Being able to alt-tab from fullscreen
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Being able to alt-tab from fullscreen
I can see how that's a bit of a pain. Everyone role playing by the inn entrance in uldah or at the quicksand is just a bit...odd. The game does need places with better ambience for RPing.
As for me, as I am a petty lalafell, Red Mage's design. If it's designed to be a melee mage, I'll be happy and all will be good. If it's debuff/refresh bitch v2.0, then I'm gone. If RDM is never implemented, then I'll stick around forever since there's not much aside from turning XIV into an FFXI clone that would make me actually leave. :O
I can't think of any one specific thing that really stands out, but:
If you can't so much as tie your shoes in 2.0 without a group, I hope they will somehow add incentives to repeat quests or add PUG-friendly modes or make the content finder really good or have such a large population that it's easy to group or . . . something. I don't really care how they do it, but I don't want to NEED an awesome, organized, tight-knit linkshell full of good players in order to get anything done (battle-wise) after level 40. Nor do I want to sit around looking for a party for ages whenever I want to do less difficult group content without the aid of a linkshell (or private company, I suppose, in 2.0).
Character customization would be a close second. I want pretty hair and more face options for my female Hyur, and I want to be able to make a male Miqo'te that I like.
Deal-breaker: They make all significant content instanced.
I doubt one single thing is going to be a deal-breaker for me in 2.0, but I'll be disappointed if any of the following things aren't properly addressed or included:
- Fix the damned servers and latency problems. I'm sick of random crashes, R0's, areas going down randomly, not being able to properly dodge Ifrit's Eruptions, etc.
- Stop the "you must have 8 people" instanced crap for all the good game content, and get rid of the cooldown timers between runs. People should be able to do whatever content they want, whenever they want, with as many people as they can get at the time, so long as they fulfill the necessary requirements otherwise. The difficulty can then scale depending on how many people are available. Also, if people are going to bust their asses on primals and other difficult fights, they should AT LEAST get one totem, etc. item per run, OR be able to pass the weapon drops to those who need them.
- Overhaul the retainer system. I don't necessarily want an auction house, but I hate the market wards system we have now...
- More meaningful content for Disciples of the Hand and Land. Other than hamlet defense, there is literally no reason for us to form parties. I want to be able to build my own house and airship, with the help of my friends. I want to be able to fish in a body of water, from a boat (that I made, of course), and possibly have to deal with a krakken (or Ultros...?) that pops up out of nowhere by throwing certain kinds of fish in his mouth so he won't eat you instead. I want to be able to get a treasure map for Mistbeard Cove showing where he hid his treasure, and then fend off his ghost and other undead pirates. I want to climb a remote, fiery volcano, mine up some adamantium ore, and bribe the beastmen that live there with beastcoins so they'll let me forge some badass weapons and armor in the heart of that volcano. All the while, I'd be doing it in DotH/DotL AF gear, with my mighty two-handed hammer that looks like something a barbarian would wield. That would be awesome.
- Player housing, and being able to visit other people's houses (perhaps linkshell HQ's as well!)
- Better, more immersive world maps that don't have copy/pasta'd terrain, etc. Gridania/Black Shroud feels like I'm running through a spiderweb of trenches instead of a forest... Make each area unique and memorable.
- More mounts and/or vehicles, such as magitek armor, airships, raised chocobos, etc., that have unique abilities other than just being used for transportation (literally no differences between chocobos and goobbues right now). Certain types of chocobos, if raised properly, should be able to access remote areas that are otherwise unobtainable. Goobbues could be able to assist with gathering items. Magitek armor and airships would be good for large-scale battles, etc.
- Ways to get more inventory space
- Mail/delivery system
- Expand upon the materia system so it isn't just stat-stacking; make it more like it was in FF7 (be able to level it up, learn new abilities, etc.), and let us put in on ANY gear.
- More character customization, both cosmetically (bigger boobs on female characters! :D ) and in terms of stats/abilities. "Vanity" gear slots would be nice, so we could look one way, but still wear our awesome gear that doesn't look as cool. Also, as stated above, expand upon the materia system.
No more latency issues (They really, really need to invest in regional servers)
Proper level pacing
Healthy amount of open world content
Level capped content and level sync to go along with it
No more speed run styled content (Well, at least not ALL the time)
No more forced party limits
Debuff class, and return of (useful) debuffs in general
May sound like a long list, but I'm willing to give them one year after the launch of 2.0 to fix each of those issues, otherwise I'll probably clock out
Oh yeah. I want Crafter/Gatherer to be more than "grind to 50 so I can do one content event." One of the MAJOR draws for this game at launch was that you could play as a DoH or DoL without falling behind on the story....and then GC storyline came out and that went to hell.
