Easy mode all the things!
lol
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Easy mode all the things!
lol
Who in discussion still has 2.0 areas unexplored? If you have already explored the original areas, then it does not apply to you.
This is just---strange and rather stupid. Like others I agree, exploring the maps and uncovering them was a fun aspect of the game; I'm not exactly understanding the thought process / reasoning behind this 'adjustment'. SE, are you ok? D:
Bit of an odd change. The comments about them streamlining gameplay with an eye toward the next expansion seems like a possible reason for doing this. Still doesn't make much sense though. It's not like it's any challenge to map the old zones. It's a 'five minute and done' task per zone.
The folly in this logic is that the reason we have done it already is because of how simple it was. We, at one point or another, in the 2.X MSQ visit every area in the 2.X maps. So by doing the MSQ alone we end up unlocking it.
Thus why this is such an Odd decision. And one I think there's more too than just "Quality of Life".
You mean to tell me that you all used maps while exploring Eorzea the first time through? Weird.
I ran around and looked at things.
Coerthas West is the best area for that -- lots of things to look at, lots of places to fall down go boom, lots of extremely misleading information if you tried to follow a Map in the first place.
This change rates a "meh" ... as does any mention of "the good old days" (usually prefaced by "I've been playing a Final Fantasy MMO for 10 years").
As it is, I don't remember any area I needed to go where the map suddenly didn't provide me with a direction despite the lack of details.
Exploration doesn't matter to a majority of players anyway.
They'd rather be AFK in Idyllshire only needing to move their butts when it's time to go visit Alexander for raiding there's people in this thread complaining now that it's too much of a hassle to fly your chocobo to a undiscovered area when it literally takes 2 minutes.
Wow are they also going to let them get the Aether currents to? lol
And that they would rather AFK in sanctuaries and wait for their queue to pop than being out in the world (although there's nothing really worthwhile or relevant to do in open world zones, which is a waste even having it around).
This is pretty much the saddest thing about the modern MMO playerbase, but it can't be helped at all.
This is probably the the dumbest thing I've seen all day. I think you guys are underestimating the new players, they will still want to explore. Just because you see the whole map doesn't mean you know what's actually there, this isn't google maps where you can zoom in and see whats around in a particular area. Also when I first entered Eastern Thanalan and noticed the burning wall from a distance, i didn't look at the map. I went straight there to check it out. You guys are overreacting, are you guys really that bored that the servers are down?
...because a thread made 3 days ago MUST have been made because someone had nothing else to do with their time because the servers go down 3 days later.
No way was it made out of genuine concern that something is taken away from newer players that many actually DO enjoy (exploring things on their own, getting achievements for things you actually achieve, instead of getting them thrown at you simply for existing) just because a handful of people want everything uncovered even though they obviously do not care about actually going to every previously-covered place, because if they did, they'd just..go there.
No, it MUST be out of boredom :rolleyes:
Anyone tested how does it work after the patch? Full mapping XP instantly? Achievement?
Interesting. I also decided to incorporate cartargrophy into my character's backstory (it was one of the reason I went to finish Coil and to a lesser extent, Praetorum since the cutscenes and a hardheaded desire to experience the story slowed me down the first time round)
I mapped everything already and will continue to do so as the patches come out. But I still find this as unnecessary.
On the other hand this could also turn out like Noxifier mentioned, that the map will be inaccessible until you enter the zone the first time
(I enjoyed trying to fill in the 3.0 maps though, particular the Sea of clouds)
Should I ask if this is related to the people that wanted XI-2 or are salty about nerfs in general then?
Generally, yes. But there have been a few slip-ups. One of which is the reason the 1st expansion for this game is labeled "Version 3.0"
Generally, but then there's Lord of Verminion. http://i.imgur.com/fJPxkTq.png
Not really understanding the complaints here. Unless there's direct interaction with the game world itself, map completion is a tedium at best, on par with gear degradation and escort missions; no one in their right mind *actually* enjoys these.
An exploration-minded player is going to explore irregardless of the map is filled in or not, anyway; it's not going to sacrifice the mystery when you still don't know what's actually at a set of coordinates until you're standing right at them.
If you don't like exploring, you don't have to do it but i always loved it. Nobody needs those maps completed. It's just adventourus, and you're supposed to be an adventurer, right?
I think my problem with changes like these (including various other "nerfs" to "old" content) is that they seem to target no one, for seemingly no reason. Who actually wanted these changes, ever?
If you're already past these parts of the game then you already have these things done and it doesn't affect you at all, like most of us here.
If you're new to the areas and haven't mapped them yet, then why would you need that part to be any easier or faster than it already is? This content is still new to new players, obviously.
Who does this benefit!
It's streamlining. Because the content is becoming old and outdated, they have to streamline it so new players can get to the endgame content faster. Supposedly. Personally, I don't see why we have to speed up the journey when to me at least, a lot of the fun came from the journey itself, but apparently a lot of new players just went to reach endgame as quickly as possible.
That would imply that the old content sucks compared to new one, which isn't true. I am a new player (only been playing for 2 months), and I can tell you that ARR story and just the scenerey and a whole new world were so exciting that I actually wanted to explore. The best example is East Shroud. I never thought Sylphlands were so big. I was really surprised when I got to go there. A level 20 me could have never imagined it East Shroud expanding to that point. Sigh, I really don't like this. It takes away so many good things for a simple convenience...
Cutting down grinding I can understand. (It is far easier to get good gear at level 50 now than when the game launched for example)
But making maps "auto-explored" doesn't really speed up anything - except for those people who really want the exploration achivements but don't want to do any actual exploration.
It removes some of the fun in exploration while adding a tiny bit of convenience - a convenience that nobody asked for.
It would be nice to get some clarification on how this will be implemented.
I hadn't considered the Aether currents, it would be a shame if everyone just gets them automatically rather than being encouraged to explore and find them. I had so much fun doing that.
I'd love to know the reasoning behind this decision too, seems strange to bring in such a big change when apparently, nobody asked for it.
This change has completely put off the fun from starting a new character for me. Really don't get that. Especially these low level maps have been unlocked almost automatically, just by doing some quests or traveling to different zones. In my opinion, auto unlocking of dungeon maps would make much more sense, because there are hardly random groups that are willing to visit optional rooms that are not required to complete an ini. But the world maps???
I'm wondering what will be busted next? Auto-level up to 50 or unlocking 5 jobs instantly?:confused:
I'm very disappointed. Probably going to quit now.
Because "OMG this game is Soooo Hard plus it asks me to pay monthly sub omgomgomg".
The developers only considered filling in maps as a gimmick to get exp. It was a nice "nod" towards players who enjoy exploration, but in practice it was rather annoying. However, they didn't simply drop it without a positive outcome. All of the exp that would have come from this was funneled into the ring you get from the Hall of Novice, except that it works for multiple jobs.
Absolutely. Plus, IMHO there would have been so many better ways to add such a feature. I mean it's okay if some players want to have all maps unlocked from the beginning. But why forcing everyone not to be able using map exploration any longer?
This game have thousands of pointless quest - why not making a quest to unlock the maps? Or even easier, adding an item that does the job? This way everyone could play the way he like.
The way they did this feels more like removing a feature from the game. Don't like it.