PvP still has the critical problem of just not being very fun due to how unresponsive and annoying the combat can be in PvP situations. I sure do love popping guard / potion and still dying to an attack that came after I hit the button.
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I think that depends on what type of casual content you enjoy. I'm glad someone likes the new features, most of them aren't for me. I hate streetwear, I think most of it is hideous. Adventurer plates seem pointless to me and portraits can go die in a fire. I tried out the system at the beginning but it's so incredibly finnicky that I gave up. All it does is ensure that I no longer receive commendations. I haven't even unlocked Island Sanctuary and after having seen what it is, I have no intention to. The only thing I somewhat agree on are the dungeon and trial revamps and even those are pretty hit and miss.
Because of my health issues I decided to skip raiding for the final tier this expansion. It has made me realise how staggeringly few reasons the game is currently giving me to log on and play.
I -want- to play FFXIV, but there is nothing to do for me that isn't tedious, boring, both or insulting. One of the reasons I initially fell in love with this game was the the knowledge that even if I didn't raid at a particular time, there would always be something to do.
I tried doing Island Sanctuary, it made me frustrated with how it was aggressively wasting my time, that I gave up on it. I think it would have been a much better experience if you could actually cooperate with friends/FC/whatever on making the island a cool place, furthermore there's no good reason to not let crafting or gathering be a part of it. The island is so restrictive in what you can build, and capturing animals feels like the game is mocking you.
I've tried doing PVP, but it has so many issues of its own that it is difficult to stay motivated for it.
The new Alliance raids for this expansion are extremely disappointing and uninspired.
Trials? Also disappointments, sometimes the normal version was more interesting than extreme (Endsinger)
Already completed Eureka, and done as much as I could be motivated to do in Bozja - but even that is a struggle because combat this expansion is dull.
I got my crafter and gathering relics, but there isn't much merit in doing either because the market is so oversaturated, and what am I gonna spend my gil on anyway? Ugly golden mounts that I will never use?
I've done my fate farming, and side quests completed.
I did as much as I could be bothered with the tribes quests, not having completed the bunnies as I got bored. The only good one was the café one.
Dungeons? Once you are done levelling, you only got extremely boring max level dungeons. I struggle to think of positives for all the expert dungeons, I liked the first boss in The Dead Ends, and the second boss in Lapis Manalis - but that's pretty much it. The dungeon bosses generally don't do anything cool, and you'll have them killed before they are even halfway.
Variant/Criterion? One is done in 1 day, and easily soloable. The other is extremely punishing and has no good incentive beyond "I beat that", which I don't find a good enough reason for how the criterion experience goes - though I will say it was refreshing to do a dungeon where adds and bosses were actually scary without it being a savage fight.
Hunt trains? Hitting a massive training dummy and teleporting multiple times while the game is struggling to load all the models isn't fun - hunts really need an adjustment to player count
In the end, I realised that the only thing that kept me going was doing my solo runs in deep dungeons. I need more than that to stay interested in this game.
I played lots of other games during this expansion, but I want to play FFXIV, and I just can't find any good reasons to log on.
The later. I still greatly enjoy playing this game.
A lot of what I would consider could have been done "better," in my case, is synonymous with what I would have preferred to have been designed differently entirely. I think Island Sanctuary would have been 'better' if it's primary activities were more engaging and less of a funnel into a time-sink that doesn't even try to hide the fact that it's a time-sink.
I think the Alliance raids would have been 'better' if, as I said, the bosses didn't trivialize themselves as harshly as they do and the raids aimed for a higher degree of difficulty.
All of my wishes are subjective though. The content may work better for others, which isn't wrong, just disappointing to me.
And a word of advice, playing armchair-psychologist isn't attractive.
People are already taking your advice. You want it to get worse? Are you sure you want that? Many people here have come from a worse MMO and would all agree: you think you want this to happen, but you don't.
https://files.catbox.moe/8o1w2r.png
Because we want the game to get better.
Criticizing a product doesn't mean you hate it, it often means you want it to improve.
"Little Timmy you did very poorly on your schoolwork, your mother and I are disappointed and want you to do better."
"OMG MY PARENTS HAAAAAAAATE ME"
It really is a mindset I'd expect from a child.
