Bye.
/10char
Bye.
/10char
Agreed. Even though I've officially given up the request for creative change to FFXIV's pattern of tedium giving FFXIII a run for its money since Yoshi's questionnaire thing, I'd actually except a welcoming change in this years fanfest announcments. Also the new race stuff too if there is any :p. Suprised you didn't mention new airship locations like Diadem but more fixed on and not selective grind spots.
Profitable for them, not us. Some fans stay because they're fans, others critique giving ideas because what they're giving is MMO Time Grabbers which is cell phone game standards that takes time, making players want to play more increasing the sub count. AKA every unnecessary grind up until now.
I don't think you understood my comment. I was referring to LiaShan's suggestion that 1.0 players were so in love with the game at that point and must hate A Realm Reborn, when clearly it's the other way around. SE didn't take down FFXIV 1.0 and remake it into A Realm Reborn because it was a runaway success.
If they announce more of exactly the same... I'll be very happy. Sorry OP!
You might as well quit now and wait till 5.0 because none of those 5 points will happen in 4.0. In the more recent gamescom interview, Yoshida already stated that 4.0 will follow very closely to 3.0 with minor changes (which your bullets aren't). I'm in favor for all of those points as well, but honestly its not gonna happen. Fanfest will just show off the jobs, little hints on the story, and more hit/miss content probably similar to diadem/palace of the dead. It would be nice if set bonuses started up again since they were in 2.0 GC stuff. Even if its just a boost to secondary stats, it would be progress.
Oh?! Your quitting? Bye bye o/
Fairness should be giving everyone equal opportunity, not giving everyone equal outcomes regardless of the effort put into whatever is being judged. The model FFXIV follows right now basically gives everyone equal outcomes, regardless of if they spend time with tomes or go raiding. In the end, the gear you get is only different by small margins that matter only in the sense of small DPS increases: something that the entire PvE scene universally revolves around.
I think it's good that they want to make the game inclusive for everyone, but it discourages people who have the time and the motivation to play more and delve deeper into this wonderful game, only to be entirely disappointed by how everything is just a remasked, slight variation of whatever else. If there were things in the overworld like actually difficult solo or party quests, NMs like those in FFXI, heck, even field super bosses like the Terrasque FATE that were good for different horizontal progression instead of just being "some XP" the game would be much more interesting.
I enjoy this game a lot, but it's not because of how the game is designed, and much more because I finally found a group of friends to raid Savage with. Before I found the group I was finding myself logging in to... do nothing. Because there was no horizontal progression. Ever. It's all linearly vertical: doing chores to get the same gear everyone else gets, to get the same stats everyone else gets, and to have the same playstyle everyone else has. Most of which won't matter because in 2 patches time you'll get rid of everything and rinse repeat. This is just crap design. Even among different classes things are largely the same. BRD and MCH have their difference, but in concept they are basically the same class. Most melee DPS have this problem too, and save for SCH, tanks and healers suffer from this as well.
It's kinda sad that horizontality is not even a remote, possible idea in this game, but regardless, I have accepted this, imo, awful flaws and have decided to stick around as long as I have a group with whom I can fool around and have fun tackling the very few challenges the game has to offer, even if the reward is entirely pointless.
This forum is infamous for being white knight central if you dare say you want things to improve or even bring up some aspects of this game kinda suck. The first reply to this thread is evident of that. You didn't mention FFXI so you wont get your head bit off just yet.
This could go very well or very poorly. If they are just pruning to make it easier without thinking of the class fantasy I think it will not be good. Improving the class fantasy is better for FFXIV then direct ability pruning; taking some of the abilities away will be good, but I would still love to see the classes really make you feel amazing!
Hopefully it means each job will regain it's identity, since I do see the issue that to an extent each job does play the same way it's just a different coat of paint. NIN is to focused on combos not enough focus on ninjutsu, DRG's gained a MNK like buff that they need to upkeep to keep their damage potency off rather than add support/enhance their abilities around jump, BRD/MCH are pretty much the same job with slight variations, BRD using DOTs to earn reactive abilities while MCH has ammo and RNG to get their "combo".
