Originally Posted by
Risvertasashi
Your logic fascinates me, in a way - a similar way to an MC Escher painting.
Anyways. So there are many, many suggestions for how to help out WHM. Total reworks of lillies that community members have contributed detailed writeups about. Adding some utility (which WHMs in FF titles normally have, it's only FF14 where they don't). And many other things. But, ok, you don't like that.
So why not borrow from DPS balancing and just scale up WHM damage? Still plays exactly the same, doesn't lose any of its... "identity of having no identity" that you think it has.
But now it brings something to the table. It won't be meta without the buffs, but at least it can contribute to a faster overall kill time, help bring down DPS-check adds, and so on. And it doesn't require a lot of development work. Tweak some numbers and it's good. Vs the current situation where WHM-running teams are at a flat out disadvantage and will have a harder time dealing with DPS-check phases/adds/etc, as well as the overall enrage time.
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But really, personally, I just want WHM to be good at something. I'd take any suggestion that makes WHM an asset instead of a liability.