I definitely need a real full-screen option,and the emendation of European lags for more reactive boss fights / in-game menus.
Edit: Both are already planned for 2.0, so I'll just keep on paying my subscription and stay quiet. :cool:
DFC for Mi'qote or i'm outta here.
Problem: Customer Service/Support
Billing/Account support, contacting customer support, getting GM help in game (etc.) is often times difficult or impossible. Sometimes you just never hear anything back. Reporting player behavior or ToS violations and GM responses/actions are also inconsistent. (Example: known botters operate for weeks on end before anything is ever done, but a player reported for insulting another player is teleported to jail within the hour)
Solution:
Probably not to easy for SE just yet, since the game isn't at a point that they can budget for more comprehensive support. However, past experience with SE on other titles would suggest they don't budget enough either way. Simplifying some aspects of the website and forms would also help (such as anything to do with billing).
Moving the Support Center button, and making it stand out more would be a good design move.
Hire more customer service representatives to the team to monitor the support forums and to respond to tickets. Having a live person respond to a request for help is much nicer than any automated response could ever be.
I would quit if I could no longer grind for exp and was forced to exp via quests and leves.
I played Tera a bit and the cross server instances were the focus of a ton of drama. Without server reputation to mitigate terrible behavior you see the worst in people. It would take good strategy to prevent abuses. No kick from party, standard loot drop rules, etc.
My deal breaker would be lack of world story. Thats what kept me in FFXI for so long, doing RoZ, CoP ToAU, WotG. Good stories interwoven in the game.
Hiir boobs
Better trade/shop menus.
3-5 player content.
If SE wants FFXIV 2.0 to turn into a successful game, the people like the person you just quoted are exactly the kind of people SE should care about. They are the people by which an MMO succeeds, or fails. They are the ones who are important. The people who won't quit a MMO short of having a gun pointed to their head or who are not critical of the game can be ignored much more safely because it's very unlikely that an implemented change will make them quit.
people that are ready to leave at a moments notice? really? sounds like to me that that person will probably leave regardless. I'm not saying said person isn't important at all but I surely would not focus on getting a sub out of said person that will probably quit and move onto the next shiny MMO released. There are a lot of little things posts in this thread, some of my favorites.
Fully customizable key bindings
I want more race options that allow me to play as a fox
Deal breaker: If there isnt a ready check feature. God! I just NEED one!!!
Make selling things easier, not having to have a note pad at hand to write down current prices to then run back to my retainer and set the items for sale would be great!
Oh and map markers, lots and lots of map markers.
Being able to alt-tab from fullscreen
BOOBS!
sure some are jokes and im sure some where not meant as a "must have or I quit!!" that's why this thread is pointless. Been playing since beta and been posting since the forums went live and you would not believe in the sheer amount of "must have or I quit" rage threads there have been where said people didnt do shit but rage on the forums. My point is a lot of the posts are not actually going to be deal breakers for those that post them and people are just gonna post shit they really want.
No, I don't have much invested, that's exactly what I said.
However, if SE's primary goal was to just keep the people who already invested enough time to become "faithful" to the game playing, they probably wouldn't have practically remade the entire game. Version 2.0 is being made exactly because SE wants to have a lot more players than the game currently has. The current "core" player base of this game has already proven to SE that they're willing to pay for their shit no matter how foul it tastes. If those players were everything SE wanted, they'd be fine with just hotfixing the current game instead of remaking it.
New players don't have a lot of time or emotions invested in the game either, sort of just like me! If they can't keep the people who are currently playing but "on the fence" about continuing for a long time, how can they expect to keep completely new players for a significant amount of time? I consider myself a pretty patient person. I am a pretty old guy and I think I'm used to dealing with a lot more annoyances than "most" younger (22 years or less) gamers these days. It would likely take less for them to quit once their 30 days were up than it would for me.
That being said, the deal-breaker I listed is extremely unlikely to be a real problem. I can't in my wildest dreams imagine that they wouldn't implement a proper AH. Other than that thing, I can't really think of one *single* thing that would break the deal for me. It would have to be a combination of several things, and a continued inability to fix them.
no, the people who can not get themselves invested in a game, are not the ones to target for long term membership. cuz there is nothing you can do about them anyway. those are the ones you get in til they are done. You want to moreso cater to those who will stay regardless, or who can get themselves invested.
We dont need MMO tourists, we need MMO players.
That would have been a good point if the game already had a respectable player base. Such as for example FF11 has. FF11 is likely to have over 300k players even after 10 years, and with a player base of that size, keeping current "core" players from quitting is a good strategy. How many players are there in FF14 now? I seriously doubt it's even 100k, and I also bet the total development cost of the game by now is way higher than what it was for FF11.
