No. the mounts/minions from any of the Alexander, Omega & Eden savage raids have a 100% drop rate regardless of unsync or not. It is the case for BLU spells though, where synced guarantees(?) (or at least heavily increases) the spell learned rate.
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I look forward to unsyncing the eden raids and getting the hard earned rewards this lad doesnt want me to have
This is literally the attitude that turned off so many WoW players. They introduced LFR gear in WoW to appease those, minority, of you players who felt entitled to better things cause... reasons. We all pay for subscriptions and if you got the item synced, good for you. The majority of us FFXIV players don't super care how you got said item, we just like the way it looks. Glamour is the true end game!
Patiently waits as I watch people get baited to respond to a year old necro'd thread by a new account for trolling
Lmao the type of niche takes people come up with. Nobody does synced savage for the mounts or gear in the first place. Why would people care?
Dis may be bait, but I have wondered why such content can be done unsynced and you can still get all the rewards. Seems kind of redundant and a waste of resources in the long run, since the player isn't exactly playing the content as it was originally intended a d be rewarded for it by basically playing on Journalist Mode. But meh, that's just me. :/
I would strongly argue it the other way, it being a waste of resources to do that suggestion as it would strongly discourage anyone to do it again. The group wanting to have that old experience for content with non-current rewards is very small, the group doing it for first time story and glamour, solo, who couldn't have done it before either due to schedule (current, or general) or difficulty concerns (whether skill or just "don't want to try that hard" lol) is much much larger.
For example I used to do savage in DF and found it to be an absolutely massive waste of time, people really failed to learn mechanics either prior to or during the actual event and you'd spend time dying to the same stuff usually due to the same people, yet if I used PF I'd be bound around some people's schedule or social drama- it's just honestly more bad stress then good stress and something I don't find fun. Doing hard stuff isn't the problem, it's the herd of cats that I find I just don't want to do- at all, ever. Want to queue for a content and be able to reasonably complete that content, with a death or two is fine, but an hour of dying cause people don't learn is just ew. Yet I will come back around when the content is echo'd so hard it's easy in a group or when I can solo it. Probably why before Blue Mage's release I was "okay" with the idea if it was a solo king- it kind of is but the gameplay is pretty poor until much much later and it still has some, imo, bad choices like self stuns and weak gameplay interactions with spells (has improved a lot, as to be honest at actual release I was first world upset at it's state and quality (upset, sad, but it's still just a game)).
To partition it off to just that select group and then easily watch it die except for a very very few handful of groups (who could have just done min sync as currently available) therefore, imo, would be the real waste of resources.
I am fine with the argument that ilvl grows too quickly or echo is too strong and may take away some elements, but removing the ability to overpower content (or removing reward opportunities) is a substantial waste of player opportunity.
Mounts, gear, and glam are not really all that when its 100% fully accessible when you really think about it, made me not care to sync Savage knowing I'll get that stuff at a later date.
and by that time the savage gear will end up being outdated, so no one is really missing out.
Not going to tear my hair out with 7 other people for a half a day or all day or weeks on end (sorry I'm not willing to suffer endless Deaths and become frustrated).
If its limited time like PVP Mounts then I'm willing to put in the work.
I would also argue, there aren’t enough players doing savage when it is new/relevant to justify the cost in making them unless the devs can get more player hours in them via unsync’d farming. (More the trials with the mounts, I get that MUCH more people do the raid series)
Some people never attempt them in the first place when new, others just do a 1 and done clear for titles/etc, or just to say you’ve done it.
Dumb take
Savage tiers in the past are well, in the past. The hard work was done when it was current. I don’t see an issue allowing people to unsynch them down the line.
Also btw it’s very easy to skip LR now and go right to add phase.
Hate to tell you this but the reality of savage is that it is running through a forest blind with 7 other people that you have designated as necessary team-mates that ultimately become passive aggressive punching bags or simply lose their mental health, because they got a RL job and are trying to run content that fails to explain anything on how it works. The reason that people can even find statics after the start of a savage tier is because those statics are losing players to burnout or drama, and no it isn't isolated to some bad group of people, it is the entirety of the end game community. For many people, savage is just a means to an end to get the dyeable version of the armor and maybe the weapon if it looks good, so they don't even find pleasure in the journey of it.
And who can blame them if they are grinding and having to die repeatedly to some mechanic for months, because they can only find the time to do it 6-9 hours a week and have to spend 4+ months clearing a tier? Savage raiding is literally getting in and getting out as fast as possible because of how toxic the progression is.
Nowadays you have mechs that insta kill you if you dont solve them. Getting harder now even with item lv sync.
