No, its a dps gain. If you have one tank that can get 1600 DpS as a OT and one tank that can get 1400, the stronger tank will loose about 480 dps MTing and the weaker tank will loose 420.
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And it's not an issue of gear in the first place.
Hmm, I've been with my static for about 2 months now, my warrior has essentially the exact same quality of gear as our MT, who is a paladin, and not once have I ever ripped hate off of him. This is in full slaying accessories right side that are all 210, except for one ilvl 190 ring.
My burst dps during the initial rotation is typically ahead of at least 1 or 2 of our actual dps classes, unless bad RNG means I get few crits, and I alternate between storm's eye and butcher's block building up to triple berserked cleaves, so I don't really know what to tell you. :x
That is entirely incorrect. The higher the gear discrepancy, the more DPS lost, as the MT will have to not only stay in tank stance, but use more enmity combos to compensate for the massive hate gen of the ot, while the better geared tank in comparison will have much more freedom to stance dance and use their higher DPS combos, if a PLD or DRK. It's simple math.
I compiled a list of the most important posts in this thread since a great many folks seemed to have completely missed them the first time. =]
Summary (for WARs):
SE -> BB = Good! Not actually bad. Your highest potency combo rotation as WAR - however, this generates tons of enmity. I think there's a misconception that might spring up from this thread, and that's that WARs shouldn't be using BB as OT at all. This isn't true, you should use BB, but sparingly. The second you cross into the territory wherein your MT will lose hate or needs to do an extra Power Slash to compensate for your extra BB, you're looking at an over all group DPS loss.
SE -> SE = Fantastic! This combo has no enmity modifiers attached to it and is only 20 potency less than SE -> BB. It is extremely important to use this combo as often as possible as it allows your MT to stick to their DPS rotation, which is an overall group DPS gain. Again - don't neglect BB, the more you do this combo the more overall DPS you're losing. This is the key balancing act you need to perform as a WAR - if you don't feel confident in using BB, just stick to SE -> SE and you'll only be a bit less than optimal.
SE -> SP = ... Situational! You basically want to use this when you... want to put up SP (mainly tank busters, cleaves, and AOE damage though this really hasn't been that useful in current raid content). Using SE -> SE allows for a quicker transition into SP, but optimally you want to plan out all your GCDs so you can maximize BB uptime while still being able to put up Path when it's needed. If you're not comfortable with that, again, just stick to SE -> SE and put up SP when necessary.
Fracture = Often overlooked but will reduce enmity generation as well as increase DPS as long as you use it appropriately. Wouldn't recommend doing it if you don't want to play optimally, but it is a good way to drop hate during a tank swap as well as reduce your overall enmity generation per GCD.
Also, never drop SE. There are situations where you'll have to, mainly ones where you can't get in 6~ GCDs but need to apply Path, but they are few and far between (mainly just Oppressor's transitions in A4S and the first Cascade in A3S).
This. The good WARs aren't the ones who use eye -> butchers recklessly, the good WARs are the ones constantly analyzing their threat, allowing the MT to maximize their dps up-time while having breathing room on enmity. This is especially true during speed kills, where it's required for DRK/PLD to forsake as much enmity as possible for the sake of dps when they're MT.
Clear time/group dps > personal dps, all day long. If you get a tank that wants to sit in tank stance and 1-2-3 all day, then by all means go eye -> butcher's all day, since that'd be optimal. But if your MT is actively maxing their dps output and you're approaching their enmity level as an OT WAR, lay off and take the 20 potency hit. The dps they gain from not having to enmity combo FAR surpasses yours.
I'm a bit surprised of people taking what i said seriously, those who didn't just continue what they do best. Honestly this thread should've died at the 2nd page. (i wasn't trying to troll mind you.) I seen players do a lot of things that work in their favor, I was simply posting an opinion here, and lets be honest here, 100% of the community isn't going to change their game style over what some RANDOM player THINKS. There, i said it. I started it, so now i'm ending it.
