If anything it's us raiders that ensure she gets her weekly clear of Rabanastre instead of abandoning after endless Hashmal wipes, because the general populace can't do simple mechanics.
*shrug*
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Raiders would ruin the game if they weren't isolated to savage, because they'd be demanding everything else in the game be harder to compensate. they already are on forums, despite the fact that most people don't even care to step into hard content and never touch difficult raids; it would just make it harder for them with no benefit to anyone. And I carry raiders by healing them in rab, not vice versa. Its raiders who tend to leave stuff like that the first time where things go wrong, I leave to switch to the job they were to rejoin in progress and finish the instance. I don't complain about low dps or parses, i go in and get the thing done or we leave at the time limit or mutual abandon.
Raiders this...raiders that...are you absolutely sure that everything you're complaining about is somehow the fault of raiders? You're stating a lot of absolutes, but I've yet to see either myself or other raiders ruining the game. Am I asking for content to get harder? Yes! And it's not because I'm a raider. Look...regardless of this being a themepark FF MMO, this still carries a final fantasy title, and this game is still, at its core, an RPG. And on top of that, we are Level 70! The natural order of our genre is for content to actually be harder at this point. And if you were to mention something about raiders asking for Savage level difficulty in MSQ/dungeons, allow me to counter this by saying:
No, because that's just stupid.
At this level, our SB dungeons shouldn't be facerollable anymore. Should it be punishingly difficult? No! But there needs to be some level of challenge associated with our level that the devs are not putting in, and it's making the general base weaker. Rather than introduce nerfs and buffs to deal with the skill gap, players just need to git gud. I hate saying that term, but truthfully, players just need to git gud. And by git gud, just do your rotations if you're DPS'ing. Actually read your skills, use your AOEs when you have a pack of 4 or more, rotate your defensive CDs as a tank, keep your gear up to date, know the difference between Medica I/Benefic and Medica II/Benefic II and when to use them - things like that.
If the little bit I typed above, you haven't figured out by the time you hit level 70, then you need to get better as a player because at this point, this is extremely basic stuff that should've been learned before hitting the HW dungeons, or if you jump potioned, by the time you reach the first actually remotely challenging dungeon in the 4.x patch cycle in Bardam's Mettle.
Sigh.
look, the dungeons are facerollable so that if I decide "hey, I want to take my i310 monk out for a spin and get used to their full kit after a long stretch of not playing it"...you know, PRACTICE...I can.
When content gets harder, I don't do this. I stick to the one job I have max geared, and stay as it, and the rest of my jobs are just numbers on a list. You make that content easy so players can practice and use all their jobs on it, especially when you can't gear all jobs equally. You're not seeing the value of easy practice content, but with some danger to it, because you probably just use your one job at 70 for the majority of content you need to do. Raiders are trained to do this apart from very early progression unless its absolutely impossible to keep on the geared job, because of gear and of muscle memory; its a big flaw of this game.
and ugh, if the content is so tightly tuned that you need to properly use medica 1 vs 2 (that means loosening aggro up a lot or forcing some really serious mp management consequences) its going to punish players more than you think. Like defensive CDS...can you imagine a boss that forced players to git gud using blackest night, or properly timing shake it off? How about one that forces movement abilities?
And that's what lower level dungeons would be for (thus helping keep them more relevant). You get some practice in, shake off the rust, and pull back up. I think that would be fair. And for savage level dungeons? Yes, but make them optional and not count towards the expert roulette (perhaps have a Savage roulette for that?). This way you don't overgate the game but at the same time you push everyone to get better bit by bit.
I don't get all my kit in low level dungeons. WAR comes to mind...68 + gives you two absurdly potent abilities you need to balance and use in combat, shake it off and inner release. Just using Blackest night properly is rough. They have to give you level 70 training combat content because of that.
So, have the dungeons build up over the course of the expansion. Or perhaps in Castrum Abania too? That way for example Kugane Castle and Temple of the Fist would be easiest, then Skalla, then Hell's Lid (I think), and Fractal Hard Mode would be more difficult than Skalla, then the one after those 2 would be harder then those 2, etc. Then you've got a ways to handle it. And as the expansion goes along, the casual content gets harder still. If they did that, I'd be happy, but I don't like the idea of difficulty flatlining, we need to bring up the pace. I'm sure that you'd agree on? Just the semantics of how we approach it seem to differ. But we can work together to try and find a solution.
