Edengate.
https://i.redd.it/3qwloyc53na31.png
Ranged wearing plate...
Nin wearing a robe without the robe
and melee is using a lampshade.
How very immersive.
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Edengate.
https://i.redd.it/3qwloyc53na31.png
Ranged wearing plate...
Nin wearing a robe without the robe
and melee is using a lampshade.
How very immersive.
That might have been a thing... once. Outside of artifact gear, armor sets have absolutely no job identity - especially now that most roles have jobs with conflicting styles (example being DRK and PLD / RPR and DRG). Just take a look at SHB and EW dungeon sets like the ones from Grand Cosmos or Tower of Babil or more recently Pandemonium. At this point it's more often that not that they're not just aesthetically similar, but also virtually identical design wise.
Let's not also forget that almost every other NPC wears mixed gear, my favorite example being a character from the SAM quest line who wears a mixture of striking, healing and maiming gear despite being a samurai.
Let us have some extra variety. There's nothing to lose from that.
I agree. The argument you're using should be put to rest because it carries no weight.
The immersion argument from Yoshi was made several years ago now. I believe it was during HW that he made it. The game and Yoshi have evolved since then. If this dev team had greater foresight, they would have acknowledged just how important glamour is to players, and would have implemented a better system for it from the get go. Unfortunately this is not the case, and fulfilling player glamour wishes is now more cumbersome as a result. It is what it is.
In regards to restrictions. The devs owe no explanation as to why they are in place, and why they continue to restrict gear. Releasing playful sets of gear like a frog or pig suit, bikinis, etc. along with removing restrictions on current gear is meant to increase the options for the player, not to give players ammunition to use against the dev team to release all restrictions.
If you play a female character, you will likely notice that some gear will totally overwrite your CC selections. I am not sure if this happens to male avatars as they lack the anatomy in question this happens with. That is just one of many obstacles the dev team faces when creating new sets of gear, and so overwriting your CC selection to make it work for everyone is the faster, less costly, and more efficient means to the end. Now imagine taking an existing set of gear meant for males or females, and making them work for the opposite.
This also applies to sets of gear specified for a certain role. Within that role they have a certain amount of animations to contend with to make sure the gear works for all the jobs within that role. Now with that in mind, take a set meant for say 'healing', and now they have to make that set work for all the other roles in the game and their animations. This applies to new sets to be released as well. It's all time, time, and more time. Time the dev team doesn't have, because they have deadlines. Unless you guys love to see Yoshi cry when he can't deliver.
Are you trying to guilt trip us for not being fond of arbitrary and hypocritical glamour restrictions?
We can already wear the gear and are free to mix and mash any piece of equipment we want in the "try on" window (as long as seams don't clash). All the work has already been done.
I agree with your first statement, however, why are you implying that gear is somehow linked to a job's animations ? Gear most definitely does not affect your character's rig. That would imply that Square goes back and adjusts every single piece of armor whenever a new job comes out, which is most definintely not the case.
I have to disagree-- and to quote Yoshi-P's stance on this during a past interview-- (sec, lemme find it)--
"First, to answer about removing the job restrictions, unfortunately, we don’t intend to remove them. The reason is simple. For players who have played other Final Fantasy titles, they’ll easily recognize these gear designs as a way to identify a particular job. You wouldn’t want to see someone carrying an axe casting black magic. You’d wonder: What the hell kind of game is this?" - Yoshi PAnd I absolutely agree-- if you want to look like a certain job class, then play the job class.
For instance-- For EW, I went back to playing tank on my main charcater and leveled all four tank classes to 90 not only because I enjoy playing the job -- (Gunbreaker damage is truly exhilarating) --but also because I seriously enjoy looking the part.
https://i.imgur.com/NWDqqvm.jpg
https://i.imgur.com/g13FtXj.jpg
https://i.imgur.com/xu6igLV.jpg
https://i.imgur.com/uAh09wp.jpg
https://i.imgur.com/GMPKc71.jpg
If you're too lazy to play the job so you get the glam you desire, then go browse the Mog Station and look for some glam alternatives.
Period.
So therefore dancer and bard is expected to run around in military looking gear because is designed for their job...
Or tanks and trench coats.
And melee flopping between plate and cloth.
And ninjas being drowned in robes.
Seriously, just take a look at the list i added on the front page (and it's not even half the complete list), the aesthetical restrictions are all over the place.
Again, we are not talking about removing glamour restrictions for weapons.
I think everything should be "all classes" except AF gear.
If you walk around Limsa for 10 seconds all of their BS excuses for locking things fly out the window. And the one about "we kept this terrible system because other FF games have it" actually makes me nerdrage.
I hate that so many bad things in this game is because FF has always done it that way. FF is not just another FF game, it's an MMO and that brings with it a lot of people who aren't FF fanboys.
While I'm ranting here, I effing hate that everything seems to be a reference to a previous FF game. How about some original stuff.
The worst offence still comes to casters.
So many fabulous designs both cloth and plate for the various magicians and sorcerers in final fantasy, but because black mage wears a black robe and pointy hat, every caster gear needs to be a black robe...
