Blue Mage should be a tank.
Also with sprint reworked I'm open to a TP based healer. DNC maybe?
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Blue Mage should be a tank.
Also with sprint reworked I'm open to a TP based healer. DNC maybe?
I think I just want a job that deals with not shitty, pure-blood Garleans.
A magitek knight tank job would be super bad-ass, but the best possible explanation for a non-magic healer in a world where basic conjury is learned by even the lowest common denominator would be the healing craft built by the one race that couldn't use magic at all.
That just so happens to be the Garleans. They'd have to have had doctors within their pre-magitek society somewhere.
Plus, they could spin the story in so many ways. Maybe a loyalist is delighted to educate soldiers in older military techniques for historical sake. Maybe it's a defector like Cid or Lucia trying to be magitek free. Maybe it's an Eorzean Alchemist studying Garlean combat techniques with you to better learn their methods.
There are lots of ways to do it that would make for a fun job!
I would love a chemist, but since dancer is so popular I can actually see dancer being added as a healer for 5.0 instead of them, and it's a shame too because chemist feels much more like a healer than dancer.
Blue Mage is the last "totally should be in a FF title" job we still need.
XIV version of RDM turned out great and true to the job despite not being a hybrid, SMN lacked focus for years (Were egi the focus of the job in ARR? What about trances in HW?) but with Stormblood we finally arrived to what the job should be about: build up with various abilities in between a strong but temporary summon.
With that said I'm very positive that the dev team would be more than capable of making an eventual Blue Mage fit mechanic wise into XIV while mantaining its original flavour.
As for its role? I would say a caster dps with many support tools since that's what they usually are but tanking could probably work aswell with the theme, I admit that a Blue Mage wearing fending armor would probably look off though.
I'd also love to have it look more like its FFV (and FFExplorers) version and not the XI one, as for the weapon...well anything could work, Blue Mage don't really have a fixed strong weapon identity.
As for other jobs?
With Blue Mage out of the way the possibilities are basically infinite, FF has many interesting jobs we could go for, or maybe even new ones.
Beastmaster could be a melee dps or even a tank, plus another pet based job would fit nicely in the game
Chemist could be a great mp-less healer.
It seems Oracle almost made it into the game, it could work as another caster or healer.
Dancer could work as a supportive melee dps or maybe somekind of healer aswell.
How about a Ranger using crossbows or a mace wielding tank of some sort?
A Cleric, healer using shield and mace wearing chain armor. Old school healing Dungeon and Dragons style.
True, but the ones that actually truly represent the job use swords, so I was thinking perhaps a gunblade with a crystal medium near the handle would be cool.Quote:
as for the weapon...well anything could work, Blue Mage don't really have a fixed strong weapon identity.
And it would fit if we go to the Garlean empire.
Yoshida has been saying that he always wanted FFXIV to have its own original class. I think the next class will be a tank and healer and one will be a fan favourite and nother an orignal class.
Blue mage should be able to be all 3 roles, this can be easily balanced by Blue mage point system, where each skill/spell have a cost to setup, similar to how FFXI did it.
To setup specific role, all blue mage abilities falls into 3 categories tank,healer,DD and by assigning "enough" abilities for the current level, you will register/setup as that role (all cross-class abilities are available too but with a cost).
example:
level 16 Blue mage wants to be a healer in duty finder, in order to be recognized as "healer", at that level only 2 healing spells (any) are required
Pollen
Regenerate
Healing Breeze
Now he can add more healing spells to be more efficient or more DD or even trolling by adding tanking abilities, it doesn't matter as he has the required amount needed to do his job at that particular level, if he fulfilled the requirement of 2 roles at once, you can DF as both and when it finds an instance it will tell you which role you will enter as.
I think its too early for that imo. We just got two new jobs and the expansion is just a little over a week old
I'm still holding out for Blue Mage tank :D
That way we can roll BLU RDM BLM WHM through 4 mans ^w^
I"m looking forward to Dancer...
I've started taking "canne de combat" classes and would love to see a tank dancer using that style in combat. It would fit very well and there's a dual wielded version of the fighting style.
