Now i haven't done PotD much but for my understanding it is the solo PotD that is the real deal, for my knowledge nobody has still beat the 200th floor because boss will just 2 shot you atm.
I believe Stormblood was well worth the purchase just for the bulk of the content coming from story, quests, and jobs. (YES RDM!!)
NOW, for the endgame, I believe the issue with end game to me is that it doesn't have variety. I wish there was content for ways to +1 your AF armor, a way to enhance your jobs in different ways centered around Merit Points / Job Points or something along those lines that FFXIV friendly (balance wise) to work towards.
Maybe adding more variety armor and new and different ways to get ilvl 320~340? Or have a semi "Hybrid-Horizontal" system, where there's dozes of ilvl 320~340 armor for each job and people can mix and match and seek after certain pieces that are given from more content? Idk, I just want LOOT... and the way Savage is designed my search for LOOT always leaves me high and dry, with a book on top.
I've been enjoying Stormblood and I am GLAD that the formula was relatively unchanged. There's no reason to reinvent the wheel when the one you have has a proven track record of success. Change to address issues and add quality of life is fine, but change just for the sake of change is never a good idea as far as I'm concerned.
I can't speak for WoW, but in Diablo at least I don't mind much of the farming because I'm always building new sets to go with different skill trees. It's fun changing around your skills to change up your playstyle and whatnot, which this game lacks. Not saying it's better or anything like that, just that it's different and maybe that's why people don't mind doing the same thing in that game vs. this one. Though I'm not sure Diablo style loot would fit into this game at all.
I mean they did adress issues regarding final story dungeons beign useless and materia beign a pain in the ass to get, now also you Spiritbonding gear has some value and you can even spiritbond dungeon gear, the forumla might not be changing but they are improving on it at the very least
Bored?
Not yet, but I am definitely concerned. I am 0% surprised that the formula was recycled again for Stormblood (we knew as much prior to the launch), but it does feel like it has gotten droll alarmingly fast.
My concern is that as soon as my static beats OS4, we'll probably resort to just logging on to raid one or two nights a week (depending on how janky our play is), and that will be it.
All that said, I do feel like there is a wealth of things to do in XIV even after clearing OS4 - whether or not they are worth doing, however, is subjective.
I will be interested to see what 4.1 brings.
I wish we could turn in old tome gear for a discount for new tome gear... so old tome gear wouldn't feel this insignificant and the next grind is easier for those who did keep up with the old grind. Sure we can turn for seals but so we can turn every random dungeon drop we don't need.
This is actually a very difficult topic, because in a sense I think that it might work but it would need to be an alternative at what we have, however it needs an extensive work to be done right. I honestly think that a way to get gear without the need of tomestones (but not outright replace them) would be a good thing for the game.
I know you found it the same, but I personally found TERA better than FFXIV. I think it's the combat system really. Like even now I can just login and farm Basilisks all day and that's more interesting to me than anything in FFXIV. I think WoW's combat system is also better in the sense that the GCD is really low. Like a 2.5s GCD is 10x the average reaction time. As stated here, having more responsive inputs is more fun. In that sense, I think I would probably like WoW and Diablo 3 better than FFXIV. I just wanted to point out that I think that's a huge advantage in terms of fun, but to each their own.
In regards to grinding though, you're right. Every MMO is going to have it.
Well, the head admin of The Balance said he'd hate it if FFXIV was like TERA, and I do understand his point. It's a very strict combat system in terms of damage avoidance. Like you have to be pretty spot on when it comes to blocks and dodges to avoid damage. That's the disadvantage of the system as it's designed to be played with like 30 ping.
My point in my comment reply in this topic was simply that like WoW, it has more responsive inputs than FFXIV does, so more fun.
I actually just unsubbed. Mostly because the only thing I cared about was story-line and now that I've run through SB's story content, I cant bring myself to go through the same tome and gear up grind again knowing it will all be invalidated in a few more months when the next gear comes out. Raiding and primals has never really interested me with the exception of Bahamut's stuff (because I wanted to see the end of 1.0s story.)
I by no means hate this game, it was very fun and I enjoyed my time with it but as I have been playing since alpha of 1.X and then thru alpha and beta and launch of ARR and on-wards I have burnt out on the current formula. I overcame the burnout a few times in the past by starting new characters and playing until max level again (at the time lvl 60). But I just cant do it again.