So come at me Bro.
all other things aside... mitigation-wise, let's not pretend that 10% damage down for 20 seconds is roughly equal to 10 seconds of A CHOICE BETWEEN 5% physical or magical damage reduction for 10 seconds. that's just silly. there have been times when you've said ok things. this is not one of them.
I use my BB combo and I rarely rip hate off my MT. Even if I do it's usually an add that doesn't matter, like in A2S.
You're giving an unqualified "don't ever do this" advice and it's not that simple.
If they are ripping aggro off you in Tank stance, guess who "should" be the new MT and guess who should be replaced?
Going to assume that left side gear difference isn't an issue.
My WAR co-tank runs the higher potency combo, and once told me that there were a few times he "backed off slightly" because the aggro bar was getting really close. That day was the last day he ever ramped down. I asked him how do I know how to stance dance optimally if you aren't playing at your absolute fullest? I told him that if he rips hate off me it is MY FAULT, not his. (with exception to the triple crit fell cleave - which is nobodies fault).
Since then I have lost hate as a PLD once to a double crit fell cleave, a handful (less than 5) of times under normal circumstance, or if I derp and pull in SwO and stay there.
I have lost hate as a DRK only on the dreaded, but loved triple crit fell cleave.
Almost without exception, any time I lose hate, it has to do with me pushing my boundries and my groups boundries on stance dancing.
If you need to tell a class to play sub optimally, then you aren't doing everything you need to be doing and you need to look inward to what you can do better. (Yes, even with PLD's issues right now)
If the MT cant keep aggro from a WAR. either theyre doing something wrong, or theyre severely undergeared compared to them.
with THAT said, a War can easily take a little bit of damage, including a tank buster if they strip hate for a second. If they strip, and maintain hate, Then its definitely not Alex Savage or Thordan theyre doing it in lol. (if so, time to replace the MT.) Any other content can easily be handled by a tank in their dps stance. And any decent tank will know to put on Defiance if they see that the other tank just cant keep hate.
You are doing less damage than you otherwise could while keeping hate against your warrior offtank and he is harming your raids' dps output. The tradeoff to do an enmity combo on the MT is greater than the loss of your warrior doing SE/SE. Hope this helps.
For every extra enmity combo you have to do because of an offtank, you lose >80 potency. For every SE/SE combo you have to do as a WAR you lose 20 potency. It's really not hard to figure out which is a bigger raid dps loss.
the 20 potency is irrelevant, when you stack enough crit, I never use BB combo once I have aggro set, and never as an OT. Just SE and the odd SP for damage bursts. The thought of dropping SE or Maim bc of mechanics would be a bigger detriment to your overall dps than that extra 20 potency, again irrelevant when your SE hits are 2.9-3k crits.
It's not going easy so much as it is you not harming your raid group by playing badly?
I dunno how much more simple it can be. Every time your MT has to do an extra enmity combo to stay ahead of you, you cost your raid more potency per second than you gain by doing BB. It is mathematically impossible for it to work otherwise.
Edit: Unless you dual warrior. In which case your MT is never going to lose hate anyway.
I just rotate SE and SP combo back and forth when OTing.
A 40 potency loss every 2 rotations for a permanent 10% damage dealt reduction on the boss seems worth it for me. For the 6 GCDs, it'd be 1200 Potency vs 1240 potency, which is a little more then 3.3% damage loss. If you factor in that we'll get about one Fell Cleave per 6 GCD's, it'd be 1700 vs 1740 per 7 GCD's, or about a 2.5% damage loss. This is also ignoring Auto-Attacks, and other abilities.
2.5% damage loss in exchange for the MT not worrying about OT threat, and a permanent 10% damage reduction should be worth it for everyone.
While I do commend you for thinking of your party by doing this, SP really only needs to be applied prior to subsequent big hits, or "tank busters" what with the current ilvl>required ilvl for current content. Most healers will now be overhealing the whole fight and you'll be short on damage.
Food for thought.