Unwashed buttcheeks isn't an insult towards the devs, it's an insult towards the poor product they put out. This is a multi-million megacorporation. F*** me for wanting quality, right? You got people messaging death threats towards people on Twitter, yet criticizing the games on the forums THEY TELL US TO OFFER FEEDBACK ON, is an insult?
Imagine if players had your mentality during 1.0. The game would've been killed in 2014 and we wouldn't be posting on these forums. WHY do ffxiv players today so strongly feel the need to defend mediocrity? That's killing the game more than any of these poor content releases, because y'all ensure things will never improve.
That's because both of those categories are fully invested in influencing the game's direction. Some of these people are so passionately caught up with game activism that I wonder how they find time to achieve anything meaningful in the game at all (though in several cases the answer to this is self-evident).
It does gets a bit tiresome seeing doomposting being used as a rhetorical tool to force personal visions of what the game 'ought to be' on to others, which is why the rest of us tend to call it as a bluff. If a recommendation actually has merit, it'll stand up to community scrutiny and people rally behind it. If it doesn't, it gets laughed off the forum (see: fanfics around how the story 'ought' to have been written). The game won't fail simply because we collectively reject a bad take. It's the point of a discussion board, really.
I tried doing Island Sanctuary, it made me frustrated with how it was aggressively wasting my time, that I gave up on it. I think it would have been a much better experience if you could actually cooperate with friends/FC/whatever on making the island a cool place, furthermore there's no good reason to not let crafting or gathering be a part of it. The island is so restrictive in what you can build, and capturing animals feels like the game is mocking you.
You are going part of the community who do a facepalm when you realize there's a new lottery system built in the level 20 of the island. The new island level 20 buildings are breathtaking and more unique furnishings are being added. Will I get a, "I was wrong post from you?"
I dragged myself through the island sanctuary to level 12 specifically for one speedo that is the only speedo in the game with no attachments in the game
I promised I would push it to 20 but I just can’t do it, I hate it so much, if I want my time wasted I’d rather it be actively wasted rather than passively wasted like IS does
Eh...you'll be back for it way later down the road, once you start to realize some of the mounts and glams you get from it. I'm not defending it though, the workshop spreadsheet mechanic is such a piece of crap activity and I dont care that it takes a minute or two to get it all setup for each week. Its so lazy, uninspired and boring way to rank up the content. Why is progression tied to it so hard? What kind of life simulator "game" did the devs actually play that initially inspired them making IS. Its certainly not Animal Crossing and its CERTAINLY not Stardew Valley.
I mean I know the full set of glams and mounts you can get from the IS and I really don’t think I’ll be back, literally the only thing I wanted was the speedo
I don’t care about glams or mounts for the sake of it, I’ve played since legacy and I think I have like 25 mounts total, 3/5 of which are basically the extreme mounts you can unsync
Use it as something to focus on to escape the completionism habit?
That happened for me while I was still playing WoW. There was a day I asked myself why I was spending so much effort doing things I didn't find that interesting (think it was pet battles) just to collect more items that I was going to ignore once I had them.
So I stopped. Every time I said to myself "I should go do this thing to collect this item", I asked myself "but will I use it?" Most of the time, the answer was "no" and I would go do something else instead.
It can take a while to break the habit but once it's done, you feel so much better. You spend less time being unhappy due to "should"s and "ought to"s and more time enjoying a game. Sometimes the latter may mean enjoying a different game for a while. Or it may mean quitting the game completely if all you were doing was collecting items you didn't care about for the sake of the collecting because you had lost interest in the other content.
You can always return to the game later to pick up where you left off (assuming the game servers aren't shut down in the interim). You can never get back time lost (or money spent) doing things you didn't enjoy.
As a slightly more invested casual (Midcasual?), I hardly disagree. There aren't a lot of things to do and you get bored easily. I would have liked something like Ishgard/Doman restoration so I could engage with something in between roulettes or just give me something that I could do.
This mode of expansion has been great for the people who are here only for the Story and who want to play for only a week/ a week and a half, then unsub and go do other stuff. Not for the people who want to play an MMO.
I personally really enjoy Island Sanctuary. I log in every day and calculate what I need to make that day to maximize profits. I know the Discord and the Reddit are there and I use them to check my notes sometimes, in a "Hmm, they say this so let me follow the logic and figure out why". People can certainly play IS like a spreadsheet simulator but I would argue it's going to be boring if you take all the challenge out like that. I think that's a problem in general that a lot of people have in XIV. They optimize all the fun out of it.