Maybe, I'll come back when there is a few more patches behind SB's belt. But for now, adieu~
Your premise is based on a faulty assumption. I can give you any number of reasons why viewership drops for an MMO on a fixed schedule. Here are 10:
1) The game content has all been seen
2) People liked the Twitch content so much, they subscribed and are actually playing through it themselves instead of watching
3) Game X came out -- new stuff to do and see
4) PvP is boring after a while
5) Extreme/Raid tier is boring after a while
6) Waiting for next .x patch
7) People are watching YouTube stream instead
8) People are finished leveling main job and watching gathering/crafting on twitch is boring
9) Sample size of study was too small, not consistent, or taken during random hours. Or search keys weren't broad enough
10) There are more people who want to watch Game X video during the time FF14 videos are playing
It's the same formula over and over, we're at the 2 week mark and just about to clear the current content thank god other games are coming out and bought a ton of games on the steam summer sale or else i'd be so bored. Honestly FFXIV having it's same formula is just draining, the only thing I ever did in this game was raid and PvP however, SE insists on making content and repeating itself over and over and it's great for people who log in for a few hours a week but outside of that it's just a theme park, you ride the raids, you ride the dungeons, the story etc, then you're done.
They should have taken a page from WoW with their Mythic+ dungeon system and apply it to all their dungeons with modifiers that'd at least give incentive to log in and do dungeons for gear that can roll upgraded, they have the timers in place all they need is the modifiers and they're good.
In regards to Twitch though do you think people want to watch people play an MMO these days? It's not very engaging, people are barely interested in watching someone play an MMO unless it's a big name Twitch streamer, so this point is just moot as it doesn't show the player blase that's playing and established already. Everyone knows MMOs are not great viewing material.
For me personally though I think i'll be playing some Path of Exile since it comes out Friday and it's free with more content, i've seen everything FFXIV has to offer, it's been fun but i'll see it again in a couple of months.
I did the same thing in 3.1. I unsubbed for a few months. I will probably do the same thing this time around unless it takes to me while to level up the jobs I want. I already have no interest in the tomestone gear. There is no need for it plus by the time I get get it for one job it will be replaced. I love this game too but end game is quite boring. I knew it wasn't going change so I'm not upset that I bought the game. When I get bored I just don't log in or unsub. I am excited for 4.1 though. I just want some more end game content. I feel like I hit 70 on each job and then put that job in corner because there is not much to do with it besides raids.
To address some of the comments I have read:
1. Collecting-Is this game Pokemon where we have to catch them all? Does every defender of FF14 think that every player in the world have to have a completionist mentality to stay occupied? I get it....you like to collect things! Pets, mounts, whatever....but some of us don't really care for those! I play FF14 because I love the music of Nobuo Uematsu, the ambience in their dungeons, and most importantly the style of each class. If I wanted to play a collection game, MMOs are not the first genre that comes to my mind for that!
2. Crafting-Crafting to me is absolutely pointless! Why even bother? To make money? For what...housing....what housing when a plot hasn't been open on my server for months? Or for crafted gear? Gear that people charge really stupid prices for those that want to stay occupied for only that gear to become useless in 3 months? Yea, Gil in FF14 is useless to me!
3. This is a Casual MMO Mentality-EVERY MMO IS A CASUALLY DESIGNED GAME EXCEPT FOR A SELECT FEW! I respect people have real lives as I do. I work 40+ hours a week as well.....but literally as I already stated....it does not solely rely on just content to run to keep players engaged in such a game! Designers in multiple other MMOs build systems be it RNG based like many claim to hate or progression based which is still growth of our characters be it slow. I would be content with either one! But realistically, the only thing there is to do is log in 1-2 times a week...run with your static for one of those days with the rest trying to get capped tomestones! This does not sustain a MMO! Growth sustains a MMO and I am so sorry that alot of you guys failed to see that in the 20+ years alot of us have seen in other games in the past like FF11.
