Was talking about savage in that case, i did every extreme and savage asap as AST - way too many people said you cant to it as AST. Stuff like that gets me fired up to hang in and spread the love xD
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Well WHM will be able to heal savage for sure and I'm 100% sure that you will be able to go through savage 4.0 without the lily mechanic anyway. The problem being is if you had a choice to pick two of the three healers, why would you take WHM if they can all heal through savage?
Thank you, I feel exactly the same. I didn't expected those abilities for WHM at all, it's really sad. It might sound crazy, but I actually want NERFS to my own job (AST of course) because, even if I loved it since day 1, I don't want to feel like playing an OP job. I healed since 2.0, and I think I'll quit healing altogether because of it. I don't wanna play a job that get all the hate for being overpowered and apparently "destroyed WHM". I know we didn't asked anything, many of us don't want that, but it's still a game, and feeling guilty for playing a job that you love is really depressing.
At least Diurnal is 10% healing in JP tooltip, but, just get rid of ANY sect bonus SE. It was nice at release, now it's not. It's ok if we have an hard time healing, look at our buffs, make it our identity (high risk/high reward) but don't give us that stupid 900 potency AoE heal...
WHM will be okay because AST will take the place of SCH (how people cannot see that 690 potency shield against 300 from scholar, lol ?)
Ty Rhett for your positive message. It's good to see analysis.
I want to add, for the link with total damage potency, that if you give 20% critical to each healer (like it is now), WHM will just outdps the two other.
And, you didn't even use Presence of Mind in your calculs.
I can not wait anymore. I need to play WHM.
I briefly answered this question in a previous post/forum. There are all kinds of compositions that offer all kinds of niche utilities. Not every composition lends to the same advantage.
While in general ppl want and like the idea of getting the "best comp" to increase party dps! However those higher party dps composition tend to be less forgetting for mistakes and dealing with uncertainties.
When you're first starting out you may want to pick a SCH/WHM comp over AST/anything, b/c WHM still offers the best consistent AOE heals in game and sch covers all single target healing and still has all the healing utilities in game mostly used. In addition you might bring a mnk for 20% mantra; a PLD for consistent reliable MTing, a smn/rdm for additional raises, and a brd/mch for tp/mp. Now would such a party be the best composition for HIGH DPS??? probably not...but it would be most forgiving for progression; and even after progression it would be more secure for players unable to reliable perform at the high efficiency TOP DPS RAID COMP might require!
At some point we might have to relent to the idea that SE actually wants WHM to be the easiest healer to play but at the same time, the least rewarding healer to play since it's so forgiving!:p:confused:
Sch still has fey wind and the new crit buff. Part of me really wonders if the meta won't just ignore entirely the fact that cards don't stack and go to a ast/ast meta. If nothing else the second ast could just convert their cards into lords and spread a balance for when the main one doesn't get it on a draw. Basically have perma balance uptime.
Isn't SCH's supposed new "utility" garbage though? Chain Stratagem I mean. Last I heard it's just bad because it doesn't do what litany does, aka multiplicative vs additive.
Example, with a base crit of 10%, litany adds to this (10+15=25%), while stratagem multiplies it (10*1.20=12%). I'd hardly call that utility.
I've been with a few statics and the bottleneck has been the DPS checks every time to the point where the other healer has to contribute and it generally gets easier when you get better gear. I'm not sure if it's different for other people but the only time it got dicey was when we had to go full DPS mode to meet a check.
Ahh SCH received no nerfs to their healing utilities..
While in general AST's new buffs is INSANE in both WHM and SCH modes..... like the shield you mentioned 300 vs 690 LULZ!!
