If they want to, though they might not use those terms.
Printable View
The main hitch I see with DNC being a healer is something I saw mentioned in another thread. Look at healer gear in game its nearly all long robes and cloaks. Very un-dancer like. Visually the scouting gear for ninja would be a better fit which could see DNC actually being a dex based support/dps if they add it.
That's always going to be the case when you have 2 spots in a raid to fill and 3 classes, no? There WILL be 2 that are optimal if even by 5%. I recall this being said about AST for months and then blammo they got a huge buff to their skills and they pushed WHM out the door.
well healer just heal, when dps can be on several aspect ; rang, melee, melee + range, rang + melee + supp
where healer just do the same thing, focus on player and heal,
so maybe to see another way to heal, i dont think a 4th class is really needed.
but could be interesting to have some hybride rôle, dps + heal for exemple. or tank + heal, also who could switch between those role.
By that logic everything is a dps lol...
As a healer we have 2-3 dps moves and honestly we are more on heal mode counting almost all the teams you get do not know how 2 dodge even if by some luck you get a perfect team still after 60 you have 2 spend more time in healer mode plus after 60 lets face it there are more healer mecha than anything lol..
Also did someone rlly bring up cloths as a reason dnc should be a dps and not a healer rlly? When there are half nude tanks every where lol
We need another tank and healer. DPS queues are ridiculous. I maintain a healer on par with my bard main only because it's a quick queue into the dungeons for the MSQ. I shouldn't have to do that. I'm rooting for Dancer to be a deflection tank. That would be awesome.
Well they did say 'where healer just do the same thing, focus on player and heal' which is absolutely untrue. I spend more cooldowns doing damage than I do healing by a good margin (Not counting oGCD which are free heals and pretty much all you need MOST of the time unless you get one of those chaotic groups that stands in everything). Will I do as much as a good DPS? Absolutely not. But a sizable amount.
And yeah, pretty much everything is a DPS. Once tanks and healers do their job, secondary objective is pumping out as much damage as possible.
would be interesting if dancer was a job that could be either a healer or dps and its abilites had different effects depending on which role you were doing but im not sure how that would all work out
This is a forum topic that is a complete waste of time. Did you seriously think they are done with the new job additions? Consider the tradition here so far with each expansion. How many new jobs have each expansion added so far? Go ahead, get your fingers out and fan them out then count them all.
Heavensward:
Added Dark Knight, Astrologian, Machinist, Rogue, Ninja.
Stormblood:
Added Red Mage, Samurai, (can we even count Blue Mage????)
Shadowbringers:
Adding Gunbreaker, others TBA.
Literally hold onto your pants because I am sure S-E is NOT DONE with the new content announcements.
Wait you count Rogue and Ninja as Heavensward class/job when they were released in patch 2.4 (so during A Realm Reborn) but Blue mage might be considered a Stormblood job when released in patch 4.5 (so indeed Stormblood but requiring only A Realm Reborn to be played fully).
I would write :
A Realm Reborn:
Added Scholar, Summoner, Ninja (patch 2.4).
Heavensward:
Added Dark Knight, Astrologian, Machinist.
Stormblood:
Added Red Mage, Samurai, Blue mage (limited job, patch 4.5).
Shadowbringers:
Adding Gunbreaker, others TBA.
Yasminou, you are correct. I was actually considering excluding Rogue and Ninja, but they figured they counted since they came on the eve of the expansion's launch. Though not officially part of it, they were sort of an en route type of deal.
I was going to give Blue Mage the same consideration, but Blue Mage came way further out from the coming expansion's release than Rogue and Ninja did.