Originally Posted by
Vincent_Mateus
Harder, more dynamic dungeons. More than one path. I feel like I'm reliving the horror of FF13 with these hallway dungeons. Let us explore multiple paths to reach the goal. Potential for multiple bosses, or optional challenges inside said dungeons.
My idea for a dungeon is a keep or something similar that has X boss in a central chamber. Various warnings say he is much too strong currently because of other mini bosses/ defensive buffs, or whatever spread throughout the dungeon. You can go through the dungeon and disable these to weaken him (or pick and choose, ala T2) or go fight him right from the beginning. This is just a personal thing. I like optional stuff, especially challenges, and I'm aware a lot of people wouldn't like this, and how many people would hate it because of 'elitists'
- time attack/ scoreboards for all EX roulette dungeons, sort of like PotD.
- No future raid mechanics that can be handled by sacrificing party members to skip the mechanic.
- in game, personal parsers.
- Get rid of the terrible mentor system.
I could think of more, but that's good for now