It's wild to me that we are asking to ban these jobs from an entire mode, I thought as a community we only do that to blue mages /s
Neither of these classes should be banned by any stretch, and (to me) an unrealistic ask for SE.
IMO, this is a great start to addressing some repeat scenarios in FL. It finally dawned on me how eye-watering low the skill floor is to execute some of these combos. It doesn't take a whole lot to get into the middle of a group and cast Salted Earth (although some players are getting good at shutting down DRKs specifically), just like it doesn't take a whole lot to execute a Life of the Dragon Sky Shatter/ Elusive Jump to safety, or get your Astrologin within the 20 yalm Macrocosmos radius/ 25 yalm Gravity range.
Here's a wild one. I felt if I had just another second or two between the act of a DRK hitting plunge and the snapshot for the draw-in effect, I could more reliably access a solution to the onslaught of damage that follows. To that end, why doesn't SE swap the CC around between Salted Earth and Salt and Darkness? I would rather deal with a 10 yalm bind, followed by a 10 yalm draw-in effect with a short delay in the middle. If I'm still getting drawn in at that point, that's my skill issue.
Realistically if I'm getting killed by any of the above combos, it's a skill issue on my part. I don't think FL playing around a singular ability from a singular class is a thematically good thing.
