Originally Posted by
Kazelus
When people ask for difficulty in dungeon, their asking for a dungeon that justify the presence of a healer in a group, that justify people doing their combo correctly and using their CD, not optimally just using it would already be gold.
It's a shame that the way to do "expert" right now is one tank and 3 DPS.
Some fight have mechanics that I will honestly says can be perceived as difficult from the lowest players "standard", but if dungeons were actually needing people to think every times, they wouldn't perceive some mechanics as difficult.
If criterion dungeon will be a thing, I don't think it will be more difficult dungeon but easier, that's my opinion on the subject, I don't think they will make them more difficult than actual dungeon...
But someone that complains when people ask for a bit more of difficulty in dungeon is just lazy right now. Especially for EW dungeon that are just a joke, everything is explained with markers even if not needed... Tank buster ? A marker. Multi-hits share ? A different marker. Nothing to discover, you have everything said before it hits.
Give hardcore player an interesting and rentable way to farm tomes without doing roulettes maybe they will less complains about easy dungeon cause right now, they are forced to do them for their gear...