The raid is super easy tho...
Nothing about the mechanics is all that difficult, it gives you hints as to everything about to happen. Orbonne was harder. Lighthouse was harder.
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Yeah, but you have a raid with desirable gear for once. Especially the outfit coffer. More people will be rolling on everything, even greeding (though nobody will probably win greed rolls for a few weeks) rather than passing on most just for the coin. People with the outfit are still able to roll on the coffer as well, inflating a problem, though I would expect that for the first week even if it was some kind of lockout the chance of winning would be the same, since everyone new would still be trying to get it.
No its not easy not when my rdm had to raise all the healers and 2 tanks because they was all dead. second boss only 6 of team a was alive when it died all rest of the alliance all dead and your telling me its easy don't think so. I see to many deaths for it to even be considered to be easy. when take hour and half of your time to not get one items from it makes you really want run ever again. When only get to play few hours each day. Pretty sure it will be nerfed hard soon. 2 times I ran it and both times got nothing think the average is over 200 deaths per run.
Difficulty is subjective
But i found this raid rather tame alot of room to recover and fix it up
My group didn't wipe on a single boss, so it was pretty smooth. People did die, though it wasn't anything we couldn't recover from. I wouldn't consider it to be super difficult but luckily it isn't as easy as Void Ark.
With that said, none of the gear really interests me so I just passed on the gear. I'm only really after the cards and minion.
Yeah, just went through there myself about a half hour ago. There was a lot of people eating the floor (including myself at times) but we only had 2 wipes. The first was at the 2nd boss, and the 2nd was at the last boss. We then proceeded to completely destroy them. It took some time, but eventually everything fell over. I thought it was fun, though slightly chaotic. As you said, difficulty is subjective. But I, too, feel that it wasn't all that hard with a little patience.
There's no reason for the coffers to be an alliance roll. They could have easily made it one per party and you'd still have sour luck win out most runs, but the odds wouldn't be awful. I mean it drops three coffers anyway, just... why?
I can't help but feel cynical about why they'd make you compete against the entire alliance. Also the bit where people who have it can roll on it anyway is really stupid.
IMO it's a particularly sour mark given so many in the community have been wishing for it for so long and no other crossover required sheer dumb luck for the thing you wanted. I hope they'll consider changing it to a party lot.
That's absolutely why they did it, and that's why I think it's scummy. Maybe I'm jaded at this point, but I don't get excited when a developer takes something people have requested for years and turns it into something purely low-chance and luck-based to encourage grinding.
Nobody likes Alliance lotting. If you don't roll higher than a 95 you likely don't have a shot at the item to begin with, and even still that's only for a solid chance. Unless you blast out a 99 on the item there's a good chance one of those other 23 people had a higher roll than you.
Again there are three coffers already, AND you can still roll on them once you have it. Pets filter out over time since they're unique. Songs can be sold and get cheaper. Your weekly lot on your item isn't shared among your whole party because not everyone rolls on everything and then your job can filter out who does.
It's not about the items themselves but about the intent behind it. People are going to run that content regardless. People want their gear, they want their tokens, they want their gear upgrades. It'll be introduced to roulettes and people will still run it. They don't need to make you lot against your entire alliance for a glamour outfit to keep people running it.
I just don't find it acceptable personally. If others do then I guess more power to them.
Okay so you just want it handed to you.
That's..... not how that works.
C'mon, I'm probably one of the most lazy and casual players here, and even I think you're going a bit overboard with the self-entitlement and/or wanting handouts.
The 2B armor set looks great. That kind of awesome gear should be worked for.
The person you quoted is literally asking to work for it, but in your haste to make some kind of bootstraps analogy about how people shouldn't want welfare handouts in a video game you missed that. She's asking for the ability to earn it by repeatedly running the content with that goal in mind.
Goal-oriented gameplay is what keeps people playing. Luck-based grinds is what burns people out.
Locking people out of doing other content, good luck doing much of anything else in the game when you're stuck half a week running the raid trying to get the correct piece of loot to drop to even get a chance to roll.