4. On the subject of FF11-I get your argument that this isn't FF11....but do you honestly think that this point has any merit to those that remember those days? And please do not give me this FF11 is still around so go play that mentality....I have a $1500 computer I worked for(yes I can understand that this is cheap compared to many others) to only play a MMO that is over 15 years old that never upgraded it graphics system that literally my android can run. The amount of people I speak to that make these statements tend to be the ones that truly never played the game(not all but most)! Just because FF11 is a different MMO...it is still a Final Fantasy MMO, and to say others can not do any form of comparison when Yoshi P himself compares FF14 to WoW, Guild Wars 2 and others as the basis for his design for FF14....that proves that this excuse(yes it is nothing more than a blank excuse) has no merit what so ever!
My Solution-Give players a Progression based system that requires work over the span of a expansion! It does have to be some mechanic you have to login every day to do...just something to fill in those gaps in between the days we already reached in regards to our caps....that's all! As I stated before, I want growth....I want to feel like my character is ever getting stronger over a long period of time....be it at a snail's pace. And for those that do have little time, add in mechanics that allow them to catch up somewhat fair to everyone else so they can also progress maybe not to 100% of those that stayed the entire time but maybe 90% to stay competitive. I am not a game designer....but If I can see the merits in a system like this in a great game like FF14....why can't people who do this for a living that work for SE?
As a beginning streamer, FFXIV is the game I can absolutely guarantee ZERO people tuning in for. Even the few regulars I have already avoid my channel when I stream ffxiv and when they do come in to chat anyway they always ask how I can keep playing this game. So I can see the point.
I am in the same boat too with content. I was all excited with a change up in SB and all the sudden I'm doing the same thing a week after SB I was doing the week prior to it. Even the endgame content is just a series of battles. I good raid would be amazing instead of single scripted bosses. And I am not talking something like WoD or VA. I mean a real, less linear raid. I was completely psyched up for Omega and then after I saw what it was there was nothing but disappointment.
:) psst Nobuo doesn't do the music for ffxiv, Soken does. Nobuo only did a handful of new tracks and some of the ones you hear they rehashed from version 1. But Soken has been doing the music since Yoshida came on board. I think all he did for SB was the main theme. :)
That’s correct, however for most of the examples given, new content will still be released throughout the Stormblood patch cycle. For example, what we know already:
- 6 New Dungeons will be added to the expansion
- By releasing 2 less Dungeons (compared to the 8 additional dungeons we received through the Heavensward patch cycle) they created the required resources to create “new types of content we’ve never seen before”, so they are working on something new for this Expansion.
- More “Versions” of Omega will be released.
- A new 24-Man Raids (“Return to Ivalice”) will be introduced
- Eureka will be introduced
- A new Palace of the Dead will be introduced in Stormblood
- Stormblood introduced Treasure maps in the Lost Canals
The points listed above are (types of) content which will be released through the patch cycle of Stormblood.
You are correct that most of the content available is meant for the general populous of the game and not necessarily for the raiding community. If you are only playing this game for the end-game content, then yes. You won’t have a lot to do right now.
However, we are still at the beginning of the expansion and more content will follow. We don’t know the details of the content which will be released through the patch cycle, so we can only hope that there will be more (different) types of content introduced for the raiding community.
People are currently talking about a 3rd difficulty level for the current Omega Raid, which is meant to challenge the experienced hard-core raiders. We haven’t gotten the exact details yet, but that would be a good development for the raiding scene.
The “Mythic”-system that WoW uses to increase the difficulty of their dungeons, is something i also would like to see introduced within FFXIV.
On the other hand, “old content” doesn’t necessarily mean that it’s not worthless. You can still have fun with the Coil and Alexander raids, Primals or even the ARR dungeons by running it with the “minimal iLVL” option marked at the settings of the duty finder.
Most people have run the content so much with maxed out iLVL gear, that they basically burn through every existing encounter with their eyes closed, or simply not bothering with the mechanics used within the encounter. However, by running the content at minimal iLVL, chances are that you won’t be able to ignore mechanics or skip phases, making you experience phases you probably have never seen before.
People would shrug at this comment and say that it’s not worth it, but that doesn’t mean that it’s not there, in case you want to spice things up a little.
The main reason why i said that leveling an alt was a chore in WoW, was because i had to redo “everything” like progressing through the same quests in order to progress through the game, unlock (gated) content (through story progression, reputation or currency) i’ve already played with my main character, gathering gear, etc.