SCH still has more utility than AST in the single target healing department
Example SCH still has all her/his fey's and HoTs; while AST doesn't have anything unique to compete with those utilities
AST wins in terms of instant heals comparing Earth star vs Indom (but you can use indom more often to get more potency)
AST has Synastry which is OP at 40% single target, but sch has 2 healing buffs dissipation and Fey illumination(and fey buffs every's heals) that can combine for 40% and be used to benefit aoe;
AST wins with their helio 345 potency vs SCH emergency tactic succor of 300 potency-- still comparable
Scared soil and Collective Unconscious are tied b/c of situational benefits -mobility and regen and recast time are the factors.
of course nobody is touching AST card system..... but in terms of dps... at least SCH has its own form of Battle litany and its a shorter recast than the real thing...
AST Aspect Benefic saw a nice lil bump! But it can't match the Embrace spam every 3 sec (effective_Hots : AB 199pot/tick Embrace 300pot/tick) And sch retained rouse which increase pet efficiency by 40%!
Last thing we can mention about AST is they do have the RNG potential to use "bad" draws on a 500 potency ogcd heal.... basically every 30 sec u get a potential 50/50....that really nice and dependable over a long fight sequence that you'll get more than none.
Moral of this story only way SCH gets displaced by AST is if the raid needs the uber AOE HEALS that only the WHM can provide consistently.... otherwise in optimal dps compositions its gonna be AST/SCH or AST/AST.... :(
We'll have to wait until it can be properly tested but the way it's worded would suggest that.
For example if you have a 30% crit rate then you have a 30/100 chance of a crit. Chain Strategem will change that to 30/80, or 37.5%. However if your crit rate is really low to begin with it, it will do very little.
So the more crit your party has the better it is. Everyone except MNK lost Internal Release so crit rates will be lower in general.
Are you actually saying you cleared A4S within 3.0 as AST?
Where's your Gobwalker =(
WHM will be absolutely fine in 4.0, it's just too HPS centric for most peoples tastes as things stand right now. Even I'd be hard pushed to defend it's value in more trivial content and late/post echo savage.
AST in 3.0 was an undertuned play it safe mess that was thrown face first into the hardest main raid tier this game is likely to ever see. In a perfect dream world run, it could clear the content. But with real people making real mistakes in the real meat blender that was A3S, it just wasn't happening until people got significantly more gear, it just couldn't catch back up the moment anyone put a foot out of line or missed a cooldown. Fiery Tail's group demonstrated that well sadly =(
Totally fine in 4.0 is a reasonable stance to take. I choose to find a full expansion worth of new playstyle leaving my main job at "could be worse" pretty unsatisfying.
I mean if all you want to do is expert roulette and story quest, yeah 4.0 WHM will be able to get the job done. With hopefully not too much abuse from DF players.
I keep seeing this coming up so let me say it again... The problem is even here, WHM is outclassed. PLD is a good example of a job shaping up to be the best at mitigation/MTing, while still leaving the others to fill in for higher DPS comps.
WHM can't even heal the best. Supposing SE does release some content that requires extreme levels of healing... AST will still be better (unless adjusted before 4.0 drops). In fact, in such an example, there would be an extreme where AST could meet heal checks and WHM could not (and SE feels this adjustment is necessary when WHM is already being shunned somewhat). That's a big part of why people are upset and saying SB WHM is not fine.
What? Progression raiding is what I play this game for (as well as every other MMO I've stuck with since Everquest). I'll be busy working on Omega Savage with my static right from the word go, we are still keeping our healing options firmly open until we see the final potency values and such as well as critically, the actual content we are going to be up against.
As far as the HPS side of things goes, whilst I suspect the Lily system is going to be pretty trashy irrespective of what you're doing, don't underestimate how well PI is going to scale in situations where a WHM is actually spam curing one or both tanks. It'll be usable almost on CD in these situations and will significantly outstrip AST's current potency advantage. Lady cards will be tasty but they suffer the same RNG upon RNG death as Lily II and aren't likely to be dependable for sustained HPS.