The fix for it all is simple, but they refuse to do it. Just increase the amount of loot and make it tokens so you don't have to get the correct classes gear to drop. Heck, it would even do what they tried to do with the Greed only back in the Ridorana Lighthouse but infinitely better.
I just greed won some butt armor for my caster, I'll settle on that this week. Still want the glam, lost a 90 roll, expected that though.
Problem is the butt armor I'm pretty sure is just the regular glam. I don't plan on farming too long this week, if I get it I get it.
And people wonder why the dev team doesn't take the western market complaints serious....complaining about a glamour drop chance when the raid isn't even 24hrs old. I get that glamming up as 2B while using the perform feature in limsa all day is important for some people, but by the 12...complain about something more substantial please. I mean even the additional battle voices would be a more substantial complaint since they aren't optional and are hit-miss with a lot of people.
This is pretty disingenuous. Life isn't turn-based, and both developers and players can have and address multiple concerns at the same time. I don't want to speak for anyone else but the gear itself is secondary for me to my main complaint. I really don't like taking a major fan request and turning it into slot machines. There's no effort or work involved in earning it. It's a pure gamble. I don't like what that says about the developers' priorities, and I don't like what it says about how they view their players.
I'm gonna stop monopolizing this page but I really wish you and others wouldn't use the same old arguments time and again for why this kind of thing is supposed to be okay. Your time is valuable. Just because you're spending it on a game doesn't mean it deserves to be wasted. XIV, for the most part, doesn't waste your time by giving you clear ways to work towards your goals that are concrete and that you can actively earn. That makes something like the glamour coffers stick out sorely.
Plus I worry if it's just accepted here it'll be continued in future content.
Edit: missed a word
My dude....its been accepted since the crystal tower. I understand that you dont weigh something like a minion as 'important' as 2B's outfit, but people have been dealing with this system for years. Could it be better and work akin to the extreme primal system? Sure. And who knows, maybe it will some day. But making a big deal over an outfit without even knowing how systems have always been working in this game just makes you look a little silly especially when you say something like "continued in future content." Or maybe you can explain to me how having this sooner means more than having it later. You get the outfit and then what exactly...? I'm curious.
Yep and now people will do the 'wait till last seconds' in hope some people will leave before. Great loot design
Ah, THOSE coffers...
I thought it was about the regular gear... That's actually reasonable to complain about...
But those things, there's absolutely no reason to get a second one so pool of people rolling for them shrinks constantly, so it's like the pets that you'll get them eventually as you run the thing more than likely several times a week...
I honestly sat here for half an hour trying to reply to you in a way that didn't require a ton of typing and it just doesn't exist.
It's not that I'm not willing to dive into it, it's that I feel like there's no way you're being serious when in your own post you say "Could it be better and work akin to the extreme primal system? Sure."
Like, you recognize the issue but are still asking why anyone should bother improving on it. In your original post you also created this strawman of people who just want a glamour so they can stand around and perform in town. It's why I said you were being disingenuous.
To top it off we're posting during the 3rd expansion of Final Fantasy XIV, a game that launched in 2010 to such disastrous consumer feedback that Square-Enix publicly apologized repeatedly, removed everyone who was in charge of the game, and committed to completely rebuilding the game over a two year period while supporting the original one.
This game is the greatest testament to user feedback in the industry and you say I'm making a big deal by posting about something I dislike.
I'll give you the benefit of the doubt here regardless. Once more, to be brief:
What I dislike doesn't have to do with the gear itself. It has to do with what it tells me, a player, about what the developers want me to do. They don't want me to come back and get what I wanted and be happy with it. They want me to run this content over and over again, hitting need over and over again, hoping to get what I want.
I think that's pretty awful. I didn't like it with 24 person minions before, I still don't like it, and I think they should rethink what they're doing here. Let me earn it, or at least make it a per party roll. That's my feedback.
This. The entire thing is a complete non-issue.
Has the OP or anyone else complaining not done any of these raids before? Many of them have a chance to drop a single minion or orchestrion roll that isn't guaranteed and still people pass on all of them a few weeks in. The minions that are guaranteed start getting passed on even faster. And this will be even faster than that, because three of them are guaranteed every time!
