otherwise it will inevitably leads to disappointment. And yes, everyting would be so much better if we could craft our, private game and have every piece of content exactly as we like. No argument there.
Imo this whole "issue" was completely blown out of propprtions. There are bigger ones - like why some Fisher missions are timed, when getting the actual fish it totally rng. That's the actual shitty design.
Yeah, I can see how it can be a problem. But in that case don't promise the opposite, which they did. But there were solutions : locking the base evolution behind quests. Doma restoration did it. The only problem I see with that method is the whole howerboard thing. But make that the first step (it's currently the second) in an solo instancied tutorial and it's fixed.
I was there when my world (on Aether) unlocked the Cosmoliner. Here's what you missed: a 40-minute FATE to recharge the batteries of vibrating robots (absolutely thrilling content), followed by 100+ people running over to the new thing that appeared and riding it in a circle around the map. Then we all went back to breaking rocks.
SQE and the devs listening to feedback?
Now that's truly something out of this world if that happens.
To me the new dyes and them being exclusive to there sceams of desperation to make people do the content.
And like many others who craft or gather casually and not.... Savage Level this content is something I cna stomach 1 hour per day at most.
I think timegate-ing progression is somewhat backwards in this situation. The event is not particularly exciting to begin with. Furthermore, let's think about what would happen if they did timegate it. Then they have to have a specific time at which this new event would take place, likely during a weekly reset. People who can't make this time wouldn't be able to see the progression anyways. Furthermore, it doesn't incentivize playing when the bar is capped, which would drive down engagement. All of the interesting gameplay is through the quests which are available all the time, the mech missions, which happen at 20min intervals and the red alerts, which happen once every 4-8 hours as I understand it.
Alternatively, you could make the event quests available as a solo instance, but again, I'm not sure most people would willingly go and do one since it's just running back and forth.
The progress fates are very boring. I can't believe the devs thought this constitutes an enjoyable experience. After spending 30 minutes running from A to B to recharge moon rovers, I'm disinclined to participate in any other progression events in future.