I said this a few time already they should let you trade gear at < 100% but it would do you no good to have NPC repair to 100% as a non-crafter you would not be able to make any money selling the gear.
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I said this a few time already they should let you trade gear at < 100% but it would do you no good to have NPC repair to 100% as a non-crafter you would not be able to make any money selling the gear.
I really do not think they (SE) needs to find ways to produce gil sinks. I am also pretty confident they have plenty of ways already planned; ways waiting to be implemented that are sufficient gil sinks that will take mulah out of the economy. That being said my firm belief is that repairs once existed as a thin layer of monetary gain for crafters. With the great edition of dark matter and it's dozens of ways to obtain it - this has rendered this pretty much useless. It is no longer generating money for crafters, probably very little money for gatherers, and the repairs aren't really much of a penalty in regards to death. Repairs have just become a burdensome irritation and should be removed effectively as it no longer serves a purpose. Unless that purpose is to be burdensome, and irritating.
The OP is lv.50 and been in-game since beta... "You want some bread to go with your whine"?
The fact that just because SE says they listen to us, it gives the community the notion that is you bitch about one thing much, they'll actually LISTEN and DO what you say...(lol). I don't agree with gaining bard through Archer (cus i think it doesn't make sense) but just because I don't agree, SE or the FFxiv DEV team feels there's a uniqueness for it in-game.
I think it's great how the most adamant defenders of this system have nothing else to say than "I don't mind the system that much anymore..."
Well personally, I don't mind the current repair system because I see nothing wrong with it. All the previously annoying bits have been made drastically easier on everyone - universal repair materials, a crafter can be 10 levels under the level of the item and still fix it, repair NPC's are all over the place now and are also cheaper, and next patch, they'll finally be able to fix accessories too. If SE got rid of repairs, then that'd be one less thing crafters could do, and I know there are already some alchemists and culinarians out there that are still upset that they can't repair anything... except for those Halloween Jack-o'-Lantern hats that are low-level and most likely wouldn't be used in battles to get broken in the first place.
That said though, I'm still waiting on the day when crafters can build and customize their own houses and other large-scale projects, like possibly even guild halls and airships. I'd spend hours working on something that epic! :p
I'm liking your post because that actually sounds like FUN thing to do with crafting. Repairs however are "not that bad but still meh" even to those who don't hate the repairs like the rest of us. There's nobody in this thread running around proclaiming their love for the system.
Did people die in XI just for the lols? No they did not. I'd argue that it takes A LOT more time to fix your gear than to kill few mobs to get your absolutely teeny tiny bit of XP back.
No thanks. They have to have a reason for us to not want to die.
Repairs have become a joke in game. 46%? Hit up an NPC for that 99% for 2K.
It's just nonstop trips if you happen to be doing a lot of leves/grinding/etc. and it's more of an annoyance more than anything. There is really no fear in death in this game.
Bring back deleveling as a replacement or something.
Okay nevermind, because then people would just complain. Though there's plenty of that going on already.
If they made it to where you could de-level upon death like they did in FF11, I'd probably quit, especially if they start charging and don't fix the server latency and animation lock issues in the Ifrit fight that always keeps me and my LS from killing him. Granted, it's easy as hell to level up now, but that could very well change...
And just imagine if you were on one of your crafting jobs, running out to somewhere like Camp Iron Lake to turn in a leve, and all of sudden you get jumped by some of the Kobolds or Raptors that you didn't see because of poor loading times. Not only would it take forever to skill it back up again (unless they change it, of course), but you could lose access to what gear you had equipped, or even what guildleves you could pick up in the first place. Anyone who wants that crap to happen is a masochist, plain and simple, and I don't want anything to do with it... MMO's are enough of a timesink as it is.
All MMORPGs have their annoyances and, as far as annoyances go, the equipment durability system in this game is a minor one. Even compared to other games with a repair system this one is not too bad now. When I want to sell an item I can set it on seek repairs and even with a gil reward just slightly higher than the cost of the dark matter needed to fix it I don't have to wait long. I do find it annoying, however, that you need to repair an item to 100% before it may be traded but I would say the best fix for that is to allow damaged items to be traded. You can see exactly what is being traded so you are able to see an item's durability before accepting it.
As for whatever reason this turned into a death penalty discussion: I don't mind how it is right now. All I hope is that they don't incorporate an experience point loss like FFXI had... I just stopped having nightmares about getting stabbed in the throat over and over in Uggalepih and watching myself level down again and again. Even the sound of it makes me shudder! Dying in the game doesn't have to be a punishment. I find that is a hinderance to enjoying the game when having some fun that may result in dying becomes not worth the effort of re-earning what you lose if you do.
"IMO the only reason repairs are in game is cause they do not have anything to replace it with yet."
My eyes must be playing tricks on me because thats exactly what you said.
I suppose someone broke into your account and posted it.
It would make a lot more sense.
Um sure, F2P is besides the point, I don't play them seriously and even then its hardly inconvenient to buy something in a cash shop when thats's to be expected of you.
Weight management, I can't remember the last MMO that had this feature.
Yes most mmo's start off with 20 bag slots and you have to upgrade your bag, but FF11 did this also so moot point me thinks.
This game used to have a stamina system called fatigue, yup yup it was removed.
None of this has anything to do with repairs in "other" mmos though does it.
You must not have played many games then. Every single MMO I have ever played that used the repair system still uses the repair system. Although it can be quite annoying if NPCs could just fix gear to 100% and not have to rely on crafters or let us trade gear at any item durability and put materia in it would be fine.
What they should do is let crafters repair it and HQ a repair making the durabilty go up to like 150% and the item has boosted stats til it drops back down to 100%. Make it like HQing and item and be a semi small chance to be able to do. They repair it past the condition it was in. Just an idea.
No. also stop lying, games rarely to never remove repair systems, unless you've only played one MMO you're overly exaggerating, people repair crap for free all the time, gear takes couple k to repair, people who don't bazaar walk around with millions of gill, why does it never come to your mind that maybe you just suck?
Maybe keep it as a death penalty but not a EVERYTHING else penalty. I believe they could have saved a good amount of players if they didn't have the repair system in the first place. This topic has been revived on and on since the game started. Past polls from zam or ffxivcore lean more towards scrapping the repair system. I know the repair system is a lot better now then before but I still see it as an annoyance having to repair all my gear. Didn't mind loosing exp in XI with a raise III it wasn't much. I'm with the op on this argument. My opinion repairing gear just isn't fun.
The repair system in the early days of the game was horrendous. Everybody crafted naked because you couldn't sneeze without incurring a major durability hit. Undergarments took damage and couldn't be repaired. Before setting out, you looked through each piece of gear (individually) to see how damaged it was. You had to take breaks from partying to go back to town to repair. You were really a slave to the system.
Even so, I really doubt this was a major factor in the game's mass exodus. It's a system that could be easily adjusted, unlike the core problems that still plague this game to this day.
Anyway, the system is now nearly on par with WoW's repair system. A few more tweaks, and it'll be simple and routine.
back in my day i remember people walking around in busted undies all day long because they done crafted to hard.
*shakes fist at the tree* Get off my lawn.
I don't care for it, but it's pretty painless TBH. (I actually liked the integration the old system had, though low population numbers turned it into a mess on some servers)
Wow, that 8 against 7 poll the OP linked sure convinced me.
It's a really bad death penalty compared to XI. First of all it's way too abstract to make me care and secondly repairing your gear puts everyone on non even field because some people cook or fish for their crafting needs. I still have not found one argument in this thread why the repairing itself is good gameplay or gamedesign in any shape or for. The most avid defenders are the ones that are "Not that annoyed" by it.