Even if there is 3 chest looting against 23 people is still a low chance. And with a low chance like this you can run it 100 times and still not get it. At least in extreme trials you know at 99 runs you can get your mounts. Here it's not even the case.
You got me! I think this system sucks. So what's the play here exactly? You, me and a handful of others on this forum rally and keep posting about our distain over a 7-ish year old system. Writing long blog posts about how it can be improved so we can get those pretty vanity items in a less luck driven system? Here's the problem. Unless there's a vastly wider margin than a handful that are all in sync with us about this system and the ways it can improve, it won't. You don't think there's threads on here about people still trying for the Puff of Darkness minion?
There are far bigger issues SE needs to address vs someone complaining about having to compete against 23 others for a vanity item that they have 3 chances at compared to the one shot people had for at least 6 years up to this point. And as others have said before, this whole thing becomes an even more non-issue to the masses as time goes on. This seems to be something you're not really understanding. You pay to have access to this game. A lot of people aren't making this an issue so if you're the odd-man out, that's unfortunate. You either adjust or move on. I'm not saying dont post your grievances, just dont expect the seas to part either just because its something important to YOU and nothing is being done about it. Just be thankful its not like WoW or for sure FFXI. Some people have been farming for Invincible for a decade and still no luck.
Also you never answered what exactly you're going to be doing with this outfit after you get it.
It is only an issue if you want this outfit NOW.
Running this every week and later doing your Alliance roulette, you will end up having it at some point.
Relax, it is cosmetics and you are better off not looking like everybody else.
I like to collect glamours and mix different items from differents sets so this 2b sets is really cool for that.
I don't mind having it in 3 months If I know I could get it guaranteed in 3 months (like need 5 weekly token or plus from the raid to get it).
The problem is I don't know when I will get it : maybe I will get it today, or tomorrow or in 1 year or in 3 years with the moogle tokens
(because let's face it, the minions raid with moogle tokens was basically pity bones) and that really the part that bothers me.
I rolled a 99 on my first run, its um something on my male aura XD But aye 3 chests don't seems alot but as time goes by it will get a lot easier to get.
You leave your feedback about things you don't like. Pretty straightforward.
Like I said earlier, doing one thing does not preclude other things from happening.
I understand that perfectly. I also don't like it existing to begin with, and have said as such and laid out my reasoning why. Again, this isn't binary.
Nowhere did I say anything different either. In fact, in my second post, I said the following:
It's funny you mention that. I have extremely stupid luck with mount drops in WoW. I've had bad luck with loot in any game I've played and in any other fashion, but the mount gods in WoW have blessed me. Well, except for Mimiron's Head. Maybe some day.
It's not my kind of glamour personally. My attachment to NieR is more emotional. At the risk of getting too personal on a forum, I beat Ending E the day after my father died. Taro-san's message of perseverance and struggle against all odds and in reaching out to find help in others had me ugly crying something awful. My grievance isn't really 2B's armor. I just really dislike these systems, as I stated before, and hate to see this becoming more of a thing.
For the record, I'm not like all upset here getting mad at you or something. Whoever you are, person behind the avatar, we're cool. I just didn't like some of the arguments you threw out earlier, and still don't really like the whole "be glad" angle you're coming from. But like I said I'm just voicing my opinion on a system here and that's all there is to it.
I'm not personally seeing the issue, here. At least with the coffers.
I saw someone mention "make it 1 per party", but what difference does that make?
With 3 coffers in 24 people, the math gets more complicated (and I'm not talking 3 divided by 24), but ultimately remains the same. Long story short, if everyone rolls on everything, the odds of you getting at least one coffer is roughly 12%. Literally. That's just a miniscule fraction short of 1 in 8.
So my question becomes... why the complaints on that front? The coffer is something you can run the raid as many times as you want, and you're guaranteed what amounts to a 1 in 8 chance every single time you run it. For a coffer containing nothing less than the full outfit. What other content offers that kind of forgiving loot system?
I agree with Fhaerron from the first page on his/her suggestions. I always pass on everything except for what i really want and wait a bit (not like 10 mins or more that some people do) and sometimes it helps.
At least in my mind it does, lol :/