I feel like the word "casual player" keeps devolving with every year. It went from "player who doesn't invest too much time into a game" (actually saying nothing about said player's skill level, just the amount of time invested) to "People who are bad at the game" to then sometimes just flat out "People who can't be bothered to learn the game" (but somehow still play 6 hours every day) to now just "People who don't actually want to play a game".
Can we please just decide on a consistent definition already?
I used to do that for the first few weeks, but why exactly would I make my IS workshop gains purposely worse when it also costs me less time than staring at the cryptic popularity and demand values in-game? I don't find staring at menus particularly engaging.
Exactly, IS is also bad from the perspective that it doesn’t even encourage you to do it yourself, you are actively hurting yourself doing it alone by wasting your own time and getting lower yields
At least if the cowrie loop was somewhat interesting people might be willing to take the lower yield so they can play around in the system, but cryptic demand gauges that barely even match up with the reward you get in a big ugly menu isn’t it
God damn is this an awful take. I love this game. That does not mean I think it's free from critique. And post-Endwalker is certainly worth critiquing.
I honestly genuinely agree with this take. Hell, I'm not even opposed to the idea of welfare relics, but the welfare should be optional? I don't personally think tying Variant and Criterion to relics is a great idea, but I do agree that the reward structure should be better. Agreeing on the easiness of the encounter as well. I cleared Thaleia with an all blind party (PF was set to Duty Incomplete) and we wiped a grand total of once throughout the entire raid. Not to say Alliance Raids need to be difficult, but I'd at least like to be forced to familiarize myself with the mechanics.
The content literally lasts one weekend day. I'm sorry man, but this isn't it. I completed both Thaleia and MSQ in one day, and I even slept in. No, I'm not a cutscene skipper.
I think you messed up quoting me there.
It doesn't matter what level 20 buildings they add in, nor do I have any idea what lottery system you are talking about. I'll never see those things, because I'm done attempting to rank up on IS.
I've tried two times to return to Island Sanctuary, I'm not going to give it a 3rd attempt unless they make some massive changes.
I did not enjoy my time there, and I've had better times farming ARR relics, gathering relics, doing the Ishgard rebuilding expert recipes stuff.
I'd say Hardcore players got about the same content you'd get since Stormblood. An "extra Ultimate" is not correct since the pandemic delayed DSR into Endwalker, we were supposed to get 2 Ultimates in ShB. The 4Man savages were the only new thing we got but other than doing it for completionist sake , no one is doing them for any kind of progression or rewards.
Casual players will be okay with the way this game is designed no matter the expansion, they're unlikely to delve in Bozja, Eureka or too much into Deep Dungeons. They aren't the kind to grind anything cuz they don't have the time. The only new thing they got was the Island Sanctuary.
Midcore players are the ones who are constantly complaining there's nothing to do, because either the content is too casual or too hardcore. I feel like Experts, 24 Man alliance raids and Deep dungeons/EurekaBozja should be the place for midcore players but it feels too casual to be engaging at all.
IS somehow makes you cheat by going out a Discord or a Reddit to get the answers instead of figuring it out yourself? Do you say the same about people who use cheating add-ons for raid content? You only get lower yields until you figure out the formula. The same as you only continue to wipe in a raid until you figure out the dance. It's fine if IS isn't someone's cup of tea, but don't try to pretend that it's forcing anyone to go out and get the answers from someone else. That's just laziness.
It really doesnt matter either. I have never once looked at the discord spreadsheet and this week is my second week gaining favor tokens. After buying the new bike for 100k cowries I had 80k left over. For most weeks between patches I simply put the workshops and granaries to minimum output to just produce enough to have the weekly challenge log give me its 2k cowries. Not copying the optimized spreadsheet and just doing whatever you have the resources for really doesnt hurt you at all.