I never heard of that until now. Looks neat though.
https://www.youtube.com/watch?v=eMdZjyU7i54
Beastmaster and Blue Mage plskthxbai.
While BLU might be odd to implement because of how the current system has abilities set out, I could see abilities being set similar to how we set bait, but still having to 'unlock' them from mobs.
BST could go either way, before SB i'd say it'd be awesome, but judging by SMN changes, it'd end up being a 1h axe dps with a minion. (you know, those things that follow you, but have no battle utility... like current titan-egi)
The Orical thing I am aware of, as for Shogun.
Doesn't mean they could not or should not do it. Doman gear is one armor design of samurai based armors, much like how there are many variations of western pate armor. And as for Shogun being indistinguishable from a Dark Knight, again as before we are not devs. We lack the ability to truly imagine the uniqueness of a Job. You are also assuming that Shogun would use a Nodachi (longsword), which may as well, not be the case.
Furthermore, the use of a greatsword is to use the mass and momentum of the sword to crush armor and slice the opponent. That much is easily apparent in the animations. Longswords are generally used in a diffrent manner especially in fantasy settings. Often in fantasy settings the longsword is used proffeciantly with little show or hints of mass from the sword in comparison to a great sword which is often as wide and almost as tall as it's user with proper thickness aswell.
And lastly, cultural differences and perceptions rarely stops introductions of subjects or items from other cultures. Have certain elements been changed in the past? Yes of course, but only for subjects that a culture finds griting such as the west's aversion to sexual themes. And the east aversion to excessive violence and blood.
If we were going to use FF favorites, I'd like original takes on them. Blue Mage as a tank and Necromancer as a healer would be great in that regard, I think. Though if BLU is DPS I'd like to see them use chakrams. Or forks and have an expy of Quina be the teacher.
I'd also like to see something like FFXII's Breaker; a heavy armor DPS with abilities focused around breaking down the enemies defenses, using a war hammer.
A ranged class like Hunter? using a crossbow, and have a throwing/hunting knife on them for off hand for close range combat if they get cornered/for finishing moves.
I've also been thinking about Psychic a la FFX-2 as a healer of sorts. Not sure what to have as their weapon. Talisman, perhaps?
Time mage! Haste hastega slow slowga meteo meteor and more!
I think Geomancer is our best bet for a new healing job because if I remember correctly, the NPC who is a Geomancer even has a unique weapon for the job. I never considered Geomancer for healing, but I think it would be cool to have an elemental healer (I guess conjurer was supposed to fill that, but I'd like to see more effects including fire, lightning, and ice).
Blunt Weapons are under represented... I demand Viking, Tank or DPS, with a Warhammer as weapon.
Blue Mage for Tank
Dancer for Healer
No more DPS until they kinda of readdress this balance
Off the wall response due to limited experience with the FF series. Others can say whether it would somehow fit with (given some modification) any major or minor FF jobs.
Editing at the moment for character limit...
I don't care what we get next but they better be a tank and healer.
Decided to add something in this post, not sure if it's really a spoiler but I will add this:
In the AST storyline you find out that Doma has Geomancers and the one you meet carries what appears to be a club.
Would love something really different. Like a ball and chain class. Think Rem from Re: Zero. Or a Viking like people have said. Another DRK like class- as in not goody two shoes, maybe Necromancer or something. And finally another "new" class like MCH- as in something that didn't exist in universe. Either a Dragon-Knight (think Knight who LEARNS from Dragons, not hunts them), Mechanist which uses Magitek Armor/Weapons, or something to due with Ishgards new politics.
Not a new job, but I kinda wish that summoners would get to use whips instead of books.
magitech tank using 2 shields as weapons.
And again....
The only reason why most people want Shogun is because they wanted Samurai to be a tank like how it was in FFXI. They wanted a character in heavy armor with a big sword, a.k.a. Dark Knight in eastern attire. This is what I meant by that quote.
