Originally Posted by
Frein
Oh, please. I bet most of us who feel very strongly against implementing mid-battle gear swaps carried tons of macro gear in FFXI. Heck, I went out of my way to farm rather expensive DD gear for leveling PLD so I could not only macro it for WS but also just wear it while tanking if the healer was having trouble spending his MP. So, it has nothing to do with laziness.
Then you play the lack of reasoning card, which is pretty hilarious considering we've posted several extremely good reasons for not allowing it. Let's look at the pros and cons, shall we?
Pros:
- allows for a potentially wider range of sidegrades to be desirable
Cons:
- clutters the inventory with unnecessary items
- is conceptually ridiculous
- constantly changing gear looks silly even if it didn't blink your character
- having to macro all your abilities is unnecessary
- lets you have your cake and eat it too, which turns choices into no-brainers
The choice seems pretty easy, no?
This I've ranted about several times, though. The materia system is actually very poorly implemented due to it being a complete crap shoot where money eventually trumps over all else even though money is mostly just a function of time spent in the game (or real money spent at the RMT shop) while player skill only gets you useless U/U junk.