Quote:
Originally Posted by
VelKallor
No, i didnt, and it never has either.
its the same wheezing, bug riddled old engine in desperate need of an upgrade..then again the entire game needs a massive overhaul, not the least of which is to move to modern day gaming paradigms, losing the FOMO aspects and their current predatory models to keep you subbed through a humungous list of mandatory daily chores, getting rid of "wurld pee vee pee" and quite frankly, needs to move towards respecting players time.
That INCLUDES disposing of their useless, archaic, outdated ,worthless "faction war", which passed its use by date ten years ago.
Much more needs to be acct wide, cross faction needs to be fully implemented ACROSS THE BOARD, along with closing and merging a lot of their ghost town servers. They are bleeding players, I very much doubt their new expac will do well for long in terms of retention for the reason that in the end its "raid, pvp or do m plus, if not get out" mentality will serve to show that the devs have learned NOTHING in that last decade.
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Ignoring that absolutely none of the above has anything to do with an engine and that the 2001 engine WoW runs on still manages to be far snappier and capable of considerably more physics capacities than the likes of XIV (or even GW2, etc.)...
- The FOMO aspects have been mild as heck for the last 3 expansions. What is so unintuitive or predatory about having the whole expansion to get the achievements from challenges of said expansion? Why should those achievement rewards, too, atop the glamours and droppable mounts, be available to be to solo-run a couple of expansions later?
- The "grinds" aren't there to force people to stay subbed any more than the achievements list is, gear, or anything else. Those grind loops have been primarily catch-up access for ultracasual/returning players and ways to have people run into each other in the open world. Those are hardly horrible things.
- World PvP is entirely optional. I don't know, nor care to know, where it touched you, but you can literally turn it off at any time.
- Dragonflight very mildly encourages doing <essentially any sort of content (but fastest via open world stuff)> per week for the rep chest, and 1-4 M+ runs per week if that would exceed raid ilvl. Otherwise, it's just the weekly raid drops, same as here. (Personally, I much prefer that over the weekly tome grind. It takes almost no time per week to do, and I actually enjoy the activities involved instead of begrudging them.)
- Almost everything short of gear is account wide. Most of what little remains is likewise accelerated by progress on one's main (much like the Armory Bonus).
- The only "time gating" is the MSQ (to patches) and raid drops being limited to once-per-boss-per-week, and the weekly unlocked bonus drop (the Vault). No currency gear grind. No relic weapon grind.
There's plenty that's lacking with WoW, but what you're pointing at are issues already mostly solved and presently quite a ways ahead of, say, XIV.