The development costs of FF11 were earned back roughly 5 years after its release. How long do you think it would take for FF14 to get to that point without increasing its player base tremendously? 15 years? 20?
It wont matter, you can NOT cater to toursist ever.
They are the easy ones anyway, they all buy every game, and then they leave.
You cant get them invested, they dont know how to invest. You get the money you will get from them regardless, the long term players you get, and those who stick around a good while will do so if you cater to them specificaly.
This is how things work now, you gotta go after those who have the ability to stay, not those who are gonna move on regardless which i think some of you think can "change" but after years and years of this crap, its obvious those types will never change.
Not sure. I understood the thread (based on its title) to be about the one thing that would absolutely break the deal for me. For me, that would be the lack of a proper AH. This is however very unlikely to not be included in v2, and I can't think of any other single flaw that would make me quit on the spot.
So if they got the player-based marked system working well, it would take several other flaws to make me quit.
You make it sound like there are only two types of players SE could possibly cater to. Either the ones that are tourists, or the ones that will stick with the game almost no matter what. Even if I'm not one of the players who will stay subscribed from day one and until the game dies, I certainly have the ability to invest enough into the game to want to keep playing for several years, if the game is good enough.
I would argue that keeping 4 players for 3 years each is better than keeping one player for 10 years.
Ideally, of course, the game would be made in a way that would both keep the people playing from 2-4 years and the ones that would play for 10 years.
It is possible, and I would say that FF11 currently has that quality. It's a game that many former players regularly return to for half a year to a year at a time, as well as there being a hard core group that has been playing for perhaps 7 years straight or more.
To be blunt I just want the content to be decent. As it is now, whenever we get something new it usually amounts to being "RNG Challenge #74: Skinner Box Edition". I'm hoping this is just because of having a majority of their team focusing on 2.0 and trying to kill time until then with minimal work. If it doesn't change in the future I know for certain I won't be sticking around.
There are few things that will make me quit. At the moment I don't really like any classes, but I know that will change in the future - even my main.
The biggest problem I have is the targeting and camera system atm. I would say that is my sub-deal breaker. I can't play the game with all this new content and have this crappy camera/ target system.
My main deal breaker will be if every end game dungeon is designed the way that they are now. A timed dungeon where you get loot only if you satisfy conditions is good for a few dungeons but not all. I will straight up quit if they think this is good design and continue on this path. It makes the meta game speed runs and that is -not- fun to me.
I hope to play but there is one deal breaker for me:
Deal Breaker: If all of my long term friends whom I consider family quit or do not play.
Result: I will take up gardening.
These are the top complaints of individuals I have spoken to who refuse to touch the game as it is now:
Lag, latency, lack of content, lack of creativity, lack of LS loyalty (Fixed with Free Companies), no pets, lack of mount variety, lack of character creation choices, no barber shop, cut and paste environment, boring environments, 8 person ONLY content, instance only end game content, no competition, power leveling, too hard to catch up to end game friends, no AH, UI slowness, lacking of NPC interaction and movement equating to a very lifeless looking game.
They have explained to me that there are other MMO's (F2P or Otherwise) which better meet expectations and needs. Yes, you cannot make everyone happy but I think a well balanced game is easy to achieve.
I enjoy the game now for what it is, I have complaints... sure, but if I have no one to play with then I have no reason to play. No one item would make or break it for me. Though I think if they don't fix the Lag / Latency there should be an uproar.
I remember him saying it in a recent interview at the Japan Expo. *goes to dig it up*
EDIT: Found it!
MP : Regarding the Gameplay, what should expect current players when 2.0 gets released? Are changes planned regarding the battle system or synthesis?
Yoshida : For the battle, it's going to be really faster and speedy, you will be experiencing a completely new game. Combo routes are changing and also, Battle Regimen which we have stopped for the current version, we'll bring that back in the new version. That's going to be really dynamic and completely different. Not only the new combos, but also the current contents like gathering, synthesising, it's going to be completely different, I'm sure you will enjoy the new experience.
http://forum.finalfantasy14.eu/viewt...hp?f=20&t=2338
Deal breaker: If it ends up being just like every other MMO out there.
my deal breaker is if i can't marry krausus in game... jk . I honestly have no real deal breaker I will play the game and if I don't like how it is I won't play it it anymore if I like it I will keep playing. there isn't just one thing that will keep me from playing the game which to me seems silly you don't want to look at the game for just one point but as the whole. It's why even though I loathe the leveling system of ffII I will try to still play it because there has to be more to it han just leveling up the weapons. (i hope that's understandble)