Lies!!! You are a raider, you have to be a bad person. I am joking of couse :D I don't think comments like this help as an argument against raiders hurting the community. I am sure you are not, but the comment sounds a bit arrogant. No offense :) The game is for everyone. This includes raiders, non-raiders, crafter and so and and in my opinion it would be great, if everyone would be able to understand each other and this of course counts for non-raiders aswell.
Raider=/=Raider just like person=/=persons. You can't take all raiders and say they have the same behaviour or attitude. Let me tell you from my own experience, that i've seen every kind of behavior from raiders and non raiders. Some of them are very polite, others aren't. This may be slightly off-topic, but i had to deal with enough unfriendly new players in mentor roulette or chat. Some of them really think, because they are new, they can do everything and everyone else has to deal with it, since they are new. This kind of behavior is absolutely arrogant and ignorant. At the end of the day, this is a teamgame and one community. This means everyone, including novice players or veterans should try to respect each other.Quote:
they already are on forums, despite the fact that most people don't even care to step into hard content and never touch difficult raids; it would just make it harder for them with no benefit to anyone. And I carry raiders by healing them in rab, not vice versa. Its raiders who tend to leave stuff like that the first time where things go wrong, I leave to switch to the job they were to rejoin in progress and finish the instance. I don't complain about low dps or parses, i go in and get the thing done or we leave at the time limit or mutual abandon.
PS: I wonder when Square enix will update the micro site, because i really want to know if this is the raid gear :)
https://cdn.discordapp.com/attachmen...9_05.59.43.png
Then practice in leveling dungeons. If your argument is going to be that, then fine, let the MSQ dungeons be faceroll and let the dungeons that follow 4.1 be harder, slowly. Start with Temple of the Fist and gradually step the difficulty up from there. See? Took care of two arguments there - you have Sirensong Sea - Ala Mhigo to practice after a long stretch, and the post 4.0 dungeons start stepping up in difficulty. Two birds, one stone. Oh and about the one job thing...I have pretty much tried every dungeon on every class that I currently have at 70 (DRK, PLD, SAM, RDM, AST, SMN). I enter content based on what job I feel like going in at a time - oh, and I also have gone into the Savage/Ex content with multiple jobs, based either on what I feel like doing, or what the PF needs. The reason I brought up the Medica 1 vs 2 is because there are honestly bad healers that will do nothing but spam Medica 2 thinking that's because it says 2, although admittedly, that was a bad example as I meant ST heals vs AOE heals.
And yes, I do want dungeons to eventually get to the point where tanks will have to use heavy mitigation, DPS to use their full kit, and healers to properly manage 3 other party members' health. Maybe not in this expansion, but the next one when we hit lvl 80, yes, I would like to see dungeons requiring players to start doing that.
Oh goodness, I'm a raider and a PvPer. . . I must be like, a total monster to people :/
Of course I'm not being super serious. If I was I would throw numbers around. Like how my casual static, without even trying, and being on foreign jobs, easily does double the work of the other 2 alliances in a 24 man.
Point is, this has been argued to death and nobody will ever see eye to eye. So why not just roll with this villainous raider persona that people seem to believe in and have some fun while I'm at it?
People that actually know me know that all I want is people to play the best that they are able to.
It has been updated again!
New gear, minions, emotes and hairstyles.
https://img.finalfantasyxiv.com/lds/...CxzR3Z6RJM.jpg
They're reusing ARR relic weapon models...
Which means, all of that work we put into them was in the end for nothing if anyone can just craft one or buy for cheap.
The glamour potential of this patch is disappointing.
Have they given up on making hair for men :/
they will be reusing the arr zodiac weapons as crafted weapons, that will really motivate players to do future relic grinds /s
I disagree. I have all of the zetas and I don’t feel slighted.
To me, they are nowhere near as pretty without their glow effect.
Without the glow effect, they are worthless to me for glamour.
If they glowed like the relics, I would agree 100%. Thankfully these do not. I wouldn’t use these for glamour, I will keep using my zetas and luxes however. This does not devalue my enjoyment of my relics or the joy I have from possessing the full set of zetas.
Not really a fan of the Void Ark sets, so dyeable versions of those don't excite me.
The eastern aesthetic of the mendacity sets is more appealing to me then the creation sets, though.
I'm the complete opposite. Eastern style gear does nothing for me and I thought we were on a upswing with the creation gear; tome gear finally looked great again. But the mendacity gear looks terrible, and I don't imagine many people will leave it un-glamoured like the current omega genji gear.
