Originally Posted by
ssunny2008
I know how it works, doesn´t change my statement. Any other def, heal, etc can fck up the second instance of the skill.
I´ve already posted the checked numbers of someone else. BLN is a bit weaker, but sits on a lower cooldown and can be used way more often. That´s some form of balancing. Seriously if we´re talking about the effectiveness, you don´t want to use the others to mitigate fluff damage. Therefor you´ve stuff like Aurora, Oblation... Ofc BLN is able to go into nowhere with a bad use too. You gonna lose damage, but since DRK is top damage tank, you´ve a buffer to compensate it.
And calling Oblation a bandaid is the same like calling Aurora or other skills a bandaid. They´re not super strong, not super low, the use and effectiveness based on the circumstances. It´s nothing special, but not a bad addition also especially since you´re ablt to use it on a teammember. As i´ve said, the real killers are the damage income, not the 30s time for heal afterwards.
Yes, not every TB is magical too, but there are some and overall 80-90% of the whole raids is magical damage.
And again, DRK and GNB might work a bit different, but they´re comparable in its kit and half of their kit has an even way of use (Roleskills, 123, Group-mitigation, invul). So far i would call both balanced out to each other. Who makes more use out of its kit is based on the content and the player behind it.