The obvious thing is they don't want to go from A(2.0) to AB(3.0) to ABC in 4.0, since that would definitely just make things way to complicated so they do have to pull back and add in more abilities without just making them a forced necessity in a rotation. With that said though I'm really hoping that they will give NIN more jutsu flexibility since while I do enjoy the speed at which I can pull off my melee combo, I was dissapointed with how 3.0 brought nothing to the table for jutsu support, only a cheap combo ability that would help keep the upkeep for Huton buff.
getting more info than just "hey, or new expac is called Alphinaid goes on holidays and we aim to release it in early spring" is very unlikely. maybe a hint here or there or something they gonna aim for but eventually don't implement but that is probably it. more at jp fanfest
It was because when SE released 1.0, the game was empty, ui is slow & the maps suck,
not because the game's direction, during 1.20-1.23, we were all enjoying the game VERY much, FCs were very active.
I played WOW before, FFXIV 1.20-1.23 is an eye opener for me: damage based on different weapon type, cross class ability,
people are helping each other not blaming each other (the best community I've ever seen)
I used to login everyday so I could play with them, meeting new friends, having some new adventure(even an exp party or a job quest can be an adventure!)
every new content was carefully designed, every detail is just FUN,
because those wonderful people, and the game brings us together, the game was like a second life, not just a game.....
Now? When I login I think:"because gears are useless, maybe I am going to earn some gil? for what? I dunno...
those 1.x friends? some of them are still here, but we don't know what to do, Will I keep playing this game? I dunno....."
The open world content, guild leves and fiction leves ,job quest, Relic quest, were all better in 1.x
the relic quest in 2.0, was just a watered-down version of 1.0's relic quest (but new players still think they are good design)
Now the new relic quests are even worse, they are just re-using old contents
(sorry my English)
We 1.x players , were looking for more content like 1.20-1.23,
not something like this now
Even the Toto Rak dungeon in 2.0 alpha, was mile better than what we have now
I've to ask,what happened to this game, what happened to the previous developers....
Many of them were let go or moved onto other projects. While you might have loved 1.0, they spent much of that time getting player feedback and realised that the game, it's design and systems had gone in completely the wrong direction. It's all well documented.
As I've said before, they don't just guess - they design and act according to data which informs their every decision.
1.20-1.23 had the right direction, players were very happy at that time,
no one complain:"this content sucks, that gear is useless, I hate tomes", every newly added content is fun.
now this game is going in to a totally wrong direction, people complain & leave everyday
just look at the first page of Japanese General Discussion forum, the bottom posts are made half month ago
to Remedi: I've reached my daily post limit ,so I reply you here,
as I said before, it's about expectation, I didn't know 1.20-1.23 is so fun until I tried it,
so if you were coming from some F2P/mobile games, you will feel XIV 2.0/3.0 is not that bad
I played wow before, after I tried 1.20-1.23, I regretted I chose WOW not XI!!
What about those who actually enjoy the actual content? This is actually what annoy me the most about this kind of forum posts.
Why ppl think that changing the formula will make everyone happy? In another thread I said that wanderer's minuet is a good example of why changes are not miracle workers, a group of ppl won't be happy at all, in the same why chaning the core of the game might be good for a portion of players, but also very bad for another.
It always boggles my mind a bit when people say "ask any 1.0 player and they'll say they loved the game" because that simply can't be true from the documented feedback of that game. Maybe if you ask 1.0 players HERE most of them would have positive things to say, because I dare assume those who did enjoy it actually stuck around. But what about all the people who played it, hated it, and then never looked back? Their opinions are just as valid when judging 1.0's popularity, but they're not here to speak for themselves, so it's not unlikely there's bias.
Disclaimer: I never played 1.0. FFXIV wasn't on my radar until I heard all over the Internet how great ARR was.
Dumping your free time only when you get "meaningful" or "worthwhile" rewards or gratification is on the one hand as stupid as virtual barby and on the other hand as meaningful as that as well.
Why does a grown man play FF14 at all? For cool gear rewards, which are not nerfed or invalidated fast? Yea, that totally sounds grown up.
I sure will tell my granchildren of that great time where i grinded 2 years for that unbeatable armor which lasted the next 5 years I played that game.
Immature: Running a dungeon/raid for tomes/drops that you may use for 3-6 months, then do it again until you don't want anymore.
Mature: Running a dungeon/raid for drops that you can use "forever", then do it again (and get other, equivalent, horizontal stuff) until you don't want anymore.
Kek.
I'm sorry, but I've heard these kinds of threads before.