The difference is there is actively zero reward for not using the discord, why waste your own time figuring out the formula and working through it when it provides you with zero rewards (and hurts you if you figure out the formula wrong)
Cheating in raids is cheating that’s the long and short of it, using discord as a shortcut because looking at menus for 30 minutes every week is not, if there was some incentive to doing things your own way (or heaven forbid they actually took the time to randomise everyone’s demand gauges) then this wouldn’t be a problem
You could even tie the gathering aspect to it by having every week everyone has a different material that is the bonus material that gives more cowries if you use it after you gather it yourself
So the system is lazily designed and you interact with it in a boring way, why do you think 99/100 people use the discord, saying do it yourself is like saying “yeah but you could get the tomestones needed to do the relics by only doing floor 90-100 of EO so really the relic content is well designed”
I don't know. This is like saying to a player "So you watched the guide on savage instead of figuring out the mechanics and you're complaining the encounter is lame?", cuz I can watch a guide and fix myself to the most optimal strat but savage is still engaging content to do. My problem with Island Sanctuary is it's lack of customization, where in games like Animal Crossing you can change and even re-design terrains to make things look pretty, in IS you kind of have set places to put stuff. Everyone's islands look somewhat the same. To me the Island Sanctuary could have been the ultimate crafter / gatherer content, but it kind of messes with the whole housing system so...
Endwalker was a 10/10 on launch. The post content has been absolutely shocking bad. The lack of relic questing, lazy recycled 24 man content, no exploratory content and some of the worst trials in the game's history with no indication from the developers that improvements are on the way.
This game is great, but you'd have to be blind to not notice the absolute laziness in creativity and decline in games quality. The game isn't dying or anything but it absolutely cannot take another expansion like this one.
What is funny about Endwalker patch content is that people assumed that the resources were siphoned for FFXVI. Yet FFXVI is also quite average game that is already basically forgotten by mainstream, so if this is where the focus went then CBU3 going Ubisoft route and now just producing mediocre, safe, lowest common denominator gaming slop. This does not bode well for Dawntrail...
Isn't that where every publicly traded Triple A game company has gone with their content in the end? They need to please their investors. Investors like safe and profitable. Most people playing games are looking for relaxation and are more likely to get that from safe and predictable, and so that generates profits from those who aren't susceptible to lootbox gambling addiction.
If you want exciting and unexpected, you need to look to the indie developers working on passion projects and willing to risk loss. Every now and then the Triple A company might hit on the right game at the right time but it won't happen often because they're accountable to their investors.
Forgotten by the mainstream, but absolutely a smash cult hit for the small dedicated fan base of us who loved the story and world building.
(I say as I'm in the middle of sewing Jote and [REDACTED] costumes so we can go to Anime Weekend Atlanta as walking spoilers.)
Umm some of people's favorite savage fights ever, two Ultimates that were highly praised, numerous extremes hit and miss. Casual players got adventure plates and what else? You're confusing Casual players with solo players unless this is a shitpost. Casual players are stuck with the roulette, dungeons no one wants to do, and uhh..I'm not sure what else.
Yeah I do think forgotten by the mainstream is a bit intense here, I have my problems with 16 but it also released in a stacked year and I overall loved my time with the game (at least right up till the very end), I even wove it into my 14 characters lore that they were due to a cosmic accident born in Valisthea and branded as a bearer before he managed to escape back to etheryis, he still carry’s that brand to this day
I agree that casual players who like group content suffered as well but I think you are certainly overestimating how much people like panda’s savage fights, I doubt a single panda fight would make it into anyone’s top 5 if you have done most of the tiers up till this point, right now high end players are sufferings from whole having quite a lot of content this expansion people are sick of the boring 2 minute meta and the boring samey jobs
This one hurt because the people behind it had a great body of work to back them up, so it hit twice as badly.
I fully expected Starfield to be a turd, but 16 being what it is was the biggest gaming disappointment of the year.
Also Endwalker bad. Even the good ideas on paper (the concept of variant dungeons or Island Sanctuary) ended up so poorly implemented and burning themselves out in under a week, if not in a single day.
The only thing I kinda liked were the PVP and PVP Reward stuff.
The only hopium I have rn is the 7th remake part 2 / sequel, cuz FF16 was so mid. So frigging mid.
A lot of people seem to be blaming FF16 and the pandemic for Endwalker cutting corners left and right, and I guess my only fear is that they figure that "this works" and keep doing this from Dawntrail on.
I cant even be that excited for FFVII rebirth because its not anything new. Its just a part of remake of the original FFVII. So I cant with a conscious give it a pass.
If I need to be impresser by current SE, I need something fresh and new that turns out to be an absolute banger of a game and sadly FFXVI didnt cut it for me.