Picto is having an exploit removed and blm Is in need of buffs.
Picto is having an exploit removed and blm Is in need of buffs.
I think instead that the picto is fine where it is. It's the BLM that is significantly underperforming.
Lowering some potencies wouldn't "remove the quality of life" of another job nor does it have any bearing on the "unique identity" of the job. To be frank, you're being far too dynamic over changing say, an average DPS spread of 25,000 to 23,000. Literally nothing about how you play the job changes in this context. It's essentially no different than buffing every other job within the role.
The issue is constantly buffing every job instead of nerfing a single outliner can cause power creeping issues. If all of Black Mage, Red Mage and Summoner are buffed to put them in line with Picto, you then need to buff all the Phys. Range who would now be languishing behind.
Melees/ Picto don't have raise? Nor the amount of support those jobs offer. Picto is as much of a support job as monk is. I swear people want every non melee job to be as useless as possible for no reason.
Smn and Rdm has rezs and have a whole lot more movement than Picto and BLM. That's why those two can't do DPS near melee. They are already auto picks in most parties since this community puts so much value in the able to rez doing prog and even clears. The reason Picto needs to at least stay near non sam/vrp melee DPS is that it will need to competite for the flex spot(4th DPS). I know a lot of y'all think ppl don't care about meta outside world first first and speed clears but that's not true. BLM for years had issues getting into parties bc everyone always wants a Rdm or smn for that rez even if the fight is on farm and ppl prefer running double melee over double caster. At the end of the day if Picto is nerfed to be at Rdm/smn numbers then the job will be dead and will rarely ever get a spot in parties. Sure I believe the job needs nerfs but it doesn't need a sledgehammer taken to it. If you want all the casters to do similar damage then remove the damn rez from smn and rdm and even the playing ground so any caster can have the caster spot in a party.
There is a reason though. Unless the dev team is willing to drastically raise basically half the jobs' DPS numbers, it's simply not feasible to keep Picto where it is. Buffing only BLM compounds the Caster disparity by making RDM/SMN literally only got for raise and nothing else. Even for only prog Savage, you'd go in with the expectation your RDM/SMN is immediately switching to Picto/BLM (if the latter is buffed) after an hour or two. The difference is massive enough that you'd be borderline griefing otherwise. Put bluntly, this discrepancy is worse than Abyssos, one of the worst balanced tiers in the game's history.
Alas, simply buffing all the Casters then puts the Phys Range in a position where even with the 1% party buff, they're not dealing enough damage to compensate. Thus, they also need a sizable enough buff where you aren't just running two melee/two casters.
Now don't get me wrong, I'm all for that having long hated the range tax nonsense. Unfortunately, the dev team is rather stubbornly clinging to it, which means Picto and BLM can't both be dealing melee level damage.
Rez is sompletely pointless when devs put constant 8 man body check in raids, also there are dps checks you know, taxing for res is almost pointless with endwalker design of the fights and we all can assume 8 man body checks wil remain in DT
No i don't oppose body checks, but taxing classes because they cant use res anyway to pass them or spam res to prolong the inevitable wipe to enrage is kinda dumb.
Tell that to the dev team and the community. Sure I agree with you where the rez isn't that valuable anymore but the rest of the community as a whole doesn't see it that way. Everyone and their mother still wants a caster with a rez and unless the devs delete the caster rez that never going to change. Rdm and smn will continue to dominate in pick rates for the caster role while BLM and Picto has to fight their hearts out to get that flex spot over another melee.
The whole concept of the 'Rez Tax' keeps coming up in these discussions.
How much should a class's DPS suffer/benefit from having/not having it?
Not to mention 'Mobility Tax', 'Utility Tax'...
It all just seems so arbitrary.
It's because these taxes has been the main focus point for job balancing for years now. There is a reason why physical range are the lowest DPS in the game even mch who is the selfish DPS in that role. It's the reason why last expac smn and rdm was next to phy range. These taxes are dumb I agree but that is a deciding factor why some jobs do more damage than others.
It's because of body checks you HAVE to bring rez. Because doing a lot more damage can't resolve it. When dps mattered in P8S pre nerf and fights like DSR. BLM's playrate over doubled. When BLM didn't do enough damage in TOP it was straight up slot blacklisted. When fights started having more body checks BLM usage fell hard to the extent they made changes to BLM this expansion because of it to increase popularity. They did a very bad job though.
Rez tax should be a thing. Having BLM/PCT doing crazy high damage even more than melee should be a thing so that they have value in being played. Also so they don't have a TOP situation again when they have to deal with suboptimal fight conditions making them worse dps than SMN/RDM. Having SMN/RDM do more damage with rez has only ever led to kicks and blacklisted slot caster slot for BLM.
I would love to see where you’re getting your numbers. SAM and VPR are both beating PCT for nDPS (as they should).