Everyone expects dramatic results which usually don't come about on a game's third year. Some players bleed out (congratulations, you're part of population aging in MMOs) and come back later in a future expansion that promises "Massive Changes" only to be a culmination of the gradual changes made throughout the game during the time they've stepped away.
FFXIV won't have any major dramatic one step changes. That's a pipedream, and flatly can't be done while maintaining a patch cycle this short. Anyone working in development knows how hard a team has to bust to program, vett, and distribute this many changes to a program in such a horrendously small window. You're going to get your changes in little chunks over a period of time that refines what we have an introduces small new systems that will grow to change the game over time. Expecting 4.0 to be some sort of "Big Bang" of changes betrays how little of the tech, let alone gaming industry you know.
Take it from someone who's spent their life with family in various forms of technology and programming development, and is a part of IT development himself - what you're expecting isn't happening the way you want it to. Go ahead and take a major hiatius and come back in a couple years. Give the development time to institute their gradual changes and produce their new content in bits and chunks the way this cycle is designed. And THEN you'll have your 'Major Changes' - born out of unfamiliarity with all that has transpired in the time you are gone.
Anything sort of that is an unrealistic expectation.
If you had wanted the thread to be about discussing fanfest, 4.0, etc.. you may have wanted to choose a different thread title.....
Anyhow, i do not expect much info out of the NA fanfest as the Japan fanfest will be more detailed (jobs, new areas, well mainly new jobs)
I will be looking at it on youtube or something because the livestream is rather expensive, especially those of us outside of the US
I hardly think the If you dont do this for me, I will quit the game, ever works.
Past experience was myself in WOW. From 2005 - 2010 I truly enjoyed myself in Azeroth, even with the 1 year content gaps. But then Cataclysm happened, and MOP, and then WOD.
Many suggestions posts and I quit threats, none of them worked, so then when I actually quit, and asked Blizzard to totally terminate my WOW account, then they emailed me what they could do to win me back and offered me free MOP expansion, free 2 months game time in WOW and even Diablo 3. But then it was too late, but that seemed to have made a better impact on the devs than the vague I QUIT threads all over the forums ;)
well being torn as rl discussions with fc mates, gamer friends i met from other games and we migrated, all sharing that same view, its a hard pill to swallow, in the past i may have said give it more time, etc. I know a lot will say this is just another thread of this, but even talking with several friends "its been 3 years etc etc" I have to say perhaps not a serious issue yet, but its starting to wear on vets. So many good points from both camps in the couple of todays popular i quit threads. I think a job announcement would be great for hype though i doubt we'll get that
I think all of the pining for 1.23 or XI's tight-knit communities is unfortunately misguided. Those communities worked for a reason - because they were small. This game is trying to be big. The only way we're going to get communities like that is if the game is failing.
If they release a Yuna outfit and don't make Summoner more of a summoner than it is now, I will be pretty disappointed.
I don't think so...I mean yes this has some truth, but in a game that is big and encourages being social, it can still have a nice community. If you need to be a decent person to get something done...people are gonna be polite haha. Anyway that will never happen in this game...so its pointless to even ask anymore ;x
I've played plenty of games with lots of people that had great , close communities. This game just isn't very social. One..its very challenging to type and fight things at the same time and two with the duty finder..most folks think, why bother talking? You'll never see each other again lol
I agree. The amount of people who white knight this game and Yoshi-P at first sight of a well-thought-out post with some critique is amazing. Furthermore, there is a whole other form of stupidity from people who have nothing better to say than: "Okay bye" or "another one of these posts." (Just let the thread get buried by not posting in it)
Nevertheless, I've shared my opinion on the direction this game is going in too. As others have pointed out, it seems FFXIV will be going on the same route with very little changes. Even with the expansion coming out, I'm confident that they will be sticking to the same old formula. The selling point for 4.0 will just be the new jobs. Oh and maybe swimming. We might get that too so the people who play Sexy DressUP XIV can have all new, never before seen camera angles for their Lolita of Light!
Personally, I am hoping that the FFXIV team creates some new type of content that is exclusive to the Garlean controlled areas we might see in 4.0. Perhaps they could create open world content in which Garleans launch assaults on outposts around the new zones. Together, we must party up and defend/capture the outposts. On successful defenses or captures, new quests, merchants, or other timed events could happen. Just an example of something new that could be added instead of the same predictable stuff.