I don't buy it. It takes 3 Fell Cleaves and an additonal 40 potency to equal the hate of a single Butcher's Block. I'd say its worse if you're losing hate to 3 FCs divided up between 9-10 GCDs than against a single BB, all other things being equal.
Anyway I dunno how people aren't grasping the math. If the MT is dropping tank stance and doing an optimal dps rotation and the WAR is using BB every other combo they WILL catch up and rip hate, it has nothing to do with skill or gear its simple math. I can't speak for PLD, but a DRK having to use PS instead of DASE just negated the raid DPS potency gains of 6.5 BB combos. Those numbers speak for themselves.
Not saying never use BB but be intelligent about it.
3x FC is all done under Berserk and IR, plus the crit stacks, plus (at least for the opener) Battle Litany/TA. Even though it's not optimal, the WAR could also use BB and skyrocket their enmity generation further during 3x FC. I can see it being possible to pull, but not if you use SE exclusively during it (which you should).
being more specific, my exact combo rotation is: RoH combo > Goring > RA combo - when I PLD. On a fight like Thordan, I prefer keeping the RoH debuff up as much as possible, but there are phases where I skip this in favor of a RA combo. ***Not leading into a discussion about mitigation.
Moving to a fight like A1s that is more magic based, my starting combo was the same, but I would slide into a Goring > RA > RA > , <repeat> , <sub one RA for RoH>, <go back to goring/RA x2>
It got spicy if I tried to squeeze in a 3rd RA combo before re-applying RoH, or if I pulled and stayed in SwO, or the double/triple crit fell cleave. (keep in mind this is pre-split). Perhaps you and I have a different (however slight) of a definition of what an "extra emnity combo" is. Perhaps the difference is simply the fact that the PLD OT rotation is different from it's MT rotation. WAR uses the same combo for either MT/OT role, DRK - outside of opener - uses it's DPS rotation almost exclusively in MT role. (it is weirdly wonderful to maintain hate and simply dps as a DRK, but kind of odd that the enmity combo is as avoidable as it is today).
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Unless you/anyone wish to toe the line of tank homogenization, PLD is built differently from the other tanks in concern to the MT rotation. Playing it optimally as a MT is different game play, than playing it optimally as OT and I view these roles as different within any fight, just as a main healer/off healer role is different. It is, quite frankly, a different mindset than what a DRK/WAR MT enters a fight with.
Perhaps our separation is based upon the ideal that PLD MT is not meant to be the same series of buttons (offensive) as PLD OT. In which case, I should have worded my opening post differently.
But, Instrumentality, you have alluded to a point I made a while back on another thread. Playing PLD as MT is not optimal damage wise, in any situation. PLD’s best role in the game today is as OT. As MT role, WAR’s don’t need defiance and can still run their highest potency combo (self healing, yo), and DRK’s barely need grit (but have skills that counter grits damage reduction) and barely use their enmity combo anyway (outside of initial pull). 20 seconds into a fight, PLD pulls weaker numbers as MT than both tank classes, by a significant portion. The amount of separation in the OT numbers is not quite so severe, but yes PLD is still in the cellar. A WAR or DRK lose less sliding from OT to MT than what a PLD does.
@syz – I was referring to what spookyghost mentioned – the ridiculous burst that 3xFC is under the Berserk/et all timer. And to be fair, I was pushing that line as much as I could at the time (and it was early for me as a DRK, I was still toying with openers – this was just after 3.1 ish). I did not mean to imply I always lose hate there, but I didn’t state otherwise. I haven’t lost hate as a DRK to any co-tank in quite some time.
Having said ALL OF THAT, it could be my fault because I put on a different hat when I PLD MT than when I PLD OT. I personally view the two roles almost as different classes. Which the other tank classes don’t have to do at all.
MT mentality right there.
Getting off topic, I just imagined how the conversation MIGHT go, if I ran into Iagainsti while doing ThorEx on Zalera and telling him to MT while I go PLD OT…. It involved a sudden onset eye twitch and an “ORLY” followed by a lengthy stare in which he is imagining Fell Cleaving my character.