Once you factor in rDPS, the numbers are all extremely close for PCT with the non phys range, nonSMN/RDM DPS. rDPS literally exists for nonSAM, nonBLM jobs. It takes their buffs into consideration so that people can see the number they actually contributed to a fight.
As others have said, the devs have been transparent around the fact that they do tax the damage of red mage and summoner for their Rez. I hate it too, but it’s the reality. The fact remains that PCT should deal similar damage to the nonVPR/SAM DPS.
cDPS is the better metric to use when comparing jobs to one another per FFlogs' on description.
With that in mind, the discrepancy becomes far more apparent. Picto is top DPS even amongst the melee. Where they to buff Black Mage to a comparable level, you'd legitimately have zero reason to bring any of the phys range since a double melee/caster comp would deal higher damage in spite of the party buff.Quote:
cDPS allows you compare how well you and your raid played into burst windows and AOE buffs. It's a good way to look at job balance between eachother, and seeing which jobs have strong buffs while also providing good damage during other job's AOE buff windows.
People 100% drop 1/2 melee for 2 Caster, 1 Melee, 1 Ranged. Not because efficiency but job preference. With Picto's high popularity I could see dual Picto happening like early shb with blm just because 5.0 smn was that bad.
I don't never remember a time where ppl took two BLM over a smn or Rdm. I was a smn main back in shb never once did I see pfs not have a smn or Rdm. I remember very well having to hurt for over a hour for a spot bc most pfs had already had a smn or Rdm in them.
So no I don't think you see dual Picto especially if they end up nerfing it to have smn/Rdm numbers. Even if it's popular. Ppl will still want a rez mage over any other caster and most likely rather have a BLM or a 2nd melee in the flex spot over a heavy nerfed pico. The fact is Picto will always lose out to a smn or Rdm bc it doesn't have a rez meaning the only way ppl will want one is if it has similar DPS as a non selfish melee job.
Most people will go back to their mains in a month. This happens every single expansion, especially with DPS characters. There are a lot of people playing PCT and VPR right now.
This includes players who normally heal or tank. Once the newness wears off most people will go back to what they normally play.
This is fine, i see no fire here needing to be put out, lets let it play out as is shall we, no need to fix viper, no need to fix pictomancer, focus on making healers great again instead.
Even using cDPS, it has the top spot in one of the two ex fights, with it being in 6th place in the other trial with VPR being about 500 ahead.
The other trial, PCT is in first in terms of cDPS, but the top 4 are within 300 damage of one another.
The biggest outlier is BLM, which is much lower than it should be.
Hot take other then BLM issues i think picto being above melees is fine.
I think BLM/Picto should be top dps, So i would like it if BLM was buffed to pictos level.
Melees shouldn’t just be first by default they should actually have to fight for the top spot
If you want to say “PCT should be below SAM/VPR because PCT has non damage utility that the those 2 don’t” (such as the heal on star prism and tempra grassa) that’s a fair point to have. But there isn’t really justification to put it below the other 4 melee as they have similar utility in different forms
PCT is totally fine sitting lower melee in aDPS upper melee in rDPS because like BLM it’s competing for both the caster slot and the 4th open slot
BLM was the most used caster in Eden's Gate up to the point they fixed 5.0 smn and gave it more damage. This was back in a era where having less people alive made the mechanics easier not impossible and damage that much more important as a result. Picto does enough damage to warrant not taking a melee dps and possibly use two. Fights with bad melee uptime in particular will see picto as the top dps. Consider they're using smaller hitboxes again for Black Cat this will become an incredibly realistic outcome.
PCT should do similar dps to melee, they are fighting from 4th spot like BLM, maybe they are little bit overtuned.
BLM is currently weak. It is obvious, BLM need buff right now the most.
RDM is probably fine
SMN is probably bit too weak, since they are weaker ress mage than RDM.
Yeah as long they don't nuke pico dam but most of the ppl who wants nerfs to pico wants it to be nuke to rdm/smn levels. If that happens they wont be picked over a 2nd melee even if melee uptime is bad. Thats the point most of us are trying to make here that for pico to have a chance going forward it need to do dps close to a nonSAM/VRP melee dps. Meaning it needs to stay near MNK/RPR/NIN/DRG levels of damage. If it gets knocked down to RDM/SMN levels no one will want it and just take a a rez mage for the rez and BLM/2nd Melee for the flex spot. Im fine with picto being slightly nerf and BLM getting a deserve buff but Im not fine with nuking the picto to be worst smn/rdm. We finally have a caster who doesn't have to deal with the whole rez tax and be a good middle ground between RDM/SMN and BLM but ppl want to ruin that bc they don't want a another caster have similar numbers to a melee. I said it once and I will continue to say it...caster is the worst balance role in ff14 all bc of the dumb rez tax. I still want ff14 to delete smn/rdm rez so balancing this role is better. You don't see this issue with melee bc melee doesn't have to deal with a rez tax.