Now you could have Shogun working more with a tactician theme and have them as rearguard support combatants to reflect that, and I know at least one person on the forums proposed that idea some time ago. Otherwise, if it's too close to looking like Samurai or too close to looking like that Dark Knight in Doman gear, then odds are that the job doesn't have enough of a degree of individuality to be adequately represented.
As for the whole thing about "lacking the ability to truly imagine the uniqueness of a job", look at all the ideas on this thread and others for Blue Mage, a job that Yoshi has repeatedly said "no" to, yet even in this thread we see a slew of ideas for a job that would actually have a higher degree of individuality given its broad range of looks in previous games.
Rem from ffvi used a paintbrush. Could make some interesting moves. Like unfurling scrolls rapidly and painting creatures that come to life attack and melt away. It would be a big damage hitting class with long cast times due to animations.
This would be a creative class.
Thavnairs still unexplored. would be great to see dancer, blue mage and mystic knight make an appearance.
It'd be cool if we got a Gunblade job that operated in a similar yet opposite capacity to RDM. A ranged burst phase generated from aether condensed into the sword through melee. Just an idea I had while trying to sleep.
Beastmaster DPS, Blue Mage DPS, Whatever-job-Grynewaht-is-with-the-hammer-and-shield as tank. Dancer as healer.
FFXI Samurai's weapon used a Tachi or Uchigatanas... Those are about the same size as the currently exsisting ones that Samurai uses in XIV. Tachis and Uchigatanas are long but are no means considered a big weapon. Longswords are much longer but are not generally regarded as "Big" swords like Cloud's great sword for example, but rather "extra-long" swords like Sephiroth's Masamune. Below is one example of a longsword's length and curve
You claim that the only reason most people want Shogun was to use a big sword, that is most likly not the case unless it is blantly obvious that the vast majority says such. As as I seen, only a few has asked for a Longsword. And asking the Japanese community how they invisioned a Shogun, I have not yet recived an answer claiming they invision them using a Nodachi.
If your implying that Shogun can be a Sub Tank oriented that offer some support ability, I can see that. But again though, as I have said before multiple times regarding it's Weapons and Armor. There is still many other Japanse weaponry besides a Longsword. Doman gear is one of many samurai themed armor and you may end up with an amor set like so
And all that, is disregarding every other detail that is placed into a theme.
And as for the Blue mage thing, have Yoshida ever said "no" out right? The only time I recall he mentioning it was from the live letter
http://forum.square-enix.com/ffxiv/threads/191993
A: I think that blue mage is an interesting job because you can learn spells from enemies, but honestly I don't think that it really fits MMORPG party settings. If anything, I think it would work solo and it would be really fun to implement it as a job where you go around and learn abilities from every monster, so I'd definitely like to try and do this, but I'm concerned when it comes to playing in a party players would put up barriers if you haven't learned certain abilities. Additionally, in the event you are able to use abilities forever once you learn them, the difficulty of learning abilities would be high, and we wouldn't be able to balance the system so it wouldn't revolve around procuring your abilities instead of equipment. This wouldn't be practical enough to fit in an MMORPG party setting and conversely if you are swapping in only certain abilities you've learned, the true image of a blue mage would diminish, so this is something that I am concerned with.
While he said he doesn't feel like he can implement it correctly true to its theme, he does not outright say "no" and even implies he is still intreasted in trying to implement Blue Mage. Unless I missed an interview somewhere where Yoshida flat out says "no".
I originally wanted a DoL something like that but I'll like a DPS version too!
http://i1054.photobucket.com/albums/...4/Slide1_5.png
http://i1054.photobucket.com/albums/...4/Slide3_5.png
Either Hunter or Sword Saint. ;)
http://forum.square-enix.com/ffxiv/t...=1#post3295317
Wait a second, one of you posted something that made my imagination explode. Our little elezen twins in the story are currently a Red Mage and an Arcanist. Now, Alphy is an arcanist but is really good at art and is the opposite of Alisae. You think they could mix that up with how Rem from FFVI was and make Blue Mage? Maybe? Just some ideas my crazy head flung at me when I read one of the previous posts. Just... if you make blue mage, please make it a tank. We need a mage tank so that all things go full circle.