In FFXIV i had to progress through the story and unlock each individual duty once with my main job and after switching jobs, the only thing that was holding me back from accessing the duties was the level if the job i switched to. As i leveled my main FFXIV Job, i’ve gathered gear for other jobs which i would store at my retainers for later use.
Whenever i wanted to switch things, i’d simply have to switch jobs. If i wanted to level, i had several things at my disposal from the get go. This made progressing through the game a more pleasant experience in general.
I agree with that. FFXIV tried to mimic the “World events” from Guildwars 2 and on that department i’d say they succeeded, but not flawless. What WoW did with their World Quests is add more variety in the quests they offer as well as the rewards they offer and FFXIV could learn from that.
But, on the other hand, in the end it will still be content meant for the casual player which will only remain interesting for a limit amount of time. Which we can say for most of the content which will be introduced in MMO’s. That’s basically the nature of playing an MMO.
FFXIV has done something similar with that as well. For example, the evolution of Mor Dhona, the Ixal Beastmen camp and Idyllshire. For the most part, Mor Dhona and Idyllshire evolved with each patch, both in appearance as well as the dialogs/banter from the NPC’s within these camps. Even in Ishgard, the dialog/banter from NPC’s changed over time. For Stormblood they can do the same with Rhalgar’s Reach and/or Ala Mhigo.
For people who only enjoy end-game content, i agree and we can only see what SE has in store during the 4.x patch cycle. However, from a general point of view i do believe that the game has a healthy amount of content for players to do.
It really depends on what you call “recycle” when you say “make things from from scratch, recycle nothing”. For the most part, areas, dungeons, Raids, etc were made “from scratch” within the expansion. They are following the same formula with it comes to the type of content they released for the expansion, like 2 dungeons and a new tier for the 8 man raid in the even numbered patched, then 1 dungeon, a new tier in the 24 man raid and something different (PotD, Diadem, something unannounced) with the odd numbered patches.
They do reuse mechanics within dungeons, raids, etc because players are familiar with them and know how to deal with them. However, with each dungeon, raid, etc they will add a different mechanic or add a twist to an existing mechanic to throw people off. I don’t believe that’s a bad thing to do.
But, what would like to see as “new stuff” when it comes to content to play? (Outside of the glamour you’ve mentioned in your post) What would be an encounter you’d like to see / do?
I actually find myself not playing as much in SB.
I stopped playing before HW dropped then came back in 3.5 and had a really fun time as there was so much content to catch up on.
For SB, I'm just not feeling the same excitment.. I think part of it revolves around the story so far, which has been just ok to me; feels kind of disjointed to be honest. Probably why I haven't really had the desire to go through the story asap.
That and I've only unlocked 1 SB dungeon, so everything feels repetitive.
Anyways, not saying I'm bored, but just not feeling as excited with this expansion as I thought I would be. It's still early so plenty of content still to come and work towards. But for now, I just have minimal desire to log in and run a dungeon or two, do a couple boring MSQ and level up. I hope the story does get better, that will go a long way to help me want to log in more... I just got to Yangxia, everything before that was such a slog. Absolutely hated the Ruby Sea part lol.
The problem for me isn't really a lack of content, its a mind-numbingly repeatitive cycle of the same content over and over. Cap your tomes, do your raids and then... grind levels on other jobs, because you're gated behind weekly caps and resets for your main job. You want an alt job? Well, shell out millions of gil to buy crafted gear that will be obsolete within a few short weeks. Nothing to do? Bored? Go grind palace to level more jobs you won't be able to gear at max level, or do content you've done five thousand times but do it with crap gear for the 'fun' of it...
I keep reading here and another post that the weekly caps hinder gearing other jobs.
What if?
What if SE matched the character slots per server to the current maximum job/classes in game?
The hardcore that desire to progress further faster with longer play would be able to bypass the limit through playing alts at the cost of having to unlock content once again each time.
But the casual who likes the limitations can still be on an even playing field in terms of raw maximum power(same max item levels and actual levels)even if they stick to one character.
