I would prefer that they plan to have the appropriate staff available when they make a decision that is probably iffy. I swear for all the "I love online games. I play online games. I am a gamer" They have very little touch on things that are going to go bad. Hunts a mob the whole server can get credit on. That isn't going to turn pout poorly. X amount of houses to be released on servers that have 10 times the amount of players and a login server that can't handle the stress. Houses open for reclamation over Xmass. Diadem giving raid level items in random drop. These aren't even balance issues. They are awesome game design that is going to cause the player base to be upset. In fact they should also have more GMs on when introducing this type of content.
Instead of all this promo pre SB. A launch job guide made by the dev team would have been way better. Because we needed SE to spend the money and time putting on 3 fanfests with so much info. The media tour the time spent at E3. Maybe work on game release game promo after.
Also the fact other games have ptr limits some of the crap that goes on in the forum. Might be time to evaluate why that works so well for other games. But oh no the lore. Heaven forbid someone knows someone dies. As if they aren't coming back two patches anyway. I swear people need to think about what quality story telling is. This is no better then those soap operas that used to air.