Oh come on. The crafted gear is just the void ark gear. Square, please. Please stop giving us old outfits and give us new outfits. I feel like a lot of SB gear is just rehashed HW gear and it's really disappointing.
I can't blame them because we have 6 archetypes, and about 5 different gear sets per patch if not more: crafted, expert armor, omega armor, tome armor, pvp armor, etc. The patch cycle and content treadmill forces them to make a lot of gear, and in general I don't think its sustainable any more. At some point they are going to need to slow down content and make it last longer, because they are going to run out of shortcuts to help with this: i.e. no gear to recycle.
I think they are going to have to move to full yearly patches or something.
Funny that I've got an opposite view here: I'm very happy to get former raid/dungeon sets as crafted gear again. First off because that normally means its dyeable now and second off all: I've got easy means to get it now. I'm keeping several VA-pieces (aswell as pieces from all other 24-man-raids) with the thought "Maybe I want to glamour this one day..." - if I can just re-craft it, I can get rid of those!
Really love the healer raid gear. Will be one of my new glamours going forward. Luckily we'll finally be able to switch glamour sets on one role with a macro, so my whm can have a different glamour than my scholar without switching the gear itself. I don't have a lot zeta weapons, but it is not an issue for me for the reasons you said and additionally the ARR relict are very old now. If we get the anima weapons as crafted in 6.2, i would not have an issue with it either. Depends on the timespan between relic vs crafted relic. If it is to short, then i'd complain myself.
Thats a very good point and running old content can be difficult at some point, because many people don't run it anymore. I like the decision, since some old gearsets really look great and this also helps the developers, because they don't have to create even more gearsets and especially weapons. Think about it for a second, we probably will get 2 jobs every expansion and this means going forward the amount of work, they have to do will only grow over time. Somethings got to give imo.
Please make original crafted gear again! We wanted dye-able 24-player raid gear, but the gear to be dye-able and not "new" gear which is dye-able... We want more new designs again like ARR and Heavensward! This is just disappointing.
I posted a long time ago to add a second loot drop in old raids and that would be a much better solution than this. Now it once again lowers incentive to run old raids and also reduces new original content.
Regarding Zeta, I do not care too much, I imagine these are not dyeable and they don't glow so it does not matter much. I just am bummed out we are missing out on yet another set of new gear we could have gotten instead.
The i90 crafted gear was recolored versions of BrayFlox gear.
Also, they can only do so much design work. assuming what Yoshi-P said is true, it takes about a year to design and implement each gearset. We got 3 unique sets this patch, possibly 4 if Eureka has unique armor.
Well that maybe true but it was still original ARR content at least. Now we are just borrowing from old expansions, no reason to excuse bad behaviour because it was done in the past. And Eureka isn't going to have unique armour, it's going to upgrade our antiquated gear for the relic armour questline. Yoshi pointed at this being the case a few times. "wait and see how to make it dye-able," "the new relic is eureka!" so yeah, the 290 gear is the eureka armour/weapon.
Oh man, I thought the Fashion Report sounded like a neat little diversion before, but now that I know who's running it, I'm super excited!
https://i.imgur.com/FpuC2qS.jpg
Too often the 24 man sets has a fun design but the colors are ugly as hell. I use the VA tank and caster sets pretty regularly, but I haaaaate the purple and grey accents Im stuck having to work around, so finally being able to have them in jet black will be great.
The tome gear is kinda ugly and the dungeon gear is boring, but the sigmascape and pvp gear are both nice... so I guess it balances out lol
Also wheres the caster design winner set? I want my chaps, SE :cool:
I think we get the same number of new sets in every patch, and the rest are recolours or dyeable versions of previous sets. I personally love that; having to farm Void Ark on one of my alts would have been a pain, and it wouldn't have been dyeable either. This new release is good for me, at least.
Reusing Zeta models is a liiiitle irksome.
I'm not sure how to feel about that either... I'm not mad because its easier to get those weapon-models now, thats not bothering me.
But I'm a little concerned about them reusing models that I thought would be "sacred" - probably naive thinking on my part that anything in this game would be "sacred" like that, but it still seems a little concerning to me that they seem to have run so out of ideas that they resorted to reusing the relics...
I said this in another thread, but...
Consider me far from impressed that both of the new hairstyles are androgynous/feminine. It's very telling that on the micro-site they're both displayed using a female model.