I main as a crafter and gatherer so I'd love to be able to wear class specifics from one class to another. The WVR top hat and twin tailed suit, for example, is one of my favourites but to only be able to wear it on one class is sad. I do the time to earn and craft suits like that, I should be able to wear them whenever I please. Even if the restriction is just lessened to class/job category, like any DoH can glamour any DoH gear they have the level for, same for any DoL for any DoL, mage gear for mages, melee gear for melee fighters, that would still be really nice. There's already a lot of gear that can cross class in that sort of category system so glamours should be able to easily work the same way. Ideally, though, I'd love it if you could glamour anything you've unlocked.
I feel like the same 'role' would be an acceptable compromise. So Physical Ranged, Pure Healer, Shield Healer, Tanks, melee DPS, Caster DPS. The Etoile set's perfect for MCH, but it being restricted to DNC only is both a loss and a waste of good resources.
Imagine giving the reaper avatar black robes then locking the class itself to hard armor sets. I actually hate it. Just let me live my edgy goth life.
Dancer is the most cursed for sure. Would you like to be a dancing cowboy with bullets strapped to your butt? No? Tough.
Here we go again with the strawman arguments.
Nobody in this thread has mentioned removing weapon restrictions, so your example with Yoshi-P is really out of place. Not just that, but AFAIK the last time he talked about that was during Heavensward. We had 7 less jobs back then. Things change.
You're also really going to pretend that ROLE sets define the look of a job ? How often does an Aiming set manage to look good on both DNC and MCH? What if a GNB wants to use a striking chest piece because it simply fits them more ? Sometimes, a minor thing like having another role's boots or gloves is enough.
Also, you're implying that Square think that healers and tanks are similar because they sometimes share gear ? A Reaper that uses the Neo-Ishgardian set of Maiming looks like a Tank only because the set shares the same look between Fending and Maiming ? I could give you a ton of examples, but that's really past the point.
Lastly, I'm pretty sure it's not just me - I'd enjoy certain jobs more if I could swap certain pieces for other roles' gear.
Yes please.
I will say I'd also want crafters to be able to glam each other's sets. There's not nearly enough inventory space or glam plates for me to ever justify keeping any of those sets for glamour when they're all one class only, and unlike combat classes I don't have one "main" crafter, and every single crafter is otherwise wearing the exact same gear so glamming one in class unique gear means glamming none of the others. They're also way more time consuming to get and replace than most of the combat artifact gear.
Absolutely, the continuation is obsolete if a tank can come to the raid with hoodie, jeans and some sick sneakers a healer might as well show up in plate armor.
People keep bringing this (and other novelty outfits) up as the reason why gear types are irrelevant but it's not an equal comparison.
Tanks' proper gear style is armour. Healers gear style is robes.
A tank can wear armour or casual. A healer can wear robes or casual. The degree of armour playing on an outfit is not directly relevant.
There is armored healing gear and tank gear that is robes already though. This tier's raid gear and the current crafted set is mostly made from cloth. The tome gear all has some flavor of armor on it. Heck, the scouting and casting chest piece share a model. It's not just gag gear.
And why does "proper" gear type matter anyway? We have magic prisms that can make us look like pretty much whatever we want anyway. People being able to wear gag and casual stuff isn't the same as native models being in different styles, sure, but that doesn't make it irrelevant.
You're misunderstanding my point. I mean it's irrelevant that casual gear and healer gear are both lightly armoured. That does not make them the same thing.
Right now, both roles have the same choice of [their gear] or [casual gear], even though what counts as "their gear" is different.
Saying that because tanks can replace [their gear] with [casual gear] means that healers should be able to replace [their gear] with [tank gear] is not logically an equal trade, regardless of whether you think they should be able to or not.
I've only played FFXIV for a year and just by looking at the gear from expansion to expansion I can tell that things have changed dramatically from Heavensward until now. I'm yet to see any good arguments against removing the glam restrictions. FFXIV and it's players only stand to gain from such a change.
-agreed all races AND jobs should be open for everyone, NO RESTRICTIONS.
-everything should be converted to be dyeable , all dungeon gear past and present, all mogstation npc look a like gear..I mean EVERYTHING.
-implement dyes that ignore material type when dying. I don't buy ruby red to get maroon..sorry thats just crapola.
:)
ty ♥
Glamour is just a magical illusion,by that logic some glams might require you to be high enough level because it's harder to pull off (i guess?) but other than that, there's no reason why a tank can't wear a healer's robe and vice versa. It would confuse people, sure, but in the middle of battle you don't notice this just flashy effects everywhere with nameplates somehow escaping it. I understand gender restrictions, it's hard to make glam for both male and females after all, but if it's already done, why limit? Weapons excluded obviously. I do like the WHM dresses but I can see how people dislike them lol
It matters cause YoshiP said so, and has stuck by it.
Healers don't get to wear heavy tank jackets like Edenmorn.