…..Followed by a lol/jk and a class change to DRK.
Actually, I'd say "Go for it" seeing how I MT in Deliverance no prob so far in Thor ex. The Stance Dance for Heavenly heel is real. I think it'd be a dps loss of what, 1 fell cleave for IB and one 3 GCD combo every 1-2 minutes? been two weeks since my last thor run, so I may be off on the timing.
off topic, I use /em mostly to state my opinions, followed by fireworks. You'll never get an "ORLY" out of me ;D
@instrumentality - Define your statement of an "extra" emnity combo. PLD is not built like DRK, where it can practically ignore that combo for 95%+ of a boss fight. I stated that I use it at most once out of every 3 sets (RoH > Goring > RA) during a physical damage heavy encounter. I use it less on a magic heavy encounter, and never as OT
If you consider the use of RoH at anypoint after the opener as "extra" then, yes your statement is correct.
Wait what.......? I'm reading thenjoy thread and yall saying to not use path but only for tank busters? Just so you can do insane damage. Woooow the logic isn't sitting with me very well. I keep path on less damage for me, the tank, and everyone else, makes healing me that much easier and both me and the healer can dps which means more damage. You do know this is a team effort not just the OT dps. Like 10% mitigation is better then 0 mitigation point blank. I don't use bb combo for the most part not as a ot. Not trying to steal aggro so I can feel good about my dps. I would just play dps for that matter. I definitely don't berserk with bb unless I'm low on the aggro chart.
My favorite part is that Path is touted as one of the biggest selling points of WAR and yet *some* (not all!) of them avoid using it at all costs, and then you wind up with lolReprisalRequiresParryProc being on the boss more than Path (by a large margin too).
To be fair, the argument there is that Path is reliable damage reduction on hand, when you need it; whereas Reprisal's tricky to force at best.
People recognize path has its uses, and it should be used liberally. But in content where every bit of DPS matters, good tanks and healers shouldn't need to rely on having path up fulltime. By your logic, yes it should hold true, but in raid/trial encounters, path should only be used when needed, not because the MT can't keep hate.
Reprisal is on the boss more because it's literally more DPS, not because it's mitigation. Reprisal is an off global ability that inflicts 210 potency of damage with no other cost besides needing a parry proc. Of course it's gonna be up more than a move that's a straight DPS loss except for those situations when it can prevent a raid wipe, most often during progression raiding.
Storm's Path being a selling point was news to me up until Heavensward, despite picking it up in 2.0 for a bit. It wasn't even until I started browsing the forums that I noticed people claiming it was the greatest thing ever, and yet I have never found any particular reason to use it in most content, except while leveling 38-49 for it's minor self heal when I saw the healer was having a hard time for whatever reason. Warrior's selling point back then was Inner Beast.
Each time you use RH (would it be in your opener or anywhere in the fight), the only question you'd have to ask yourself is "why can't I do a RA instead?".
If the answer is:
a)because the WAR OT won't apply SP, so I need to keep RH debuff,
b)because the WAR OT's Butcher's block will generate too much enmity, so I need to generate more,
... then it's a potency loss for the group in either cases, not even accounting the fact that RH debuff is worse than SP.
Same line of thinking applies to "why can't I be in Sword oath right now?". If it's because of BB from the OT WAR, then it's a problem and a great loss for the group.
Of course, if it's not any of these very few and specific cases, then it's probably fine.
If you're having enmity issues, perhaps you should be the OT and let the warrior MT.
This guy gets it.
Like in my raid I have a planned out set of enmity combos on a boss in each phase and know generally how much threat my healer(s) is going to generate. Any extra I have to use on Paladin OR Dark Knight is a straight damage loss. Warriors doing BB/SE for extended periods of time does more enmity than what I have planned and is a straight raid dps loss to correct for.
And yes I have cleared savage turns on both Paladin and Dark Knight.