The thing is, SE will never actively crack down on third-party tools. They’ll maintain their stance against them, sure, but they’ll never go all-in, because there’s zero financial incentive to do so.
- Players extracting more fun from the base game? QoL fixes? Hats? Network improvements?
⇒ Let them do it for free, lol.- New animations for jobs?
⇒ LMAO, let the players make them. We don’t even need to pay licensing fees for potential crossovers.- New gear?
⇒ Sure, throw them a couple of new pieces with fancy effects, then rehash old sets so they have placeholders for their own creations.- Customization options?
⇒ KEKW. Have you seen the insane stuff players already mod in?
Yoshi-P will step up a few times a year, scold the player base, ban a few who got caught, and then business as usual.
If they could backpedal and implement an official API to support plugins, they absolutely would, but XIV is multiplatform, so they can’t.
The whole blacklist disaster is on SE.
Why on earth would they send the account ID to the client instead of actually implementing a functional server-side blacklist that works both ways?