They had attacks like this back in Gordias days and there are patterns that will wipe a group even with sync off from o12s. They really didn't have much of a plan for unsync runs later so mechanics got really weird when gear level got super high. Some attacks that were meant to take out 9/10ths of a DPS HP pool unmitigated take out maybe a third to a quarter, so people can be sloppy as heck. But then there are mechanics that just instantly kill the player with 9 million damage and you have to restart until people master them. But old savage isn't the same as old ultimate. The intent is a bit different between the two as Ultimates are challenge runs, where as savage is just an artificially steep gear grind with minimal payoff and the possibility of getting to see a special boss at the end of it.
I don't mind doing hard content like Bloodstained on highest difficulty, which mirrors the instant death from certain attacks and losing a lot of HP if you take a hit. The issue with savage is that there's too much variance from the other players, which is why it gets toxic to begin with because ones personal progress has no merit if the group has even a single person behind. World of Warcraft got into that mess in a different way with gear grinding going too far and now FFXIV has this issue with going too far on demanding group synergy. If 6/8 people have completed a fight, the group shouldn't be getting wiped on mechanics consistently given they are not even rewarding a single chest, yet here we are.
Reverse take - incentivize going back doing things level synced. I envy Blue Mage raiding for this.
I always suggested making the Unsync option be locked behind a completion check, if you do the raid normally at least once then Unsync on that fight is available.
I kept getting tomatoes and will probably get it now since I said something blasphemous.
It's old content, who cares? If you want to do it legit you're gonna have to get yourself a time machine. Syncing doesn't really help anymore with potency changes. Even some Ultimates are a joke synced now. It is what it is. Stop worrying about how other players choose to spend their time. It's their time to spend.
I have no interest in grinding a mount or light for relic while synced. Please put up a duty finder for alex 12 or coil 9 or 13 unsynced as see how long it takes to grind 10 wins with 7 pugs
I'm pretty sure the devs don't care if people unsync savage content. Stop being a Karen.
But the savage fights are easy… Though I agree, we need more things to flex. I think devs should add the ultimate mounts and the ultimate gear sets.
Unsync was a mistake.
It already takes years for content to be properly unsyncable, I don't see why it matters if people can unsync or not at that point. The gear is just for glam and the mount isn't a flex after two+ years lol. I'd love to go back and do more fights like P8S MINE synced but there are better options than not allowing unsync (maybe something like unreals for old raid tiers). Plus, not making raids unsyncable won't suddenly make people appreciate the work the devs put in, nor will it make the current raiding population care. I'm sure plenty, if not most, of people who do on content savage also don't think about the work that went into making a fight at all (skip sunrise or disband?).
I don't know if i've replied to this old thread or not, it just came up in a search about something else. But I care.... but at the same time i don't care. MY old eyes and arthritis don't react fast enough for half the junk i can't tell is happening sometimes before i die lol.... I wanna get all the stuff done that i can. Who are you to tell me how to do it?
Nice necro. Little did OP know that Savage and Ultimate would be unsynced on release, with no hard DPS or mitigation checks, so long as you had a PCT.
It does suck that Savage fights are made obsolete upon the next expansion's release, and their rewards devalued. They rightfully don't allow this for Ultimates, so why should they for Savage?
At the very least, completing duties unsynced should not grant achievements.
It's the nature of MMO's we level past the old content. I see no issue with people going into the old content unsynced. Raiders don't care about the older content anyway since it's always onto the new raid. So why not let people go into those old ones unsynced to see them and get the rewards?
If by "the content" you mean cheesing/skipping it, then sure. It's hurting the value of the achievements and other rewards. Even if you let the gear and mount slide, why should achievements be given if you're not really beating the challenge? It completely defeats the point of achievements as a concept.
How dare other players play the game in a way that doesn't effect me at at all. While I can see where OP is coming from this is a non issue.
Because things change. Should I be angry people can get crafting and gathering achievements easier than they did back when I started in ARR? No, that's silly. Same for being mad someone else can get an achievement later if they unsync Savage. If someone wants it right away, they go do Savage on content. It doesn't give a title, but even if it did, it doesn't devalue the time spent doing something when it was current. Nobody can ever take that away from someone. Why waste energy on what someone accomplishes after you do?
The bigger issue is that they cannot make content longer lasting, so by the time it comes around to being able to unsync it, the fight is actually practically irrelevant content-wise anyway..
Like to the people that view this as an issue, can you sit here with a straight face and tell me that doing raids from several expansions ago holds any relevance, that you would actually do it outside of your own pre-formed MINE party, or that you would actually give anyone serious thought or consideration if they cleared a fight on-level that is several expansions old.
Maybe if they can make content long lasting, but they cannot... The fundamental design paradigm of this game doesn't permit it, with the exception of ultimate, and that is only largely because it serves as a capstone difficulty, versus, doing extreme or savage which is largely just a transitional difficulty.
Even PF MINE parties take ages to fill, and that would still be the case even with the removal of unsync..
not gonna lie tho if they do that I just see no point on staying because of how hard it is to find a static with my work schedule so they really cannot do such or you tell me I have to DC transfer to maybe have a chance to do thing and going to eu when I am in Canada would also make no sense