well, pct have party's utility + raid buff
picto should be a bit behind RPR/DRG/NIN/etc
for the caster spot, group will need to choose between : blm = max damage (and by max damage, I mean blm adps > picto rdps), pct = high damage with utility, smn = low dmg but rez, rdm = very low damage but free rez
for the highest adps class, to my mind it should be : viper (hard positional + no shield) > blm (long cast + lack of mobility) > sam (shield + less positional to do compared to viper), but it's just my opinion, as long as those 3 have the highest adps (mch should be a bit behind since ranged)
Here is the thing, this community time after time has proven they value the caster rez over anything else. RDM/SMN will always be an auto pick for the caster spot bc they have rezs. The reason why? Because that is the only really unique and useful thing they have. All the other jobs unilities and buffs are the same and pico is no different. Say one unique utility that pico brings over any of the other non-selfless jobs in the game? Its buff is the same as smn,and rdm buffs, it one heal ability pretty much the same as smn heal, its shield is nothing super and it has a long cooldown. So when it boils down to picking a caster it will always be better to take a smn or RDM, especially if pico dam is the same as those. As for the flex spot most will want either a BLM for the pure dam or a job that has similar dps of a melee. If Pico does lower dam than rpr/mnk/nin/drg and the party is picking from these jobs for 4th spot, they will take the job with the best dps out of them since their buffs and utilities are all the same. Why take a low dam pico over any of those other melees? They offer the same buffs and unities so you pick based on the dps of the jobs.
PCT’s utility isn’t really worth the loss of rezz if PCT falls behind the utility melee (MNK/NIN/DRG). PCT needs to squarely be fighting for the 4th slot with the 6th melee and be close enough to BLM (or exceeding BLM it’s not like rDPS jobs exceeding aDPS jobs at the top end is unusual) to also justify the caster spot as “lose rezz for more damage”
Putting it around the lower melee for aDPS and near the 3 true selfish jobs for rDPS is perfectly reasonable
I would argue that i fights remain as they are with 100% uptime than they should pay a tax for it.
Casters all have tools for movement, but it’s not as easy as not having cast times. NIN, DRG, RPR all have utility. RPR in particular has both a party wide damage up as well as a party heal. DRG used to have dragon sight.
Groups are always going to prefer the Rez for progression. It feels bad that caster is the only role that is essentially divided in half. I think PCT and BLM should be able to compete with melee DPS for the 4th slot.
These ppl acting like picto is bringing some amazing never seen before utility. Its utilities are basically the same as any of the other jobs. I cant name one utility that picto has that another job with higher dps cant do. If its in the middle of the melees and smn/rdm then it will be left behind bc as you said its utility isn't worth the lost of a extra rez.
Maybe Picto isn't overtuned, maybe the other jobs are undertuned
Then you compare it to SMN and RDM. SMN/RDM both has buffs that are the same as Picto, SMN new heal is the same pretty much as picto's heal, and RDM has a magic reduction ability which is kinda like having a shield. The only thing they have that picto doesn't is the rez. So if Pico can't do the same dps as a nonSAM/VPR Melee but also doesn't have a rez then it has no place in parties. There is nothing it brings that other jobs don't have already. I don't understand why that is so hard to understand for some ppl. I feel ppl are just threatened by the idea of a non-BLM caster doing similar numbers as a melee. At this point why even add another caster...seems no one wants to change things up and just have the same meta teams as always.
I feel like people in EW got way too comfortable having the melee be stronger just……..because. Take something like P7, the melee in that fight are literally just playing physical ranged as it’s almost impossible to not be in her hitbox (1, 6, 8, 9, 10 and 12 weren’t much better and vali is similar this expansion) while doing 15% more damage than the physical ranged who are getting taxed for their free uptime with it actually being of no benefit
Melee are designed to do 10% more damage but then have to fight for more than 90% uptime, so their ceiling is higher but they don’t get it by default
PCT 100% should be doing melee damage
Well fingers crossed that the balance team doesn’t think we need nerfs based on their post about 7.01 and 7.05. Truthfully I’m glad for the change to aetherhues as I hate when people abuse systems for optimization.
BLM will hopefully have higher aDPS with PCT dealing similar rDPS.
eh, i'd disagree I think Red mage needs to be where BLM currently is, I think it's slightly undertuned.
SMN should be a little bit behind red mage, despite rez mage having a better raise I think it's clear that in EW SMN's mobility was always more valued over RDM's consistent rez, so unless that changes due to fight design, I think RDM should do more. I'd also move up physical ranged a bit more too.
PCT/BLM should be at the very least at melee levels, I personally think Casters (not summoner) are more demanding then melees in hardcore, so i wouldn't mind a slight edge but i think it's safe to put them on melee's level.
Yeah, RDM should be above SMN no matter what end up happening considering it has frequent hard casts, and it has to melee.