And before you play the 'but muh 900 potency Earthly Star' card, I'll be very very surprised if that ability goes live with it's current potency values. I also wouldn't be that surprised to see all 3 healers baseline cure/cureII values get adjusted slightly as well. Despite how close to launch we are, the tooltips we've seen have been incredibly rough around the edges in places. It's kind of unnerving how much tuning Yoshida's team still needs to do.
You are fortunate to have a static. Fortunately I do too, and yeah, they'll let me take WHM if I really want to, even if everything we've seen so far remains unadjusted. I'll be holding off on my decision on which healer to level first until the dataminers get a crack at the actual patch. And you are right that PI could be useful in situations where there's damage on both tanks (a la T11, Faust, etc), but that still seems pretty niche... just like cure III, really.
Now as to your last paragraph. That is exactly why we are giving feedback, and want to keep doing so. If it's at all possible, we really do not want what we saw to go live. Because if it does go live, even if you already have a static that's willing to let you play whatever, any time you want to PF something as WHM will be very miserable and it may take half a year or longer for SE to move on a serious adjustment.
Even as of 3.4, quite a few static recruitment PFs have locked out WHM, as well as PFs for getting actual content done via pugging. So it's not like we're talking purely theoreticals here.
Agree
Use Indom more often means lose more Energy Drain, which is bad.
Ok, but AST has Lightspeed too which is very useful.
+ You can spam Helios but you can't spam emergency tactics.
Agree
And this is where the future of SCH could be determined.
Chain Stratagem could be better than battle litany or according to some people, it could be just bad because it would multiply your %critical hit.
Why compare AST diurne to SCH ?
For me it's simple, I will use my shield 230 +690 = 920 to compete to Fairy potency 250 (and not 300).
So every 12 sec, I have to cast one spell to catch up with fairy heal (920 vs 1000).
if Chain Stratagem is bad, then WHM dps + AST dps will surpass AST dps + SCH dps without a doubt.
Ok
My conclusion :
- AST Noct better than SCH (shield, heal and DPS team)
- WHM better than SCH because of its own DPS and bring more heal than Scholar.
- AST maybe could be better than WHM (if we go with double AST), but that's mean less skills diversity and LB gauge fill slowly. The problem is the cards effects don't stack.
1st compo : WHM / AST (noct)
2nd compo : AST (diur) / SCH
3rd compo : WHM / SCH
4th compo : AST (diur) / AST (noct)
Some things to consider about the AST Earthly Star rage going on.
When does its 60s CD begin, when dropped or when detonated? Im assuming itll be on detonation, making the CE effectively 70s+
Does it have a maximum duration? i.e. Without AST input will it blow up after 15s.
Will the potency boost be a ramp up or flat? (Current impression is flat)
Also please stop comparing lilies to spear... Big difference in reliability of use, its not just is it up or not for AST.
Start looking at MP efficiency and sustain. Pretty sure WHM is still winning this. If fights get more MP intensive, this will become a factor. AST is losing its ONLY reliable MP gain, the remaining one is also a component of our DPS boosting utility. Also you have better MP maintenance skills than lightspeed. Albiet the components on WHM are on 2 different buttons, but on the MP side vastly stronger. Also do we know if the -DMG on Lightspeed is staying in 4.X, if so PoM outclasses it purely for always being an option not just for pure healing segments.
Stop complaining about Fluid Aura losing its dmg, 1 almost all CC OGCD lost theirs, 2 it made CC useless in this game and hard to build into fights due to DR, its purpose was breathing room, now its simply the only thing its used for.
Reliability, seems to be undervalued to non-ASTs, theres a lot to be said for knowing what youll be able to do every minute.
While overall having +healing on diurnal is a buff, the spell speed is being taken away, which does reduce how much of a net gain it is to AST regens. 3.X had spell speed affect potency of DoT/HoT type skills/spells.
Note on if Regens being able to proc lilies: does anyone know if this game has tracking for overhealing in place, since if they did allow regens to proc lilies, pure overheal ticks shouldnt get a chance. As seems to be popular in healer forums "sub-optimal play shouldn't be encouraged by the game".
