Originally Posted by
Velhart
The hardest part about the deep dungeon was trying to keep myself awake doing it. It does feel like just going corridor to corridor of mobs, pick your poms, and proceed. The concepts they added into it add no layer of depth. I was expecting more objectives to take on and I was highly disappointed. Perhaps my fault for expecting something more from SE.
Difficulty isn't even the issue here. It is just boring. It should of had random generated puzzles, unique objectives, and so on. With the amount of EXP it gives, it honestly is no different than doing a dungeon on the DF. At least with a DF dungeon, you don't need to mess with the save system.
It is baffling this goes through SE's testers and no one complains that it feels dull, boring, and uninspired. But hey! I think the job sprites look cool!
Why is SE's idea for content is just throwing wave of mobs at us? They play way too safe and don't think outside the box. Which is sad, because 2.0, the first patch had a lot of unique things going on and now SE just makes shallow content.