The most armor-like healers ever had was light armor or chain mail, the best healer top in the game is still the Alex Creator chest. Nothing else has ever been heavy armor for healer or caster.
I can't say I much care for the devs' stance on the issue. Like, I get it, from a technical standpoint it would probably be a lot of work... but is the chance that someone will deck their WHM up in plate armour from head to toe really enough of a problem that it justifies denying everyone else more freedom of expression? I don't even think that many would gravitate towards the super heavy looking stuff, either, people just want prettier and/or more appropriate attire for their Job (DNC, RPR etc.) or their character. Where's the crime in that...?
Hypothetically, even if they did end up removing role restrictions on Glamour, no one's forcing anyone to take advantage of the feature... but I suspect it would be hard to resist even for the naysayers lol
But don't you see? It would break my immersion!
*rides away on a flying cactus while bing a paladin with an invisible shield and wearing a swimsuit*
it kills me that 99% of maiming gear even in endwalker was clearly made with dragoons in mind. what's a reaper main to do when most glam options i have are either ugly spike armor, casual glams, or the one set of level 90 artifact gear? like c'mon, just let me wear the cool long casting coat that makes me look like a priest already
dancer doesnt share machinists visual identity
red mage doesnt share blacks mage visual identity
reaper doesnt share dragoons visual identity
warrior, the berserker inspired job doesnt really share paladins visual identity
why are these jobs restricted to wearing the same gear when using literal magic to change their appearance?
He said this in Heavensward. Now that we have multiple jobs all sharing the same sets, the restrictions are not preserving each jobs aesthetic, they are actively ruining it. Sage shouldn't have to wear long flowy robes, they are a dps based battle healer. Light armor would 100% work. As well as multiple other jobs who suffer under being locked to one type of set despite suiting another that have been bought up in this thread. Dancer, Reaper, Red Mage. All have to abide by the original ARR job role aesthetic. It doesn't work anymore.
Look at this. Do you think a new player could tell you which one is tank, which is ninja? How about the scylla sets? Or the Tower of Zot sets?
https://i.imgur.com/xKTk8NF.png
Probably not. So, what does it matter.
It would be awesome if they did have some sort of collection system. Say if you collect every piece (or 80%) of sets from ARR, you then can unlock glamour across the board for ARR, etc. Man, I would replay and run so much old content if they gave us an actual collection book. Collect 50 sets and unlock a brand new glamour, just like the orchestion roll collection.
They are sleeping so much on what players do for glamour, it actually is rage inducing.
The likely actual argument is a technical one. They probably cannot selectively make some designs free for all while keeping others (eg. job artifact gear) locked down. Or maybe they can't even allow glamouring without the gear being made equippable. I think their behaviour just make more sense if you start from this assumption, whether you agree with the outcome or not.
And I think it's clear that they're happy to share some designs around while keeping others locked down. There are some outfits that they regularly share from one class to another, either through new role-specific sets or replica gear like the sky pirate sets, but even then there are individual outfits that just don't pass the barrier between light and heavy outfits. Other outfits never get shared around, but the whole set of gear gets reused without any reconfiguration, and these are usually the ones that followed the role designs most strictly: armour for tanks, light gear for DPS, robes for mages.
So the closest thing to an argument is that they likely will not unlock everything because there are things they want to keep locked down, even if they do sometimes make exceptions to their own design rules, and they possibly cannot release things selectively.
And they always have, always will recycle sets, so hypothetically convincing them to free up glamour restrictions wouldn't stop them from continuing to do that. So the argument that "they're only keeping things locked down so they can recycle it for other classes later" doesn't really work – especially when we've just had a whole expansion of gear they don't want to shuffle.
I need to look pretty!
That is because [casual gear] 'armor' design is not the reason a healer should be able to transmog [their gear] with [tank gear]. It refers to the fact that the whole 'casual' thing is so comical that there is no point in sticking to the system anyway.
That doesn't mean a tank shouldn't still get [their gear] and respectively so does the healer, it solely means that there is no need for restriction of glamour to stay 'true' to the 'fantasy' when somebody can come to the raid in a clown outfit.
I don't know about a new player, but within the overall design I think it looks like they have started with the base idea of "black stylish gear" and shaped each type towards the common style of each role. The "heavy" roles have tended towards practical trenchcoats; monk gets sleeveless gear again; aiming/scouting does look "ranger-y" and mages get frilly collars and ornate sleeves and embroidery.
And by "the Scylla sets" you mean the Syrcus Tower gear? They're starting from assigning pre-established outfits/characters but I think the distribution makes sense, especially for the classes that existed at the time. Tanks get the sword-wielding Phlegethon; melee gets thefloor-tankingphysical fighter Glasya Labolas; Amon and Scylla are both mages and there's no physical ranged boss, so out of those two Amon seems better for the flamboyant bard and Scylla certainly better for the heavy mage robe.
The Zot (Bonewicca) sets are definitely one of the oddities but they were based around the caster design being a contest entry. The heavy ranged design is the only one that strikes me as really odd though – I would think switching it with healer would make more sense.