As far as a new type of content. I see inklings of potential of freshness in various contents, but progression or variations seem to get the short end of the stick due to the realities of a budget and timelines. It's not like other mmos are coming out with something never seen before in mmos all the time.
The latest GW2 xpac has different mounts with different skills, one jumps, one skims water, etc. But the type of content doesn't look too different on the vids I saw.
Change the most part to all part and I would be happy. Example of what I call recycle: In The Temple of the Fist the Coeurl monsters. In Kugane Castle the Joi Kiyofusa/Harakiri Kosho is basically a Dullahan. For the love of god do they really need to reuse up to 7 years old things?(Yes 1.0 stuff)
Honestly I am bored. I login and run a leveling dungeon roulette then log off for the most part. Not interested in the crafting so I am just kinda meh about it all now. I enjoy the new classes but probably going to drop for a bit myself.
As said It's not something easy to explain, the short answer is No, the long answer is maybe.
I think that a side activity that can give you gear outside of dungeons could be good for the game, peersonally I think that having too much of the gear coming from guaranteed tokens didn't help the longevity of the game.
edit: tbh I should make a wall text to explain what I mean not sure if ppl are interested in it however, it's just an opinion afterall
I don't want a rng grindfest, thank you!
if you're bored cause things are too easy, level up some crafters or level up some alts and equip all of them as well, this way you'll have a lot of stuff to do and when the relic comes you'll be able to infinite grind stuffs for all your alts!
I don't think the problem is just "infinite grind", the problem is "exciting grind", we've done the same thing for ages, and we know roughly how long those efforts will last. Each day it becomes less and less worth doing, and it can put people to sleep.
These aren't all people that will play sun up to sun down here. I myself generally don't reach creation cap. It's because it doesn't feel fun to do constantly.
sounds like relic type content that you can slowly grind on your main job over a long period of time is what you are looking for. eureka weapons will be in patch 4.15 (or later). the game does gradually add new types of content, there will be a new challenging content series beginning in 4.1 which hasn't been revealed yet, and in later patches a continuation of deep dungeons and other existing content types. for people who say every type of content in this game is boring, well that's your thing, can't please everyone. it's my favorite game ever by far and I'm still trying to catch up with everything I wanna do, but I enjoy every job and all main/side content.
I'm extremely bored of this formula now, my friends have told me this is how its always been, but I feel it ALOT more now. I've stopped subscribing and honestly I'd love the formula, content and patches to all change. 3 years of this is enough, yes it works, but please take risks.
I made a thread on the same basic idea, though worded a bit differently and pointing out a specific problem to this issue:
http://forum.square-enix.com/ffxiv/t...weekly-gatings
want to make something clear, I don't think it has to be a tomestone grind or a RNG fest I think it should be a mixture of both.
In wotlk and cataclysm badge of justice gear (uncapped tomestones) were of the same ilvl range, the reason beign that the badges were used to balance the RNG of the dungeon looting (it same the same way for the capped badges, however you could get those only from raids).
What I think would be beneficial to the game is a system that works in tandem with what we have right now.
To me it is only boring in FFXIV because it has extremely finite limits and it ends so quickly (capped an locked by wednesday). When I played WoW last I would run Mythics all day long trying for higher and higher stones, run alts through raids with friends, help friends with dungeons they needed done, etc... It was both very social (because you can do more, important things with friends), and beneficial to all involved (pushing harder/playing more meant greater rewards for all involved). Here I dissapear to my friends after I cap for the week because there is no benefit to logging on. Which is harmful both from a social perspective (I can't be involved with as many people doing as many activities as I would like) as well as from a progression enjoyment perspective (I can't continue to do the content I enjoy).
I think the opposite: FF XIV has just enough. One of the problems that I had with Legion (played it until Stormblood launched) is that there is too much to do. In order to feel like you "kept up" you had to do way too much stuff every day and every week. In Stormblood, I like there is less to do. Works better with my schedule and allows me to do other things (games, books, movies) without feeling like I'm falling behind because I'm not maxing our my AP or playing the RNG game in Mythic+.
Now I get other players may feel differently because of the amount of play hours they have, but honestly, I really don't want any more to do. I would love more dungeons in the roulette and new content faster, but I don't want more things to do. At all.
The atma / fate farm based topics are gonna be fun again as well. :o