Lilies will need #s work, but having to use Cure 1/2 isnt the end of the world, both WHMs and Diurnal ASTs are guilty of lazily using unnessary regens and aspected benefics where they really arent needed. I do suspect that 1 lilly 4% joke will get buffed up and likely the 2 lily as well as a result of the previous buff.
Confession: aside from the active tank, 30s can be too short, since it has a low stack limit, maybe a higher proc chance, but also may have to do with preventing it from becoming a reliable aoe heal, more of a 1-2 target to help between the GCD heals while changing back and forth. Also I get the feeling people aren't acknowledging its 30s from MOST RECENT stack applied, not just goes up 30s later goes down. Tho with its attached ability being way shorter of a CD, i think people are putting too much focus in having this EVERYWHERE fully stacked, rather than anywhere very often.
Do take note most of the OGCD heals lilies can reduce the CDs of ALREADY had their original CDs slashed, and pretty significantly. While sure that measly 6 seconds off a 60s CD wont get much more use per fight but, does the same reduction sound better when its 9s off of 90, or 18s off 180... if you look at the total reduction of cooldown from the current, its pretty big.
While WHM did get some love on MP management:
1. WHM spells are still more expensive
2. AST can still extend the new MP recovery action (this was playtested). Even in its current iteration as of 3.4/3.5, this is powerful enough to take an AST from empty to full MP.
Interestingly, despite the same button/ability being used to both place it and detonate it, the cooldown starts when it's dropped.
I've not seen a video of anyone letting it expire yet though, the wording on the tooltip makes me suspect it'll simply poof without detonating but given how bad the tooltips are in general, nearly everything about this ability is worth taking with a very big pinch of salt.
The potency is 2 flat steps, no ramp up.
And this game absolutely tracks overheal, I can confirm this by the comically OTT enmity generation I had when I tanked Titan HM on WHM back in 2.0 with mk1 Medica II.
Broken record here but as said before, I'm content being a stone-bot healer. I see how Lillies could be useful in contained moments (PoM + 0-Cost CD > Cure Spam leading to reduced CD of choice to finish off a phase, allowing said ability to be ready quicker for the next omg-bbq moment). Is it optimal, no. Does it synergize? No. Will I judge it when I can't put it into practice and have no idea what future content will be like? No. I'll wait and see for myself. Dissecting tooltips and crunching potencies basically lead to speculation. Not that I think that's bad (nothing wrong with people cracking out their magnifying glass this early if they're that way inclined) - I just don't see the point, personally, and see less point in throwing away a subscription over it.
If neither of these questions can be reasonably answered in the affirmative, that alone says that there is cause to express concern.
The best case scenario is that SE was either still tweaking WHM mechanics or promptly resumed tweaking them once preliminary feedback started to hit. I would love nothing more than for 4.0 to go live and all of the negative feedback threads centered on Lilies and Confession stacks to be rendered obsolete.
Ya, probably why we dont see much praise on the AST side, probably realize its gunna get reworked before release. That CD will probably start on detonation come release day.
And by track overheal I mean does the system realize that its healing for nothing. I know enmity still generates like your giving out health. I just dont think this games systems see a difference between a person getting a heal for 1000 and getting all 1000, just 500, or 0. It feels as tho it simply sees 1000pt heal hit someone, thats it, no regards to the missing health or lack thereof.
I would be fine with the lilies if they gave me an increasing non-trivial spellspeed, crit, or det bonus. That would help both healing and DPSing.
It does not. Whether you cast a 5k Cure on a full HP tank or a 1 HP tank, you get the same amount of enmity. Overhealing is bad in that it wastes mana and generates unnecessary hate already; it doesn't need to nor does it actually punish you still further by generating ADDITIONAL unnecessary enmity.
Could have sworn it did. Fair enough though, I don't know enough about the enmity system to argue it.